test other scenes and fix
This commit is contained in:
@@ -24,7 +24,6 @@ func _ready() -> void:
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current_time = start_time
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current_time = start_time
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update_time(current_time)
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update_time(current_time)
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func _process(delta: float) -> void:
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func _process(delta: float) -> void:
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if paused or environment_config.day_duration <= 0.0:
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if paused or environment_config.day_duration <= 0.0:
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@@ -67,14 +67,14 @@ func _ready() -> void:
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func ApplyWindNoiseToMaterials():
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func ApplyWindNoiseToMaterials():
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var noise_tex = preload("res://core/daynight/noise.tres")
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var noise_tex = preload("res://core/daynight/noise.tres")
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for node in get_tree().get_nodes_in_group("wind_materials"):
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for node in get_tree().get_nodes_in_group("wind_node"):
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if node is GeometryInstance3D:
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if node is GeometryInstance3D:
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node.material_override.set_shader_parameter("wind_noise", noise_tex)
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node.material_override.set_shader_parameter("wind_noise", noise_tex)
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func ApplyWeatherShaderToMaterials():
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func ApplyWeatherShaderToMaterials():
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var weather_shader = preload("res://core/daynight/weather_overlay.tres")
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var weather_shader = preload("res://core/daynight/weather_overlay.tres")
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for node in get_tree().get_nodes_in_group("weather_materials"):
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for node in get_tree().get_nodes_in_group("weather_node"):
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if node is GeometryInstance3D:
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if node is GeometryInstance3D:
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node.material_overlay = weather_shader
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node.material_overlay = weather_shader
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else:
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else:
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@@ -83,25 +83,25 @@ func ApplyWeatherShaderToMaterials():
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child.material_overlay = weather_shader
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child.material_overlay = weather_shader
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func select_day_time(normalized_time: float) -> void:
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func select_day_time(normalized_time: float) -> void:
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# 0.0→0.25 = alba: day_time 1.0→2.0 (night colors → morning colors)
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# 0.0→0.25 = sunrise: day_time 1.0→2.0 (night colors → morning colors)
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# 0.25→0.5 = giorno: day_time 2.0→2.0 (stays morning/afternoon)
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# 0.25→0.5 = day: day_time 2.0→2.0 (stays morning/afternoon)
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# 0.5→0.75 = tramonto: day_time 2.0→3.0 (afternoon colors → night colors)
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# 0.5→0.75 = sunset: day_time 2.0→3.0 (afternoon colors → night colors)
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# 0.75→1.0 = notte: day_time 3.0→3.0 (stays night)
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# 0.75→1.0 = night: day_time 3.0→3.0 (stays night)
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# At wrap 1.0→0.0: day_time stays 3.0, then fades back via alba
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# At wrap 1.0→0.0: day_time stays 3.0, then fades back via sunrise
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if normalized_time < 0.25:
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if normalized_time < 0.25:
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# Alba: notte → mattina
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#Sunrise: night → morning
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day_time = 3.0 - (normalized_time / 0.25) * 2.0 # 3.0 → 1.0
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day_time = 3.0 - (normalized_time / 0.25) * 2.0 # 3.0 → 1.0
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elif normalized_time < 0.5:
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elif normalized_time < 0.5:
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# Giorno pieno
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#Broad daylight
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var t: float = (normalized_time - 0.25) / 0.25
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var t: float = (normalized_time - 0.25) / 0.25
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day_time = 1.0 + t # 1.0 → 2.0
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day_time = 1.0 + t # 1.0 → 2.0
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elif normalized_time < 0.75:
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elif normalized_time < 0.75:
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# Tramonto: pomeriggio → notte
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#Sunset: afternoon → night
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var t: float = (normalized_time - 0.5) / 0.25
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var t: float = (normalized_time - 0.5) / 0.25
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day_time = 2.0 + t # 2.0 → 3.0
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day_time = 2.0 + t # 2.0 → 3.0
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else:
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else:
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# Notte piena
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#Night
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day_time = 3.0
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day_time = 3.0
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if weather_controller:
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if weather_controller:
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@@ -10,6 +10,7 @@ global uniform float global_snow_accumulation_speed;
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global uniform float global_snow_melt_time;
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global uniform float global_snow_melt_time;
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global uniform float global_snow_melt_speed;
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global uniform float global_snow_melt_speed;
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global uniform vec4 global_snow_color;
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global uniform vec4 global_snow_color;
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global uniform float global_rain_intensity;
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uniform sampler2D wind_noise : filter_linear_mipmap;
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uniform sampler2D wind_noise : filter_linear_mipmap;
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uniform bool billboard_enabled = true;
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uniform bool billboard_enabled = true;
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@@ -27,6 +28,7 @@ uniform float highlight_intensity : hint_range(0.0, 1.0) = 0.3;
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uniform float light_steps : hint_range(1.0, 10.0) = 4.0;
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uniform float light_steps : hint_range(1.0, 10.0) = 4.0;
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uniform float random_mix : hint_range(0.0, 1.0) = 0.3;
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uniform float random_mix : hint_range(0.0, 1.0) = 0.3;
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uniform float cast_shadow_strength : hint_range(0.0, 1.0) = 0.6;
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uniform float cast_shadow_strength : hint_range(0.0, 1.0) = 0.6;
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uniform float wetness_darkening : hint_range(0.0, 0.5) = 0.25;
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varying vec3 v_final_color;
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varying vec3 v_final_color;
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varying float v_shade_factor;
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varying float v_shade_factor;
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@@ -102,14 +104,19 @@ void fragment() {
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vec3 shaded_snow = mix(dark_snow, global_snow_color.rgb, v_shade_factor);
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vec3 shaded_snow = mix(dark_snow, global_snow_color.rgb, v_shade_factor);
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vec3 final_albedo = mix(v_final_color, shaded_snow, snow_mask);
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vec3 final_albedo = mix(v_final_color, shaded_snow, snow_mask);
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// Rain wetness: darken and make shinier
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float rain_int = clamp(global_rain_intensity, 0.0, 1.0);
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final_albedo *= mix(1.0, 1.0 - wetness_darkening, rain_int);
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float final_roughness = mix(0.02, 0.005, rain_int);
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ALBEDO = final_albedo;
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ALBEDO = final_albedo;
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ALPHA = tex.r * opacity;
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ALPHA = tex.r * opacity;
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ALPHA_SCISSOR_THRESHOLD = 0.5;
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ALPHA_SCISSOR_THRESHOLD = 0.5;
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ROUGHNESS = 0.02;
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ROUGHNESS = final_roughness;
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}
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}
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void light() {
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void light() {
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float shadow_factor = mix(1.0 - cast_shadow_strength, 1.0, ATTENUATION);
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float shadow_factor = mix(1.0 - cast_shadow_strength, 1.0, ATTENUATION);
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float cutoff_mask = smoothstep(0.0, 0.05, ATTENUATION);
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float cutoff_mask = smoothstep(0.0, 0.05, ATTENUATION);
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DIFFUSE_LIGHT += (shadow_factor * LIGHT_COLOR) * cutoff_mask;
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DIFFUSE_LIGHT += (shadow_factor * LIGHT_COLOR) * cutoff_mask;
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}
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}
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@@ -24,14 +24,10 @@ uniform vec4 shadow_color : source_color = vec4(0.4, 0.4, 0.6, 1.0);
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uniform float shadow_offset : hint_range(-1.0, 1.0) = 0.0;
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uniform float shadow_offset : hint_range(-1.0, 1.0) = 0.0;
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uniform float cast_shadow_strength : hint_range(0.0, 1.0) = 0.6;
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uniform float cast_shadow_strength : hint_range(0.0, 1.0) = 0.6;
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// ---> NUOVO SISTEMA: GHIBLI DIRECTIONAL GLINT <---
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group_uniforms Ghibli_Directional_Glint;
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group_uniforms Ghibli_Directional_Glint;
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uniform bool use_ghibli_glint = true;
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uniform bool use_ghibli_glint = true;
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// Colore del bagliore (consigliato: panna caldo o albicocca desaturato)
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uniform vec4 glint_color : source_color = vec4(1.0, 0.95, 0.85, 1.0);
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uniform vec4 glint_color : source_color = vec4(1.0, 0.95, 0.85, 1.0);
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// Quanta luce extra vogliamo (es: 1.0 = colora, >1.0 = fa brillare, ideale per Bloom)
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uniform float glint_intensity : hint_range(0.0, 10.0) = 1.0;
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uniform float glint_intensity : hint_range(0.0, 10.0) = 1.0;
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// DEFINIZIONE DELL'ANGOLO: Più è alto, più la fascia di luce è stretta e netta (HArd Step)
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uniform float glint_sharpness : hint_range(1.0, 128.0) = 32.0;
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uniform float glint_sharpness : hint_range(1.0, 128.0) = 32.0;
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group_uniforms Emission_Settings;
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group_uniforms Emission_Settings;
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@@ -60,13 +56,12 @@ void fragment() {
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}
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}
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void light() {
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void light() {
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// GESTIONE ATTENUAZIONE E OMBRE (Anti-frittura con dither)
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float shadow_factor = mix(1.0 - cast_shadow_strength, 1.0, ATTENUATION);
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float shadow_factor = mix(1.0 - cast_shadow_strength, 1.0, ATTENUATION);
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float cutoff_mask = smoothstep(0.0, 0.1, ATTENUATION);
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float cutoff_mask = smoothstep(0.0, 0.1, ATTENUATION);
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float n_dot_l = dot(NORMAL, LIGHT);
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float n_dot_l = dot(NORMAL, LIGHT);
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// Anti-frittura dither
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//dither
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float dither = fract(sin(dot(FRAGCOORD.xy, vec2(12.9898, 78.233))) * 43758.5453);
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float dither = fract(sin(dot(FRAGCOORD.xy, vec2(12.9898, 78.233))) * 43758.5453);
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float intensity = (clamp(n_dot_l, 0.0, 1.0) * shadow_factor) + (dither - 0.5) * 0.02;
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float intensity = (clamp(n_dot_l, 0.0, 1.0) * shadow_factor) + (dither - 0.5) * 0.02;
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@@ -76,28 +71,16 @@ void light() {
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float soft_lerp = smoothstep(0.5 - step_softness, 0.5 + step_softness, fract_step);
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float soft_lerp = smoothstep(0.5 - step_softness, 0.5 + step_softness, fract_step);
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float stepped_intensity = (lower_step + soft_lerp) / light_steps;
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float stepped_intensity = (lower_step + soft_lerp) / light_steps;
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// Colori finali Toon
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//Toon colors
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vec3 light_color_final = mix(shadow_color.rgb, vec3(1.1), clamp(stepped_intensity, 0.0, 1.0));
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vec3 light_color_final = mix(shadow_color.rgb, vec3(1.1), clamp(stepped_intensity, 0.0, 1.0));
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DIFFUSE_LIGHT += (light_color_final * LIGHT_COLOR) * cutoff_mask;
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DIFFUSE_LIGHT += (light_color_final * LIGHT_COLOR) * cutoff_mask;
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// ---> GHIBLI DIRECTIONAL GLINT (Il segreto dei tetti) <---
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// Sfrutta solo la direzione del sole e la normale dell'oggetto, NON la telecamera.
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if (use_ghibli_glint) {
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if (use_ghibli_glint) {
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// Calcoliamo un'area di "massima luce" molto aggressiva rivolta perpendicolarmente al sole
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// Più 'glint_sharpness' è alto, più la fascia si stringe e diventa selettiva
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float glint_raw = pow(max(0.0, n_dot_l), glint_sharpness);
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float glint_raw = pow(max(0.0, n_dot_l), glint_sharpness);
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// Toon-ifichiamo l'area con un taglio netto ma pulito
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float glint_mask = smoothstep(0.5 - step_softness*0.5, 0.5 + step_softness*0.5, glint_raw);
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float glint_mask = smoothstep(0.5 - step_softness*0.5, 0.5 + step_softness*0.5, glint_raw);
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// Mascheriamo per evitare che appaia nelle ombre proiettate dagli alberi (ATTENUATION)
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// e puliamo i bordi laterali (cutoff a 0.0)
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glint_mask *= smoothstep(0.0, 0.1, n_dot_l);
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glint_mask *= smoothstep(0.0, 0.1, n_dot_l);
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// Calcoliamo la luce extra finale
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vec3 extra_sun_glint = glint_mask * glint_color.rgb * LIGHT_COLOR * glint_intensity * ATTENUATION;
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vec3 extra_sun_glint = glint_mask * glint_color.rgb * LIGHT_COLOR * glint_intensity * ATTENUATION;
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// Aggiungiamo questa "botta" di luce extra direzionale
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DIFFUSE_LIGHT += extra_sun_glint;
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DIFFUSE_LIGHT += extra_sun_glint;
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}
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}
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}
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}
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61
core/daynight/weather_plain_shader.gdshader
Normal file
61
core/daynight/weather_plain_shader.gdshader
Normal file
@@ -0,0 +1,61 @@
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shader_type spatial;
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render_mode blend_mix, depth_draw_never, cull_disabled;
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// Snow globals
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global uniform float global_snow_start_time;
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global uniform float global_snow_accumulation_speed;
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global uniform float global_snow_melt_time;
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global uniform float global_snow_melt_speed;
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global uniform vec4 global_snow_color;
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// Rain globals
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global uniform float global_rain_intensity;
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// Snow parameters
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uniform float snow_edge_softness : hint_range(0.01, 0.5) = 0.15;
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uniform float snow_color_variation : hint_range(0.0, 0.15) = 0.05;
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// Rain wetness parameters
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uniform float wetness_darkening : hint_range(0.0, 0.5) = 0.25;
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uniform float wet_roughness : hint_range(0.0, 0.3) = 0.05;
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void fragment() {
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// Snow accumulation
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float snow_amount = 0.0;
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if (global_snow_start_time >= 0.0) {
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snow_amount = clamp((TIME - global_snow_start_time) * global_snow_accumulation_speed, 0.0, 1.0);
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}
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if (global_snow_melt_time >= 0.0) {
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float melt = clamp((TIME - global_snow_melt_time) * global_snow_melt_speed, 0.0, 1.0);
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snow_amount *= (1.0 - melt);
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}
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// UV-based snow mask: accumulates from the top of the quad
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float top_mask = 1.0 - UV.y;
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float snow_mask = smoothstep(1.0 - snow_amount, 1.0 - snow_amount + snow_edge_softness, top_mask);
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snow_mask *= step(0.01, snow_amount);
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// Snow color with slight variation
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float shade = fract(sin(dot(UV, vec2(12.9898, 78.233))) * 43758.5453);
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shade = mix(-snow_color_variation, snow_color_variation, shade);
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vec3 snow_albedo = clamp(global_snow_color.rgb + vec3(shade), 0.0, 1.0);
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// Rain wetness
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float rain_int = clamp(global_rain_intensity, 0.0, 1.0);
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float rain_factor = wetness_darkening * rain_int;
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// Combine: snow takes priority over rain
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if (snow_mask > rain_factor) {
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ALBEDO = snow_albedo;
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ROUGHNESS = 0.15;
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METALLIC = 0.0;
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ALPHA = snow_mask;
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} else if (rain_int > 0.01) {
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ALBEDO = vec3(0.0);
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ROUGHNESS = wet_roughness;
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METALLIC = 0.0;
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ALPHA = rain_factor;
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} else {
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ALPHA = 0.0;
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}
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}
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1
core/daynight/weather_plain_shader.gdshader.uid
Normal file
1
core/daynight/weather_plain_shader.gdshader.uid
Normal file
@@ -0,0 +1 @@
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|||||||
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uid://do8puw7u8dvry
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7
core/daynight/weather_plain_shader.tres
Normal file
7
core/daynight/weather_plain_shader.tres
Normal file
@@ -0,0 +1,7 @@
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[gd_resource type="ShaderMaterial" format=3]
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|
||||||
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[ext_resource type="Shader" path="res://core/daynight/weather_plain_shader.gdshader" id="1_weather_plain"]
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|
||||||
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[resource]
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||||||
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render_priority = 0
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shader = ExtResource("1_weather_plain")
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@@ -2,7 +2,7 @@ class_name EnvironmentConfig
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extends Resource
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extends Resource
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@export_group("Day")
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@export_group("Day")
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@export var day_duration: float = 120.0 #Duration of a full day cycle in seconds
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@export var day_duration: float = 300.0 #Duration of a full day cycle in seconds
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#Ambient light color tinting for each time of day
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#Ambient light color tinting for each time of day
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@export_group("Directional Lights and Environment")
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@export_group("Directional Lights and Environment")
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|||||||
@@ -14,6 +14,8 @@
|
|||||||
[ext_resource type="PackedScene" uid="uid://jj15telqu3rp" path="res://docs/museums/daynight/scenes/grass_test/grass_test.tscn" id="7_pd1r3"]
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[ext_resource type="PackedScene" uid="uid://jj15telqu3rp" path="res://docs/museums/daynight/scenes/grass_test/grass_test.tscn" id="7_pd1r3"]
|
||||||
[ext_resource type="PackedScene" uid="uid://bonjxfjcdnntt" path="res://docs/museums/daynight/scenes/grain_test/grain_test.tscn" id="7_w3se4"]
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[ext_resource type="PackedScene" uid="uid://bonjxfjcdnntt" path="res://docs/museums/daynight/scenes/grain_test/grain_test.tscn" id="7_w3se4"]
|
||||||
[ext_resource type="PackedScene" uid="uid://cahsl77384kf1" path="res://docs/museums/daynight/scenes/chunk_c_f_1/house_muraglione.tscn" id="9_pd1r3"]
|
[ext_resource type="PackedScene" uid="uid://cahsl77384kf1" path="res://docs/museums/daynight/scenes/chunk_c_f_1/house_muraglione.tscn" id="9_pd1r3"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://d12t04rs47jq3" path="res://docs/museums/daynight/scenes/grain_test/tree_v1.tscn" id="13_d5ghv"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://dte4p23pp14pv" path="res://docs/museums/daynight/scenes/chunk_c_f_1/house_xl_4.tscn" id="15_28c1g"]
|
||||||
|
|
||||||
[sub_resource type="FastNoiseLite" id="FastNoiseLite_jiovi"]
|
[sub_resource type="FastNoiseLite" id="FastNoiseLite_jiovi"]
|
||||||
fractal_lacunarity = 1.915
|
fractal_lacunarity = 1.915
|
||||||
@@ -119,7 +121,7 @@ directional_shadow_mode = 0
|
|||||||
directional_shadow_fade_start = 0.9
|
directional_shadow_fade_start = 0.9
|
||||||
|
|
||||||
[node name="Camera3D" type="Camera3D" parent="." unique_id=1893906598]
|
[node name="Camera3D" type="Camera3D" parent="." unique_id=1893906598]
|
||||||
transform = Transform3D(1, 0, 0, 0, 0.99452555, -0.10449375, 0, 0.10449375, 0.99452555, 0.48949432, 25.39013, 0)
|
transform = Transform3D(0.11505857, -0.10379978, -0.98792064, 1.2588453e-09, 0.99452555, -0.10449376, 0.99335873, 0.0120229, 0.11442869, -25.567848, 8.538193, -8.578517)
|
||||||
script = ExtResource("7_p2t1d")
|
script = ExtResource("7_p2t1d")
|
||||||
|
|
||||||
[node name="Terrain" type="MeshInstance3D" parent="." unique_id=1335123628]
|
[node name="Terrain" type="MeshInstance3D" parent="." unique_id=1335123628]
|
||||||
@@ -273,14 +275,23 @@ text = "Shadows"
|
|||||||
|
|
||||||
[node name="Scene" type="Node" parent="." unique_id=701973010]
|
[node name="Scene" type="Node" parent="." unique_id=701973010]
|
||||||
|
|
||||||
[node name="Grass" parent="Scene" unique_id=838519336 instance=ExtResource("7_pd1r3")]
|
[node name="Grass2" parent="Scene" unique_id=838519336 instance=ExtResource("7_pd1r3")]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, -14)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.22852254, -28)
|
||||||
|
|
||||||
|
[node name="TreeTest3" parent="Scene" unique_id=1013890218 instance=ExtResource("13_d5ghv")]
|
||||||
|
transform = Transform3D(1.7, 0, 0, 0, 1.7, 0, 0, 0, 1.7, 0, 0, -29.149174)
|
||||||
|
|
||||||
|
[node name="Grass" parent="Scene" unique_id=2101001918 instance=ExtResource("7_pd1r3")]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.22236729, -14)
|
||||||
|
|
||||||
[node name="Grain" parent="Scene" unique_id=1171350762 instance=ExtResource("7_w3se4")]
|
[node name="Grain" parent="Scene" unique_id=1171350762 instance=ExtResource("7_w3se4")]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.48330832, 0)
|
||||||
|
|
||||||
[node name="House_Muraglione" parent="Scene" unique_id=1060427946 instance=ExtResource("9_pd1r3")]
|
[node name="House_Muraglione" parent="Scene" unique_id=1060427946 instance=ExtResource("9_pd1r3")]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.41167784, 0)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.039560795, 0)
|
||||||
|
|
||||||
|
[node name="House_XL_4" parent="Scene" unique_id=1350238174 instance=ExtResource("15_28c1g")]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.55439, 0.2020216, -14)
|
||||||
|
|
||||||
[connection signal="toggled" from="Control/Snow" to="Control" method="_on_snow_toggled"]
|
[connection signal="toggled" from="Control/Snow" to="Control" method="_on_snow_toggled"]
|
||||||
[connection signal="toggled" from="Control/Rain" to="Control" method="_on_rain_toggled"]
|
[connection signal="toggled" from="Control/Rain" to="Control" method="_on_rain_toggled"]
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
[gd_resource type="ShaderMaterial" format=3 uid="uid://biaudrjlfoflm"]
|
[gd_resource type="ShaderMaterial" format=3 uid="uid://biaudrjlfoflm"]
|
||||||
|
|
||||||
[ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://docs/museums/daynight/scenes/grain_test/trunk_shader.gdshader" id="1_xfqg1"]
|
[ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://core/daynight/trunk_shader.gdshader" id="1_xfqg1"]
|
||||||
[ext_resource type="Texture2D" uid="uid://jn4seoee6vtw" path="res://docs/museums/daynight/scenes/chunk_c_f_1/texture_train.png" id="2_xfqg1"]
|
[ext_resource type="Texture2D" uid="uid://jn4seoee6vtw" path="res://docs/museums/daynight/scenes/chunk_c_f_1/texture_train.png" id="2_xfqg1"]
|
||||||
|
|
||||||
[resource]
|
[resource]
|
||||||
|
|||||||
26
docs/museums/daynight/scenes/chunk_c_f_1/house_emissiv.tres
Normal file
26
docs/museums/daynight/scenes/chunk_c_f_1/house_emissiv.tres
Normal file
@@ -0,0 +1,26 @@
|
|||||||
|
[gd_resource type="ShaderMaterial" format=3 uid="uid://dbmyfi5t0yfy"]
|
||||||
|
|
||||||
|
[ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://core/daynight/trunk_shader.gdshader" id="1_6vpqk"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://jn4seoee6vtw" path="res://docs/museums/daynight/scenes/chunk_c_f_1/texture_train.png" id="2_b63ar"]
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
render_priority = 0
|
||||||
|
shader = ExtResource("1_6vpqk")
|
||||||
|
shader_parameter/albedo_color = Color(1, 1, 1, 1)
|
||||||
|
shader_parameter/albedo_texture = ExtResource("2_b63ar")
|
||||||
|
shader_parameter/use_texture = true
|
||||||
|
shader_parameter/uv_scale = Vector2(1, 1)
|
||||||
|
shader_parameter/palette_shift_y = 0.0
|
||||||
|
shader_parameter/gradient_start_y = 0.0
|
||||||
|
shader_parameter/gradient_end_y = 10.0
|
||||||
|
shader_parameter/light_steps = 3.0
|
||||||
|
shader_parameter/step_softness = 0.1
|
||||||
|
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
|
||||||
|
shader_parameter/shadow_offset = 0.0
|
||||||
|
shader_parameter/cast_shadow_strength = 0.6
|
||||||
|
shader_parameter/use_ghibli_glint = true
|
||||||
|
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
|
||||||
|
shader_parameter/glint_intensity = 1.0
|
||||||
|
shader_parameter/glint_sharpness = 32.0
|
||||||
|
shader_parameter/emission_color = Color(0.63321626, 0.34243506, 0, 1)
|
||||||
|
shader_parameter/emission_energy = 6.000000285
|
||||||
@@ -5,7 +5,7 @@
|
|||||||
|
|
||||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_bdf8l"]
|
[sub_resource type="ShaderMaterial" id="ShaderMaterial_bdf8l"]
|
||||||
|
|
||||||
[node name="House_Muraglione" unique_id=1060427946 groups=["weather_materials", "wind_materials"] instance=ExtResource("1_m4ocs")]
|
[node name="House_Muraglione" unique_id=1060427946 groups=["weather_node"] instance=ExtResource("1_m4ocs")]
|
||||||
|
|
||||||
[node name="House_Muraglione" parent="." index="0" unique_id=517623360]
|
[node name="House_Muraglione" parent="." index="0" unique_id=517623360]
|
||||||
material_overlay = SubResource("ShaderMaterial_bdf8l")
|
material_overlay = SubResource("ShaderMaterial_bdf8l")
|
||||||
|
|||||||
BIN
docs/museums/daynight/scenes/chunk_c_f_1/house_xl_4.fbx
Normal file
BIN
docs/museums/daynight/scenes/chunk_c_f_1/house_xl_4.fbx
Normal file
Binary file not shown.
@@ -0,0 +1,44 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="scene"
|
||||||
|
importer_version=1
|
||||||
|
type="PackedScene"
|
||||||
|
uid="uid://cl8c5n0nw30u"
|
||||||
|
path="res://.godot/imported/house_xl_4.fbx-5b59de66a298b550bfd49357cb802fd7.scn"
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://docs/museums/daynight/scenes/chunk_c_f_1/house_xl_4.fbx"
|
||||||
|
dest_files=["res://.godot/imported/house_xl_4.fbx-5b59de66a298b550bfd49357cb802fd7.scn"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
nodes/root_type=""
|
||||||
|
nodes/root_name=""
|
||||||
|
nodes/root_script=null
|
||||||
|
nodes/apply_root_scale=true
|
||||||
|
nodes/root_scale=1.0
|
||||||
|
nodes/import_as_skeleton_bones=false
|
||||||
|
nodes/use_name_suffixes=true
|
||||||
|
nodes/use_node_type_suffixes=true
|
||||||
|
meshes/ensure_tangents=true
|
||||||
|
meshes/generate_lods=true
|
||||||
|
meshes/create_shadow_meshes=true
|
||||||
|
meshes/light_baking=1
|
||||||
|
meshes/lightmap_texel_size=0.2
|
||||||
|
meshes/force_disable_compression=false
|
||||||
|
skins/use_named_skins=true
|
||||||
|
animation/import=true
|
||||||
|
animation/fps=30
|
||||||
|
animation/trimming=true
|
||||||
|
animation/remove_immutable_tracks=true
|
||||||
|
animation/import_rest_as_RESET=false
|
||||||
|
import_script/path=""
|
||||||
|
materials/extract=0
|
||||||
|
materials/extract_format=0
|
||||||
|
materials/extract_path=""
|
||||||
|
_subresources={}
|
||||||
|
fbx/importer=0
|
||||||
|
fbx/allow_geometry_helper_nodes=false
|
||||||
|
fbx/embedded_image_handling=1
|
||||||
|
fbx/naming_version=2
|
||||||
46
docs/museums/daynight/scenes/chunk_c_f_1/house_xl_4.tscn
Normal file
46
docs/museums/daynight/scenes/chunk_c_f_1/house_xl_4.tscn
Normal file
@@ -0,0 +1,46 @@
|
|||||||
|
[gd_scene format=3 uid="uid://dte4p23pp14pv"]
|
||||||
|
|
||||||
|
[ext_resource type="PackedScene" uid="uid://cl8c5n0nw30u" path="res://docs/museums/daynight/scenes/chunk_c_f_1/house_xl_4.fbx" id="1_r3art"]
|
||||||
|
[ext_resource type="Material" uid="uid://biaudrjlfoflm" path="res://docs/museums/daynight/scenes/chunk_c_f_1/house.tres" id="2_mswf7"]
|
||||||
|
[ext_resource type="Shader" uid="uid://dh3j2jp6defuk" path="res://core/daynight/weather_overlay.gdshader" id="2_wanxj"]
|
||||||
|
[ext_resource type="Material" uid="uid://dbmyfi5t0yfy" path="res://docs/museums/daynight/scenes/chunk_c_f_1/house_emissiv.tres" id="3_n3fsy"]
|
||||||
|
|
||||||
|
[sub_resource type="Gradient" id="Gradient_n4qy2"]
|
||||||
|
offsets = PackedFloat32Array(0.9980237, 1)
|
||||||
|
colors = PackedColorArray(0, 0, 0, 0.5882353, 0, 0, 0, 0)
|
||||||
|
|
||||||
|
[sub_resource type="GradientTexture2D" id="GradientTexture2D_wanxj"]
|
||||||
|
gradient = SubResource("Gradient_n4qy2")
|
||||||
|
fill = 2
|
||||||
|
fill_from = Vector2(0.5, 0.5)
|
||||||
|
fill_to = Vector2(0.9017094, 0.12820514)
|
||||||
|
|
||||||
|
[sub_resource type="ShaderMaterial" id="ShaderMaterial_fprka"]
|
||||||
|
render_priority = 0
|
||||||
|
shader = ExtResource("2_wanxj")
|
||||||
|
shader_parameter/snow_noise_scale = 0.15
|
||||||
|
shader_parameter/snow_edge_softness = 0.2
|
||||||
|
shader_parameter/snow_roughness_variation = 0.15
|
||||||
|
shader_parameter/snow_color_variation = 0.05
|
||||||
|
shader_parameter/ripple_scale = 1.5
|
||||||
|
shader_parameter/ripple_speed = 2.0
|
||||||
|
shader_parameter/ripple_layers = 3.0
|
||||||
|
shader_parameter/streak_scale = 2.0
|
||||||
|
shader_parameter/streak_speed = 0.8
|
||||||
|
shader_parameter/wetness_darkening = 0.25
|
||||||
|
shader_parameter/wet_roughness = 0.05
|
||||||
|
shader_parameter/rain_normal_strength = 0.4
|
||||||
|
shader_parameter/puddle_noise_scale = 0.08
|
||||||
|
shader_parameter/puddle_threshold = 0.45
|
||||||
|
|
||||||
|
[node name="House_XL_4" unique_id=1350238174 groups=["weather_node"] instance=ExtResource("1_r3art")]
|
||||||
|
|
||||||
|
[node name="Shadow" type="Decal" parent="." index="0" unique_id=705347391]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.15501308)
|
||||||
|
size = Vector3(9, 0.5, 9)
|
||||||
|
texture_albedo = SubResource("GradientTexture2D_wanxj")
|
||||||
|
|
||||||
|
[node name="House_XL_4" parent="." index="1" unique_id=1851861956]
|
||||||
|
material_overlay = SubResource("ShaderMaterial_fprka")
|
||||||
|
surface_material_override/0 = ExtResource("2_mswf7")
|
||||||
|
surface_material_override/1 = ExtResource("3_n3fsy")
|
||||||
BIN
docs/museums/daynight/scenes/fences.fbx
Normal file
BIN
docs/museums/daynight/scenes/fences.fbx
Normal file
Binary file not shown.
44
docs/museums/daynight/scenes/fences.fbx.import
Normal file
44
docs/museums/daynight/scenes/fences.fbx.import
Normal file
@@ -0,0 +1,44 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="scene"
|
||||||
|
importer_version=1
|
||||||
|
type="PackedScene"
|
||||||
|
uid="uid://cl3xspxrqcyfg"
|
||||||
|
path="res://.godot/imported/fences.fbx-3c291507c986ba8c9235bf53fbb66890.scn"
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://docs/museums/daynight/scenes/fences.fbx"
|
||||||
|
dest_files=["res://.godot/imported/fences.fbx-3c291507c986ba8c9235bf53fbb66890.scn"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
nodes/root_type=""
|
||||||
|
nodes/root_name=""
|
||||||
|
nodes/root_script=null
|
||||||
|
nodes/apply_root_scale=true
|
||||||
|
nodes/root_scale=1.0
|
||||||
|
nodes/import_as_skeleton_bones=false
|
||||||
|
nodes/use_name_suffixes=true
|
||||||
|
nodes/use_node_type_suffixes=true
|
||||||
|
meshes/ensure_tangents=true
|
||||||
|
meshes/generate_lods=true
|
||||||
|
meshes/create_shadow_meshes=true
|
||||||
|
meshes/light_baking=1
|
||||||
|
meshes/lightmap_texel_size=0.2
|
||||||
|
meshes/force_disable_compression=false
|
||||||
|
skins/use_named_skins=true
|
||||||
|
animation/import=true
|
||||||
|
animation/fps=30
|
||||||
|
animation/trimming=true
|
||||||
|
animation/remove_immutable_tracks=true
|
||||||
|
animation/import_rest_as_RESET=false
|
||||||
|
import_script/path=""
|
||||||
|
materials/extract=0
|
||||||
|
materials/extract_format=0
|
||||||
|
materials/extract_path=""
|
||||||
|
_subresources={}
|
||||||
|
fbx/importer=0
|
||||||
|
fbx/allow_geometry_helper_nodes=false
|
||||||
|
fbx/embedded_image_handling=1
|
||||||
|
fbx/naming_version=2
|
||||||
20
docs/museums/daynight/scenes/fences.tres
Normal file
20
docs/museums/daynight/scenes/fences.tres
Normal file
@@ -0,0 +1,20 @@
|
|||||||
|
[gd_resource type="ShaderMaterial" format=3 uid="uid://wkegx4a21x7u"]
|
||||||
|
|
||||||
|
[ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://core/daynight/trunk_shader.gdshader" id="1_k6owx"]
|
||||||
|
|
||||||
|
[resource]
|
||||||
|
render_priority = 0
|
||||||
|
shader = ExtResource("1_k6owx")
|
||||||
|
shader_parameter/albedo_color = Color(0.41427386, 0.22169134, 0.039388184, 1)
|
||||||
|
shader_parameter/use_texture = true
|
||||||
|
shader_parameter/uv_scale = Vector2(3, 3)
|
||||||
|
shader_parameter/palette_shift_y = 0.0
|
||||||
|
shader_parameter/gradient_start_y = 0.0
|
||||||
|
shader_parameter/gradient_end_y = 1.5
|
||||||
|
shader_parameter/light_steps = 3.0
|
||||||
|
shader_parameter/step_softness = 0.1
|
||||||
|
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
|
||||||
|
shader_parameter/shadow_offset = 0.0
|
||||||
|
shader_parameter/cast_shadow_strength = 0.6
|
||||||
|
shader_parameter/emission_color = Color(0, 0, 0, 1)
|
||||||
|
shader_parameter/emission_energy = 0.0
|
||||||
90
docs/museums/daynight/scenes/fences.tscn
Normal file
90
docs/museums/daynight/scenes/fences.tscn
Normal file
File diff suppressed because one or more lines are too long
@@ -1,6 +1,6 @@
|
|||||||
[gd_resource type="ShaderMaterial" format=3 uid="uid://2p8yqqg44ci3"]
|
[gd_resource type="ShaderMaterial" format=3 uid="uid://2p8yqqg44ci3"]
|
||||||
|
|
||||||
[ext_resource type="Shader" uid="uid://cs0xl7pc6e26h" path="res://docs/museums/daynight/scenes/grain_test/tree_leaves.gdshader" id="1_etun4"]
|
[ext_resource type="Shader" uid="uid://cs0xl7pc6e26h" path="res://core/daynight/tree_leaves.gdshader" id="1_etun4"]
|
||||||
[ext_resource type="Texture2D" uid="uid://c0lkmyonx88hc" path="res://docs/museums/daynight/scenes/grain_test/grass_thin.png" id="2_grain"]
|
[ext_resource type="Texture2D" uid="uid://c0lkmyonx88hc" path="res://docs/museums/daynight/scenes/grain_test/grass_thin.png" id="2_grain"]
|
||||||
|
|
||||||
[resource]
|
[resource]
|
||||||
|
|||||||
File diff suppressed because one or more lines are too long
@@ -1,7 +1,7 @@
|
|||||||
[gd_resource type="ShaderMaterial" format=3 uid="uid://b1ej1sak6omli"]
|
[gd_resource type="ShaderMaterial" format=3 uid="uid://b1ej1sak6omli"]
|
||||||
|
|
||||||
[ext_resource type="Shader" uid="uid://co2jw3fnyc6aa" path="res://docs/museums/daynight/scenes/grain_test/tree_leaves.gdshader" id="1_2uy3m"]
|
[ext_resource type="Shader" uid="uid://cs0xl7pc6e26h" path="res://core/daynight/tree_leaves.gdshader" id="1_2uy3m"]
|
||||||
[ext_resource type="Texture2D" uid="uid://b7sqjhecpoyoh" path="res://docs/museums/daynight/scenes/grain_test/leaf_test.png" id="2_2uy3m"]
|
[ext_resource type="Texture2D" uid="uid://c3grftlmap4q5" path="res://docs/museums/daynight/scenes/grain_test/leaf_test.png" id="2_2uy3m"]
|
||||||
|
|
||||||
[resource]
|
[resource]
|
||||||
render_priority = 0
|
render_priority = 0
|
||||||
@@ -14,7 +14,6 @@ shader_parameter/leaves_scale = 1.375
|
|||||||
shader_parameter/rotation_degrees = 180.0
|
shader_parameter/rotation_degrees = 180.0
|
||||||
shader_parameter/texture_offset = Vector2(0, 0)
|
shader_parameter/texture_offset = Vector2(0, 0)
|
||||||
shader_parameter/opacity = 1.0
|
shader_parameter/opacity = 1.0
|
||||||
shader_parameter/snow_color = Color(0.85, 0.9, 0.95, 1)
|
|
||||||
shader_parameter/height_min = 6.0
|
shader_parameter/height_min = 6.0
|
||||||
shader_parameter/height_max = 11.0
|
shader_parameter/height_max = 11.0
|
||||||
shader_parameter/shadow_intensity = 0.800000038
|
shader_parameter/shadow_intensity = 0.800000038
|
||||||
@@ -22,3 +21,4 @@ shader_parameter/highlight_intensity = 0.0
|
|||||||
shader_parameter/light_steps = 10.0
|
shader_parameter/light_steps = 10.0
|
||||||
shader_parameter/random_mix = 0.0
|
shader_parameter/random_mix = 0.0
|
||||||
shader_parameter/cast_shadow_strength = 0.0
|
shader_parameter/cast_shadow_strength = 0.0
|
||||||
|
shader_parameter/wetness_darkening = 0.25
|
||||||
|
|||||||
@@ -1,9 +1,9 @@
|
|||||||
[gd_scene format=3 uid="uid://d12t04rs47jq3"]
|
[gd_scene format=3 uid="uid://d12t04rs47jq3"]
|
||||||
|
|
||||||
[ext_resource type="PackedScene" uid="uid://cqlsf7plpx1tf" path="res://core/daynight/scenes/grain_test/tree_v1.fbx" id="1_8jt4o"]
|
[ext_resource type="PackedScene" uid="uid://e1an0215p6k2" path="res://docs/museums/daynight/scenes/grain_test/tree_v1.fbx" id="1_8jt4o"]
|
||||||
[ext_resource type="Shader" uid="uid://do0tct77dfhef" path="res://core/daynight/snow.gdshader" id="3_h6257"]
|
[ext_resource type="Shader" uid="uid://do8puw7u8dvry" path="res://core/daynight/weather_plain_shader.gdshader" id="3_h6257"]
|
||||||
[ext_resource type="Material" uid="uid://b2lg2y1k7grmo" path="res://core/daynight/scenes/grain_test/legno.tres" id="3_imfiy"]
|
[ext_resource type="Material" path="res://docs/museums/daynight/scenes/grain_test/legno.tres" id="3_imfiy"]
|
||||||
[ext_resource type="Material" uid="uid://b1ej1sak6omli" path="res://core/daynight/scenes/grain_test/leaves2_mat.tres" id="4_8rfui"]
|
[ext_resource type="Material" uid="uid://b1ej1sak6omli" path="res://docs/museums/daynight/scenes/grain_test/leaves2_mat.tres" id="4_8rfui"]
|
||||||
|
|
||||||
[sub_resource type="QuadMesh" id="QuadMesh_7kj6q"]
|
[sub_resource type="QuadMesh" id="QuadMesh_7kj6q"]
|
||||||
|
|
||||||
@@ -16,14 +16,17 @@ buffer = PackedFloat32Array(0.076886, 0.99803585, 0.0037512842, 1.8624028, 0.268
|
|||||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_kpc41"]
|
[sub_resource type="ShaderMaterial" id="ShaderMaterial_kpc41"]
|
||||||
render_priority = 0
|
render_priority = 0
|
||||||
shader = ExtResource("3_h6257")
|
shader = ExtResource("3_h6257")
|
||||||
shader_parameter/snow_color = Color(0.95, 0.98, 1, 1)
|
shader_parameter/snow_edge_softness = 0.15
|
||||||
|
shader_parameter/snow_color_variation = 0.05
|
||||||
|
shader_parameter/wetness_darkening = 0.25
|
||||||
|
shader_parameter/wet_roughness = 0.05
|
||||||
|
|
||||||
[sub_resource type="CylinderMesh" id="CylinderMesh_8rfui"]
|
[sub_resource type="CylinderMesh" id="CylinderMesh_8rfui"]
|
||||||
|
|
||||||
[node name="TreeTest3" unique_id=838519336 instance=ExtResource("1_8jt4o")]
|
[node name="TreeTest3" unique_id=838519336 groups=["weather_node", "wind_node"] instance=ExtResource("1_8jt4o")]
|
||||||
transform = Transform3D(1.7, 0, 0, 0, 1.7, 0, 0, 0, 1.7, 0, 0, 0)
|
transform = Transform3D(1.7, 0, 0, 0, 1.7, 0, 0, 0, 1.7, 0, 0, 0)
|
||||||
|
|
||||||
[node name="Leaf" parent="." index="0" unique_id=395059449]
|
[node name="Leaf" parent="." index="0" unique_id=770569390]
|
||||||
transform = Transform3D(100, 0, 0, 0, -4.3711384e-06, 99.99999, 0, -99.99999, -4.3711384e-06, 0, 0, 0)
|
transform = Transform3D(100, 0, 0, 0, -4.3711384e-06, 99.99999, 0, -99.99999, -4.3711384e-06, 0, 0, 0)
|
||||||
cast_shadow = 3
|
cast_shadow = 3
|
||||||
|
|
||||||
@@ -34,7 +37,7 @@ material_override = ExtResource("4_8rfui")
|
|||||||
cast_shadow = 0
|
cast_shadow = 0
|
||||||
multimesh = SubResource("MultiMesh_8rfui")
|
multimesh = SubResource("MultiMesh_8rfui")
|
||||||
|
|
||||||
[node name="tree" parent="." index="1" unique_id=1568362771]
|
[node name="tree" parent="." index="1" unique_id=2045551637]
|
||||||
material_overlay = SubResource("ShaderMaterial_kpc41")
|
material_overlay = SubResource("ShaderMaterial_kpc41")
|
||||||
surface_material_override/0 = ExtResource("3_imfiy")
|
surface_material_override/0 = ExtResource("3_imfiy")
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
[gd_resource type="ShaderMaterial" format=3 uid="uid://cudoptcrtgl7u"]
|
[gd_resource type="ShaderMaterial" format=3 uid="uid://cudoptcrtgl7u"]
|
||||||
|
|
||||||
[ext_resource type="Shader" uid="uid://cs0xl7pc6e26h" path="res://docs/museums/daynight/scenes/grain_test/tree_leaves.gdshader" id="1_528a5"]
|
[ext_resource type="Shader" uid="uid://cs0xl7pc6e26h" path="res://core/daynight/tree_leaves.gdshader" id="1_528a5"]
|
||||||
[ext_resource type="Texture2D" uid="uid://ckm50mv8ejlki" path="res://docs/museums/daynight/scenes/grass_test/grass_round.png" id="2_4d6mx"]
|
[ext_resource type="Texture2D" uid="uid://ckm50mv8ejlki" path="res://docs/museums/daynight/scenes/grass_test/grass_round.png" id="2_4d6mx"]
|
||||||
|
|
||||||
[resource]
|
[resource]
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
[gd_resource type="ShaderMaterial" format=3 uid="uid://bjrb33qwp1p43"]
|
[gd_resource type="ShaderMaterial" format=3 uid="uid://bjrb33qwp1p43"]
|
||||||
|
|
||||||
[ext_resource type="Shader" uid="uid://cs0xl7pc6e26h" path="res://docs/museums/daynight/scenes/grain_test/tree_leaves.gdshader" id="1_fqby2"]
|
[ext_resource type="Shader" uid="uid://cs0xl7pc6e26h" path="res://core/daynight/tree_leaves.gdshader" id="1_fqby2"]
|
||||||
[ext_resource type="Texture2D" uid="uid://cse6q7vqf14xo" path="res://docs/museums/daynight/scenes/grass_test/leaf_test2.png" id="2_0epvy"]
|
[ext_resource type="Texture2D" uid="uid://cse6q7vqf14xo" path="res://docs/museums/daynight/scenes/grass_test/leaf_test2.png" id="2_0epvy"]
|
||||||
|
|
||||||
[resource]
|
[resource]
|
||||||
|
|||||||
@@ -1,11 +1,11 @@
|
|||||||
[gd_resource type="ShaderMaterial" format=3 uid="uid://0x17mj2v807r"]
|
[gd_resource type="ShaderMaterial" format=3 uid="uid://0x17mj2v807r"]
|
||||||
|
|
||||||
[ext_resource type="Shader" uid="uid://cs0xl7pc6e26h" path="res://docs/museums/daynight/scenes/grain_test/tree_leaves.gdshader" id="1_qx1eq"]
|
[ext_resource type="Shader" uid="uid://cs0xl7pc6e26h" path="res://core/daynight/tree_leaves.gdshader" id="1_vpd27"]
|
||||||
[ext_resource type="Texture2D" uid="uid://ckm50mv8ejlki" path="res://docs/museums/daynight/scenes/grass_test/grass_round.png" id="2_wl0p2"]
|
[ext_resource type="Texture2D" uid="uid://ckm50mv8ejlki" path="res://docs/museums/daynight/scenes/grass_test/grass_round.png" id="2_wl0p2"]
|
||||||
|
|
||||||
[resource]
|
[resource]
|
||||||
render_priority = 0
|
render_priority = 0
|
||||||
shader = ExtResource("1_qx1eq")
|
shader = ExtResource("1_vpd27")
|
||||||
shader_parameter/billboard_enabled = true
|
shader_parameter/billboard_enabled = true
|
||||||
shader_parameter/wind_enabled = false
|
shader_parameter/wind_enabled = false
|
||||||
shader_parameter/base_color = Color(0.14700681, 0.45590013, 0.22758594, 1)
|
shader_parameter/base_color = Color(0.14700681, 0.45590013, 0.22758594, 1)
|
||||||
|
|||||||
@@ -27,7 +27,7 @@ instance_count = 40
|
|||||||
mesh = SubResource("QuadMesh_rpt6v")
|
mesh = SubResource("QuadMesh_rpt6v")
|
||||||
buffer = PackedFloat32Array(-1.001, 0, 0, -2.8797488, 0, 1.001, -5.966425e-08, -0.7477443, 0, -5.966425e-08, -1.001, -4.2194977, -1.001, 0, 0, -1.7037079, 0, 1.001, -5.966425e-08, -0.7477442, 0, -5.966425e-08, -1.001, -3.2446604, -1.001, 0, 0, 1.2830465, 0, 1.001, -5.966425e-08, -0.7477443, 0, -5.966425e-08, -1.001, -4.557446, -1.001, 0, 0, -5.028355, 0, 1.001, -5.966425e-08, -0.74774426, 0, -5.966425e-08, -1.001, -3.6429324, -1.001, 0, 0, -6.371053, 0, 1.001, -5.966425e-08, -0.7477439, 0, -5.966425e-08, -1.001, 4.1175256, 0, 0, -1.001, -1.5100684, 4.5406587e-08, 1.001, 0, -0.7477439, 1.001, -4.5406587e-08, 0, 4.42225, -1.001, 0, 0, -5.2487645, 0, 1.001, -5.966425e-08, -0.7477441, 0, -5.966425e-08, -1.001, -0.013931215, 0, 0, -1.001, 6.235317, 4.5406587e-08, 1.001, 0, -0.74774384, 1.001, -4.5406587e-08, 0, 6.248699, 0, 0, -1.001, 1.3825206, 4.5406587e-08, 1.001, 0, -0.7477441, 1.001, -4.5406587e-08, 0, 1.1873395, 0, 0, -1.001, 2.780786, 4.5406587e-08, 1.001, 0, -0.747744, 1.001, -4.5406587e-08, 0, 1.1765423, -1.001, 0, 0, 1.0532601, 0, 1.001, -5.966425e-08, -0.74774444, 0, -5.966425e-08, -1.001, -6.5395527, -1.001, 0, 0, -4.3666453, 0, 1.001, -5.966425e-08, -0.747744, 0, -5.966425e-08, -1.001, 1.6017916, -1.001, 0, 0, -1.3377903, 0, 1.001, -5.966425e-08, -0.7477441, 0, -5.966425e-08, -1.001, -0.6376221, 0, 0, -1.001, 5.4567842, 4.5406587e-08, 1.001, 0, -0.7477441, 1.001, -4.5406587e-08, 0, 0.5279622, 0, 0, -1.001, -1.2204466, 4.5406587e-08, 1.001, 0, -0.74774396, 1.001, -4.5406587e-08, 0, 1.4669147, -1.001, 0, 0, -5.0291324, 0, 1.001, -5.966425e-08, -0.74774426, 0, -5.966425e-08, -1.001, -3.9644425, 0, 0, -1.001, 4.144575, 4.5406587e-08, 1.001, 0, -0.7477443, 1.001, -4.5406587e-08, 0, -3.9907537, -1.001, 0, 0, -0.18894172, 0, 1.001, -5.966425e-08, -0.7477443, 0, -5.966425e-08, -1.001, -5.562557, 0, 0, -1.001, 3.410009, 4.5406587e-08, 1.001, 0, -0.74774396, 1.001, -4.5406587e-08, 0, 1.8935597, 0, 0, -1.001, -2.7810845, 4.5406587e-08, 1.001, 0, -0.7477439, 1.001, -4.5406587e-08, 0, 3.808044, -1.001, 0, 0, 0.284374, 0, 1.001, -5.966425e-08, -0.7477441, 0, -5.966425e-08, -1.001, -0.58144546, -1.001, 0, 0, -3.1262631, 0, 1.001, -5.966425e-08, -0.7477442, 0, -5.966425e-08, -1.001, -2.8066845, 0, 0, -1.001, 5.7749968, 4.5406587e-08, 1.001, 0, -0.7477441, 1.001, -4.5406587e-08, 0, 0.935482, -1.001, 0, 0, -5.218869, 0, 1.001, -5.966425e-08, -0.74774426, 0, -5.966425e-08, -1.001, -4.2917852, 0, 0, -1.001, 6.1626782, 4.5406587e-08, 1.001, 0, -0.7477441, 1.001, -4.5406587e-08, 0, 0.21193457, -1.001, 0, 0, 3.9669042, 0, 1.001, -5.966425e-08, -0.7477443, 0, -5.966425e-08, -1.001, -5.853158, 0, 0, -1.001, 2.2436643, 4.5406587e-08, 1.001, 0, -0.74774396, 1.001, -4.5406587e-08, 0, 3.1271167, 0, 0, -1.001, 2.4900956, 4.5406587e-08, 1.001, 0, -0.7477439, 1.001, -4.5406587e-08, 0, 3.9106765, 0, 0, -1.001, 5.5539966, 4.5406587e-08, 1.001, 0, -0.74774384, 1.001, -4.5406587e-08, 0, 6.162884, 0, 0, -1.001, -1.6500849, 4.5406587e-08, 1.001, 0, -0.74774384, 1.001, -4.5406587e-08, 0, 5.425037, 0, 0, -1.001, 1.2913516, 4.5406587e-08, 1.001, 0, -0.7477438, 1.001, -4.5406587e-08, 0, 5.9583297, 0, 0, -1.001, 3.403863, 4.5406587e-08, 1.001, 0, -0.7477441, 1.001, -4.5406587e-08, 0, -1.3604579, 0, 0, -1.001, 2.5133843, 4.5406587e-08, 1.001, 0, -0.7477441, 1.001, -4.5406587e-08, 0, -1.2172651, 0, 0, -1.001, -1.865159, 4.5406587e-08, 1.001, 0, -0.74774396, 1.001, -4.5406587e-08, 0, 2.02114, -1.001, 0, 0, -2.1462004, 0, 1.001, -5.966425e-08, -0.747744, 0, -5.966425e-08, -1.001, 1.2531993, 0, 0, -1.001, 6.005666, 4.5406587e-08, 1.001, 0, -0.747744, 1.001, -4.5406587e-08, 0, 1.2401769, 0, 0, -1.001, 2.402935, 4.5406587e-08, 1.001, 0, -0.7477439, 1.001, -4.5406587e-08, 0, 2.778954, -1.001, 0, 0, -6.482737, 0, 1.001, -5.966425e-08, -0.74774384, 0, -5.966425e-08, -1.001, 5.1091228, -1.001, 0, 0, 0.6619804, 0, 1.001, -5.966425e-08, -0.74774414, 0, -5.966425e-08, -1.001, -1.2692692, -1.001, 0, 0, 3.7678468, 0, 1.001, -5.966425e-08, -0.74774426, 0, -5.966425e-08, -1.001, -4.5863547)
|
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|
||||||
|
|
||||||
[node name="Grass" unique_id=838519336 groups=["wind_materials"] instance=ExtResource("1_1rhib")]
|
[node name="Grass" unique_id=838519336 groups=["weather_vegetables_node", "wind_node"] instance=ExtResource("1_1rhib")]
|
||||||
|
|
||||||
[node name="Leaf" parent="." index="0" unique_id=770569390]
|
[node name="Leaf" parent="." index="0" unique_id=770569390]
|
||||||
visible = false
|
visible = false
|
||||||
|
|||||||
70
docs/museums/daynight/scenes/tree_sad.tscn
Normal file
70
docs/museums/daynight/scenes/tree_sad.tscn
Normal file
File diff suppressed because one or more lines are too long
@@ -28,8 +28,9 @@ window/stretch/aspect="expand"
|
|||||||
|
|
||||||
[global_group]
|
[global_group]
|
||||||
|
|
||||||
wind_materials="Materials to apply wind"
|
weather_vegetables_node=""
|
||||||
weather_materials=""
|
wind_node="Materials to apply wind"
|
||||||
|
weather_node=""
|
||||||
|
|
||||||
[physics]
|
[physics]
|
||||||
|
|
||||||
|
|||||||
40
snow.jpg.import
Normal file
40
snow.jpg.import
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://d2sydag8o7r8f"
|
||||||
|
path="res://.godot/imported/snow.jpg-51a2902860b21a02a582c65a2470860d.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://snow.jpg"
|
||||||
|
dest_files=["res://.godot/imported/snow.jpg-51a2902860b21a02a582c65a2470860d.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
Reference in New Issue
Block a user