fix wind!
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@@ -8,7 +8,7 @@
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[ext_resource type="PackedScene" uid="uid://dsh55bqjfrqfp" path="res://docs/museums/daynight/scenes/chunk_c_f_1/chunk_c_f_1.fbx" id="6_4h5ax"]
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[ext_resource type="Shader" uid="uid://btf3qpe7kwqig" path="res://core/snow.gdshader" id="7_wr3vc"]
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[ext_resource type="Material" path="res://docs/museums/daynight/scenes/chunk_c_f_1/sentiero.tres" id="7_y2p7p"]
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[ext_resource type="PackedScene" path="res://docs/museums/daynight/scenes/chunk_c_f_1/tori_gate.tscn" id="9_ji5rd"]
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[ext_resource type="PackedScene" uid="uid://dyolu5m0lgqm2" path="res://docs/museums/daynight/scenes/chunk_c_f_1/tori_gate.tscn" id="9_ji5rd"]
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[ext_resource type="PackedScene" uid="uid://jj15telqu3rp" path="res://docs/museums/daynight/scenes/grass_test/grass_test.tscn" id="9_s470o"]
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[ext_resource type="PackedScene" uid="uid://d12t04rs47jq3" path="res://docs/museums/daynight/scenes/grain_test/tree_v1.tscn" id="10_ji5rd"]
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[ext_resource type="PackedScene" uid="uid://b6f7gaoatj420" path="res://docs/museums/daynight/scenes/chunk_f_l_2/column_blockout.tscn" id="11_4n1py"]
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@@ -35,20 +35,9 @@ shader_parameter/glint_sharpness = 32.0
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shader_parameter/emission_color = Color(0, 0, 0, 1)
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shader_parameter/emission_energy = 0.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_fim7w"]
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render_priority = 0
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shader = ExtResource("7_wr3vc")
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shader_parameter/snow_color = Color(0.95, 0.98, 1, 1)
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_jqd13"]
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render_priority = 0
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shader = ExtResource("7_wr3vc")
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shader_parameter/snow_color = Color(0.95, 0.98, 1, 1)
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_cvr4e"]
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render_priority = 0
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shader = ExtResource("7_wr3vc")
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shader_parameter/snow_color = Color(0.95, 0.98, 1, 1)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_0uwhb"]
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resource_name = "Material"
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@@ -88,15 +77,9 @@ _surfaces = [{
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blend_shape_mode = 0
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shadow_mesh = SubResource("ArrayMesh_v3qhc")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_1sygh"]
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render_priority = 0
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shader = ExtResource("7_wr3vc")
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shader_parameter/snow_color = Color(0.95, 0.98, 1, 1)
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_8kcs0"]
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render_priority = 0
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shader = ExtResource("7_wr3vc")
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shader_parameter/snow_color = Color(0.95, 0.98, 1, 1)
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[sub_resource type="ArrayMesh" id="ArrayMesh_7ona5"]
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_surfaces = [{
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@@ -133,13 +116,13 @@ shadow_mesh = SubResource("ArrayMesh_7ona5")
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[sub_resource type="BoxShape3D" id="BoxShape3D_lunjj"]
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size = Vector3(20, 10, 20)
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[node name="Chunk_C_E_1" unique_id=1874739368 instance=ExtResource("1_jpp2r")]
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[node name="Chunk_C_E_1" unique_id=1874739368 groups=["weather_node"] instance=ExtResource("1_jpp2r")]
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script = ExtResource("2_02kkq")
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nord = true
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north = true
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est = true
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ovest = true
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west = true
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[node name="Chunk_026" parent="." index="0" unique_id=1014258190]
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[node name="Chunk_026" parent="." index="0" unique_id=1723380962]
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material_override = SubResource("ShaderMaterial_sqcol")
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[node name="House_Muraglione" parent="." index="1" unique_id=1060427946 instance=ExtResource("4_lunjj")]
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@@ -151,42 +134,18 @@ transform = Transform3D(-4.371139e-08, 0, 1, 0, 1, 0, -1, 0, -4.371139e-08, 0, 0
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visible = false
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[node name="Chunk_C_L_1" parent="." index="3" unique_id=47126446 instance=ExtResource("6_4h5ax")]
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nord = true
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est = true
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sud = false
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[node name="Chunk_005" parent="Chunk_C_L_1" index="0" unique_id=1711954451]
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visible = false
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material_overlay = SubResource("ShaderMaterial_fim7w")
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[node name="Chunk_036" parent="Chunk_C_L_1" index="1" unique_id=2006258110]
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material_overlay = SubResource("ShaderMaterial_jqd13")
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[node name="Chunk_039" type="MeshInstance3D" parent="Chunk_C_L_1" index="2" unique_id=311921996]
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[node name="Chunk_039" type="MeshInstance3D" parent="Chunk_C_L_1" index="1" unique_id=311921996]
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transform = Transform3D(100, 0, 0, 0, -1.1920929e-05, 99.99999, 0, -99.99999, -1.1920929e-05, 11.507141, 0, 0)
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material_override = ExtResource("7_y2p7p")
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material_overlay = SubResource("ShaderMaterial_cvr4e")
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mesh = SubResource("ArrayMesh_db63l")
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skeleton = NodePath("")
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[node name="Chunk_037" parent="Chunk_C_L_1" index="3" unique_id=553462979]
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material_overlay = SubResource("ShaderMaterial_1sygh")
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[node name="Chunk_038" type="MeshInstance3D" parent="Chunk_C_L_1" index="4" unique_id=300529289]
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[node name="Chunk_038" type="MeshInstance3D" parent="Chunk_C_L_1" index="2" unique_id=300529289]
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transform = Transform3D(100, 0, 0, 0, -1.1920929e-05, 99.99999, 0, -99.99999, -1.1920929e-05, 0, 0, -8.492352)
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material_override = ExtResource("7_y2p7p")
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material_overlay = SubResource("ShaderMaterial_8kcs0")
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mesh = SubResource("ArrayMesh_vall4")
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skeleton = NodePath("")
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[node name="Cube_030" parent="Chunk_C_L_1" index="5" unique_id=209419507]
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visible = false
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[node name="Cube_031" parent="Chunk_C_L_1" index="6" unique_id=498063843]
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visible = false
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[node name="Cube_034" parent="Chunk_C_L_1" index="7" unique_id=2029406114]
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visible = false
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[node name="StaticBody3D" type="StaticBody3D" parent="." index="4" unique_id=1294838844]
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