test other scenes and fix
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7
core/daynight/weather_plain_shader.tres
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7
core/daynight/weather_plain_shader.tres
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[gd_resource type="ShaderMaterial" format=3]
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[ext_resource type="Shader" path="res://core/daynight/weather_plain_shader.gdshader" id="1_weather_plain"]
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[resource]
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render_priority = 0
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shader = ExtResource("1_weather_plain")
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