fix debug errors and warnings
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@@ -70,5 +70,9 @@ func warmup() -> void:
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quad.material_override = mat
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await get_tree().process_frame # one frame renders the quad with this material
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quad.material_override = null
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quad.mesh = null
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valid.clear()
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vp.queue_free()
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await get_tree().process_frame
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print("[ShaderWarmup] Done.")
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