add 'follow camera'

This commit is contained in:
2026-03-25 19:36:52 +01:00
parent ce6d9673ca
commit a07cfa19a4
7 changed files with 56 additions and 26 deletions

View File

@@ -62,7 +62,7 @@ func _render_callback(p_effect_callback_type: EffectCallbackType, p_render_data:
var x_groups : int = (size.x - 1.0) / 8.0 + 1.0
@warning_ignore("integer_division")
var y_groups : int = (size.y - 1.0) / 8.0 + 1.0
var z_groups := 1.0
var z_groups := 1
# Loop through views just in case we're doing stereo rendering. No extra cost if this is mono.
@@ -114,7 +114,6 @@ func _render_callback(p_effect_callback_type: EffectCallbackType, p_render_data:
var compute_list := rd.compute_list_begin()
rd.compute_list_bind_compute_pipeline(compute_list, pipeline)
rd.compute_list_bind_uniform_set(compute_list, uniform_set, 0)
#rd.compute_list_set_push_constant(compute_list, push_constant.to_byte_array(), push_constant.size() * 4)
rd.compute_list_dispatch(compute_list, x_groups, y_groups, z_groups)
rd.compute_list_end()
rd.free_rid(texture_sampler)