fix railway chunk
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24
tgcc/chunk/material/sign.tres
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24
tgcc/chunk/material/sign.tres
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[gd_resource type="ShaderMaterial" format=3 uid="uid://xrxl0d5h6f6s"]
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[ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://core/daynight/trunk_shader.gdshader" id="1_rl1n5"]
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[resource]
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render_priority = 0
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shader = ExtResource("1_rl1n5")
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shader_parameter/albedo_color = Color(0.74859685, 0.72101974, 0.57504904, 1)
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shader_parameter/use_texture = true
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shader_parameter/uv_scale = Vector2(3, 3)
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shader_parameter/palette_shift_y = 0.0
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shader_parameter/gradient_start_y = 0.0
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shader_parameter/gradient_end_y = 1.5
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shader_parameter/light_steps = 3.0
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shader_parameter/step_softness = 0.1
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shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
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shader_parameter/shadow_offset = 0.0
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shader_parameter/cast_shadow_strength = 0.6
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shader_parameter/use_ghibli_glint = true
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shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
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shader_parameter/glint_intensity = 1.0
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shader_parameter/glint_sharpness = 32.0
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shader_parameter/emission_color = Color(0, 0, 0, 1)
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shader_parameter/emission_energy = 0.0
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24
tgcc/chunk/material/trainalert.tres
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24
tgcc/chunk/material/trainalert.tres
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[gd_resource type="ShaderMaterial" format=3 uid="uid://chppialx3cyph"]
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[ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://core/daynight/trunk_shader.gdshader" id="1_vresk"]
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[resource]
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render_priority = 0
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shader = ExtResource("1_vresk")
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shader_parameter/albedo_color = Color(0.48413807, 0.37183177, 0.06357419, 1)
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shader_parameter/use_texture = true
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shader_parameter/uv_scale = Vector2(1, 1)
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shader_parameter/palette_shift_y = 0.0
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shader_parameter/gradient_start_y = 0.0
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shader_parameter/gradient_end_y = 10.0
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shader_parameter/light_steps = 3.0
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shader_parameter/step_softness = 0.1
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shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
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shader_parameter/shadow_offset = 0.0
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shader_parameter/cast_shadow_strength = 0.6
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shader_parameter/use_ghibli_glint = true
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shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
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shader_parameter/glint_intensity = 1.0
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shader_parameter/glint_sharpness = 32.0
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shader_parameter/emission_color = Color(0, 0, 0, 1)
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shader_parameter/emission_energy = 0.0
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24
tgcc/chunk/material/vase.tres
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24
tgcc/chunk/material/vase.tres
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[gd_resource type="ShaderMaterial" format=3 uid="uid://c8fkccysike5l"]
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[ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://core/daynight/trunk_shader.gdshader" id="1_ndadq"]
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[resource]
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render_priority = 0
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shader = ExtResource("1_ndadq")
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shader_parameter/albedo_color = Color(0.49797475, 0.22462493, 0.1484783, 1)
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shader_parameter/use_texture = true
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shader_parameter/uv_scale = Vector2(1, 1)
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shader_parameter/palette_shift_y = 0.0
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shader_parameter/gradient_start_y = 0.0
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shader_parameter/gradient_end_y = 10.0
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shader_parameter/light_steps = 3.0
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shader_parameter/step_softness = 0.1
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shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
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shader_parameter/shadow_offset = 0.0
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shader_parameter/cast_shadow_strength = 0.6
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shader_parameter/use_ghibli_glint = true
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shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
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shader_parameter/glint_intensity = 1.0
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shader_parameter/glint_sharpness = 32.0
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shader_parameter/emission_color = Color(0, 0, 0, 1)
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shader_parameter/emission_energy = 0.0
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@@ -24,13 +24,13 @@ shader_parameter/rotation_degrees = 180.0
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shader_parameter/texture_offset = Vector2(0, 0)
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shader_parameter/opacity = 1.0
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shader_parameter/color_variance_noise = SubResource("NoiseTexture2D_4hc02")
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shader_parameter/variance_scale = 0.15
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shader_parameter/variance_scale = 0.06
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shader_parameter/variance_color = Color(0.3, 0.5, 0.2, 1)
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shader_parameter/variance_intensity = 0.750000035625
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shader_parameter/variance_intensity = 0.350000016625
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shader_parameter/snow_color = Color(0.85, 0.9, 0.95, 1)
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shader_parameter/height_min = 0.0
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shader_parameter/height_max = 5.0
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shader_parameter/shadow_intensity = 0.70000003325
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shader_parameter/shadow_intensity = 0.6000000285
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shader_parameter/highlight_intensity = 0.10000000475
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shader_parameter/light_steps = 8.600000361
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shader_parameter/random_mix = 0.0150000007125
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24
tgcc/chunk/prop/tree/leaves_tree_small.tres
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24
tgcc/chunk/prop/tree/leaves_tree_small.tres
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[gd_resource type="ShaderMaterial" format=3 uid="uid://bamlo2a2cen7j"]
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[ext_resource type="Shader" uid="uid://cs0xl7pc6e26h" path="res://core/daynight/tree_leaves.gdshader" id="1_1pbmj"]
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[ext_resource type="Texture2D" uid="uid://c3grftlmap4q5" path="res://tgcc/chunk/prop/tree/leaf1_alpha.png" id="2_iw3ik"]
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[resource]
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render_priority = 0
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shader = ExtResource("1_1pbmj")
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shader_parameter/billboard_enabled = true
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shader_parameter/wind_enabled = true
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shader_parameter/base_color = Color(0.9549616, 0.54784274, 0.71385026, 1)
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shader_parameter/alpha_texture = ExtResource("2_iw3ik")
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shader_parameter/leaves_scale = 0.5
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shader_parameter/rotation_degrees = 180.0
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shader_parameter/texture_offset = Vector2(0, 0)
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shader_parameter/opacity = 1.0
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shader_parameter/height_min = 3.1
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shader_parameter/height_max = 5.43
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shader_parameter/shadow_intensity = 0.800000038
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shader_parameter/highlight_intensity = 0.0
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shader_parameter/light_steps = 10.0
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shader_parameter/random_mix = 0.0
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shader_parameter/cast_shadow_strength = 0.0
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shader_parameter/wetness_darkening = 0.25
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File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
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