fix wind!

This commit is contained in:
2026-04-21 12:40:59 +02:00
parent 7a1ac3b698
commit 9a26a4114b
48 changed files with 2376 additions and 234 deletions

View File

@@ -43,7 +43,7 @@ void vertex() {
vec3 instance_pos = MODEL_MATRIX[3].xyz;
float total_angle = radians(rotation_degrees);
if (wind_enabled) {
if (wind_enabled && global_wind_speed > 0.0 && global_wind_strength > 0.0) {
float time = TIME * global_wind_speed;
vec2 noise_uv = (instance_pos.xz * global_wind_scale) + (time * global_wind_direction * 0.5);
float noise_val = textureLod(wind_noise, noise_uv, 2.0).r;