test other scenes and fix
This commit is contained in:
@@ -1,6 +1,6 @@
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[gd_resource type="ShaderMaterial" format=3 uid="uid://biaudrjlfoflm"]
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[ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://docs/museums/daynight/scenes/grain_test/trunk_shader.gdshader" id="1_xfqg1"]
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[ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://core/daynight/trunk_shader.gdshader" id="1_xfqg1"]
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[ext_resource type="Texture2D" uid="uid://jn4seoee6vtw" path="res://docs/museums/daynight/scenes/chunk_c_f_1/texture_train.png" id="2_xfqg1"]
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[resource]
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26
docs/museums/daynight/scenes/chunk_c_f_1/house_emissiv.tres
Normal file
26
docs/museums/daynight/scenes/chunk_c_f_1/house_emissiv.tres
Normal file
@@ -0,0 +1,26 @@
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[gd_resource type="ShaderMaterial" format=3 uid="uid://dbmyfi5t0yfy"]
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[ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://core/daynight/trunk_shader.gdshader" id="1_6vpqk"]
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[ext_resource type="Texture2D" uid="uid://jn4seoee6vtw" path="res://docs/museums/daynight/scenes/chunk_c_f_1/texture_train.png" id="2_b63ar"]
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[resource]
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render_priority = 0
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shader = ExtResource("1_6vpqk")
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shader_parameter/albedo_color = Color(1, 1, 1, 1)
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shader_parameter/albedo_texture = ExtResource("2_b63ar")
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shader_parameter/use_texture = true
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shader_parameter/uv_scale = Vector2(1, 1)
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shader_parameter/palette_shift_y = 0.0
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shader_parameter/gradient_start_y = 0.0
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shader_parameter/gradient_end_y = 10.0
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shader_parameter/light_steps = 3.0
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shader_parameter/step_softness = 0.1
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shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
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shader_parameter/shadow_offset = 0.0
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shader_parameter/cast_shadow_strength = 0.6
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shader_parameter/use_ghibli_glint = true
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shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
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shader_parameter/glint_intensity = 1.0
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shader_parameter/glint_sharpness = 32.0
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shader_parameter/emission_color = Color(0.63321626, 0.34243506, 0, 1)
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shader_parameter/emission_energy = 6.000000285
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@@ -5,7 +5,7 @@
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_bdf8l"]
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[node name="House_Muraglione" unique_id=1060427946 groups=["weather_materials", "wind_materials"] instance=ExtResource("1_m4ocs")]
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[node name="House_Muraglione" unique_id=1060427946 groups=["weather_node"] instance=ExtResource("1_m4ocs")]
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[node name="House_Muraglione" parent="." index="0" unique_id=517623360]
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material_overlay = SubResource("ShaderMaterial_bdf8l")
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BIN
docs/museums/daynight/scenes/chunk_c_f_1/house_xl_4.fbx
Normal file
BIN
docs/museums/daynight/scenes/chunk_c_f_1/house_xl_4.fbx
Normal file
Binary file not shown.
@@ -0,0 +1,44 @@
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://cl8c5n0nw30u"
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path="res://.godot/imported/house_xl_4.fbx-5b59de66a298b550bfd49357cb802fd7.scn"
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[deps]
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source_file="res://docs/museums/daynight/scenes/chunk_c_f_1/house_xl_4.fbx"
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dest_files=["res://.godot/imported/house_xl_4.fbx-5b59de66a298b550bfd49357cb802fd7.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/root_script=null
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_name_suffixes=true
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=true
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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materials/extract=0
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materials/extract_format=0
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materials/extract_path=""
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_subresources={}
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fbx/importer=0
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fbx/allow_geometry_helper_nodes=false
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fbx/embedded_image_handling=1
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fbx/naming_version=2
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46
docs/museums/daynight/scenes/chunk_c_f_1/house_xl_4.tscn
Normal file
46
docs/museums/daynight/scenes/chunk_c_f_1/house_xl_4.tscn
Normal file
@@ -0,0 +1,46 @@
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[gd_scene format=3 uid="uid://dte4p23pp14pv"]
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[ext_resource type="PackedScene" uid="uid://cl8c5n0nw30u" path="res://docs/museums/daynight/scenes/chunk_c_f_1/house_xl_4.fbx" id="1_r3art"]
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[ext_resource type="Material" uid="uid://biaudrjlfoflm" path="res://docs/museums/daynight/scenes/chunk_c_f_1/house.tres" id="2_mswf7"]
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[ext_resource type="Shader" uid="uid://dh3j2jp6defuk" path="res://core/daynight/weather_overlay.gdshader" id="2_wanxj"]
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[ext_resource type="Material" uid="uid://dbmyfi5t0yfy" path="res://docs/museums/daynight/scenes/chunk_c_f_1/house_emissiv.tres" id="3_n3fsy"]
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[sub_resource type="Gradient" id="Gradient_n4qy2"]
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offsets = PackedFloat32Array(0.9980237, 1)
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colors = PackedColorArray(0, 0, 0, 0.5882353, 0, 0, 0, 0)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_wanxj"]
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gradient = SubResource("Gradient_n4qy2")
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fill = 2
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fill_from = Vector2(0.5, 0.5)
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fill_to = Vector2(0.9017094, 0.12820514)
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_fprka"]
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render_priority = 0
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shader = ExtResource("2_wanxj")
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shader_parameter/snow_noise_scale = 0.15
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shader_parameter/snow_edge_softness = 0.2
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shader_parameter/snow_roughness_variation = 0.15
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shader_parameter/snow_color_variation = 0.05
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shader_parameter/ripple_scale = 1.5
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shader_parameter/ripple_speed = 2.0
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shader_parameter/ripple_layers = 3.0
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shader_parameter/streak_scale = 2.0
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shader_parameter/streak_speed = 0.8
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shader_parameter/wetness_darkening = 0.25
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shader_parameter/wet_roughness = 0.05
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shader_parameter/rain_normal_strength = 0.4
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shader_parameter/puddle_noise_scale = 0.08
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shader_parameter/puddle_threshold = 0.45
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[node name="House_XL_4" unique_id=1350238174 groups=["weather_node"] instance=ExtResource("1_r3art")]
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[node name="Shadow" type="Decal" parent="." index="0" unique_id=705347391]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.15501308)
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size = Vector3(9, 0.5, 9)
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texture_albedo = SubResource("GradientTexture2D_wanxj")
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[node name="House_XL_4" parent="." index="1" unique_id=1851861956]
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material_overlay = SubResource("ShaderMaterial_fprka")
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surface_material_override/0 = ExtResource("2_mswf7")
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surface_material_override/1 = ExtResource("3_n3fsy")
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