add tween to time transition

This commit is contained in:
2026-06-30 21:35:25 +02:00
parent 1b5b364313
commit 9eebc75fa3
3 changed files with 22 additions and 16 deletions

View File

@@ -12,6 +12,10 @@ var environment_config: EnvironmentConfig
@export var time_scale: float = 1.0
@export var paused: bool = false
var _time_tween: Tween
var time_transition_duration: float = 2
signal time_changed(time: float)
var current_time: float = 0.0
@@ -67,16 +71,30 @@ func get_time_option_index(currtime: float) -> int:
return TIME_OPTION_DAY
return TIME_OPTION_SUNSET
func _time_option_changed(index: int) -> void:
var target_time: float = 0.0
match index:
TIME_OPTION_SUNRISE:
set_time(environment_config.sunrise)
target_time = environment_config.sunrise
TIME_OPTION_DAY:
set_time(environment_config.day)
target_time = environment_config.day
TIME_OPTION_SUNSET:
set_time(environment_config.sunset)
target_time = environment_config.sunset
TIME_OPTION_NIGHT:
set_time(environment_config.night)
target_time = environment_config.night
if _time_tween:
_time_tween.kill()
_time_tween = create_tween()
# Always move forward in time for a natural transition
if target_time < current_time:
target_time += 1.0
_time_tween.tween_method(set_time, current_time, target_time, time_transition_duration)
func _on_set_day_time(value: float) -> void:
set_time(value)

View File

@@ -8,7 +8,6 @@ extends Control
@onready var photo_icon_button: Button = $%PhotoIconButton
@onready var choo_choo_button: Button = $%ChooChooButton
@onready var collectible_icon_button: Button = $%CollectibleIconButton
#@onready var resume_button: Button = $GameMenuPanel/GameMenu/Pages/Page3/OptionMenu/VBoxContainer/ResumeButton
@onready var weather_row: HBoxContainer = $%WeatherRow
@onready var time_of_day_row: HBoxContainer = $%TimeOfDayRow
@onready var photo_mode_texture_panel: Panel = $%PhotoModeTexturePanel

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