fix railway chunk

This commit is contained in:
Matteo Sonaglioni
2026-04-23 16:48:14 +02:00
parent 5ddf363368
commit 88dd7c3ad8
12 changed files with 636 additions and 524 deletions

View File

@@ -0,0 +1,24 @@
[gd_resource type="ShaderMaterial" format=3 uid="uid://xrxl0d5h6f6s"]
[ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://core/daynight/trunk_shader.gdshader" id="1_rl1n5"]
[resource]
render_priority = 0
shader = ExtResource("1_rl1n5")
shader_parameter/albedo_color = Color(0.74859685, 0.72101974, 0.57504904, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(3, 3)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 1.5
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0

View File

@@ -0,0 +1,24 @@
[gd_resource type="ShaderMaterial" format=3 uid="uid://chppialx3cyph"]
[ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://core/daynight/trunk_shader.gdshader" id="1_vresk"]
[resource]
render_priority = 0
shader = ExtResource("1_vresk")
shader_parameter/albedo_color = Color(0.48413807, 0.37183177, 0.06357419, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 10.0
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0

View File

@@ -0,0 +1,24 @@
[gd_resource type="ShaderMaterial" format=3 uid="uid://c8fkccysike5l"]
[ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://core/daynight/trunk_shader.gdshader" id="1_ndadq"]
[resource]
render_priority = 0
shader = ExtResource("1_ndadq")
shader_parameter/albedo_color = Color(0.49797475, 0.22462493, 0.1484783, 1)
shader_parameter/use_texture = true
shader_parameter/uv_scale = Vector2(1, 1)
shader_parameter/palette_shift_y = 0.0
shader_parameter/gradient_start_y = 0.0
shader_parameter/gradient_end_y = 10.0
shader_parameter/light_steps = 3.0
shader_parameter/step_softness = 0.1
shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
shader_parameter/shadow_offset = 0.0
shader_parameter/cast_shadow_strength = 0.6
shader_parameter/use_ghibli_glint = true
shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
shader_parameter/glint_intensity = 1.0
shader_parameter/glint_sharpness = 32.0
shader_parameter/emission_color = Color(0, 0, 0, 1)
shader_parameter/emission_energy = 0.0

View File

@@ -24,13 +24,13 @@ shader_parameter/rotation_degrees = 180.0
shader_parameter/texture_offset = Vector2(0, 0)
shader_parameter/opacity = 1.0
shader_parameter/color_variance_noise = SubResource("NoiseTexture2D_4hc02")
shader_parameter/variance_scale = 0.15
shader_parameter/variance_scale = 0.06
shader_parameter/variance_color = Color(0.3, 0.5, 0.2, 1)
shader_parameter/variance_intensity = 0.750000035625
shader_parameter/variance_intensity = 0.350000016625
shader_parameter/snow_color = Color(0.85, 0.9, 0.95, 1)
shader_parameter/height_min = 0.0
shader_parameter/height_max = 5.0
shader_parameter/shadow_intensity = 0.70000003325
shader_parameter/shadow_intensity = 0.6000000285
shader_parameter/highlight_intensity = 0.10000000475
shader_parameter/light_steps = 8.600000361
shader_parameter/random_mix = 0.0150000007125

View File

@@ -0,0 +1,24 @@
[gd_resource type="ShaderMaterial" format=3 uid="uid://bamlo2a2cen7j"]
[ext_resource type="Shader" uid="uid://cs0xl7pc6e26h" path="res://core/daynight/tree_leaves.gdshader" id="1_1pbmj"]
[ext_resource type="Texture2D" uid="uid://c3grftlmap4q5" path="res://tgcc/chunk/prop/tree/leaf1_alpha.png" id="2_iw3ik"]
[resource]
render_priority = 0
shader = ExtResource("1_1pbmj")
shader_parameter/billboard_enabled = true
shader_parameter/wind_enabled = true
shader_parameter/base_color = Color(0.9549616, 0.54784274, 0.71385026, 1)
shader_parameter/alpha_texture = ExtResource("2_iw3ik")
shader_parameter/leaves_scale = 0.5
shader_parameter/rotation_degrees = 180.0
shader_parameter/texture_offset = Vector2(0, 0)
shader_parameter/opacity = 1.0
shader_parameter/height_min = 3.1
shader_parameter/height_max = 5.43
shader_parameter/shadow_intensity = 0.800000038
shader_parameter/highlight_intensity = 0.0
shader_parameter/light_steps = 10.0
shader_parameter/random_mix = 0.0
shader_parameter/cast_shadow_strength = 0.0
shader_parameter/wetness_darkening = 0.25

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long