add 'follow camera'
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@@ -62,7 +62,7 @@ func _render_callback(p_effect_callback_type: EffectCallbackType, p_render_data:
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var x_groups : int = (size.x - 1.0) / 8.0 + 1.0
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@warning_ignore("integer_division")
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var y_groups : int = (size.y - 1.0) / 8.0 + 1.0
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var z_groups := 1.0
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var z_groups := 1
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# Loop through views just in case we're doing stereo rendering. No extra cost if this is mono.
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@@ -114,7 +114,6 @@ func _render_callback(p_effect_callback_type: EffectCallbackType, p_render_data:
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var compute_list := rd.compute_list_begin()
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rd.compute_list_bind_compute_pipeline(compute_list, pipeline)
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rd.compute_list_bind_uniform_set(compute_list, uniform_set, 0)
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#rd.compute_list_set_push_constant(compute_list, push_constant.to_byte_array(), push_constant.size() * 4)
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rd.compute_list_dispatch(compute_list, x_groups, y_groups, z_groups)
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rd.compute_list_end()
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rd.free_rid(texture_sampler)
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