Merge pull request 'main' (#2) from main into Chunk
Reviewed-on: #2
This commit was merged in pull request #2.
This commit is contained in:
@@ -225,12 +225,21 @@ theme_override_colors/font_hover_pressed_color = Color(1, 1, 1, 1)
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theme_override_colors/font_outline_color = Color(1, 1, 1, 1)
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text = "Wind"
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[node name="WindSlider" type="HSlider" parent="Control" unique_id=28050098]
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layout_mode = 0
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offset_left = 26.0
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offset_top = 124.0
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offset_right = 205.0
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offset_bottom = 140.0
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max_value = 1.0
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step = 0.01
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[node name="Fireflies" type="CheckButton" parent="Control" unique_id=1046228444]
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layout_mode = 0
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offset_left = 21.0
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offset_top = 115.0
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offset_top = 169.0
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offset_right = 130.0
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offset_bottom = 146.0
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offset_bottom = 200.0
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theme_override_colors/font_color = Color(1, 1, 1, 1)
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theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
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theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
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@@ -266,18 +275,18 @@ text = "Time 00:00"
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[node name="DayTimeSlider" type="HSlider" parent="Control" unique_id=1865778345]
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layout_mode = 0
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offset_left = 26.0
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offset_top = 174.0
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offset_top = 228.0
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offset_right = 205.0
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offset_bottom = 190.0
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offset_bottom = 244.0
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max_value = 1.0
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step = 0.01
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[node name="Dust" type="CheckButton" parent="Control" unique_id=760281365]
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layout_mode = 0
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offset_left = 21.0
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offset_top = 250.0
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offset_top = 304.0
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offset_right = 150.0
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offset_bottom = 281.0
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offset_bottom = 335.0
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theme_override_colors/font_color = Color(1, 1, 1, 1)
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theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
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theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
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@@ -290,9 +299,9 @@ text = "Dust"
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[node name="Blur" type="CheckButton" parent="Control" unique_id=1083708100]
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layout_mode = 0
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offset_left = 21.0
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offset_top = 278.0
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offset_top = 332.0
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offset_right = 150.0
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offset_bottom = 309.0
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offset_bottom = 363.0
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theme_override_colors/font_color = Color(1, 1, 1, 1)
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theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
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theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
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@@ -305,9 +314,9 @@ text = "Blur"
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[node name="Pause" type="CheckButton" parent="Control" unique_id=1587043871]
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layout_mode = 0
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offset_left = 21.0
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offset_top = 189.0
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offset_top = 243.0
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offset_right = 158.0
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offset_bottom = 220.0
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offset_bottom = 274.0
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theme_override_colors/font_color = Color(1, 1, 1, 1)
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theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
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theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
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@@ -319,9 +328,9 @@ text = "Pause Time"
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[node name="Shadows" type="CheckButton" parent="Control" unique_id=283354318]
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layout_mode = 0
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offset_left = 21.0
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offset_top = 302.0
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offset_top = 356.0
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offset_right = 150.0
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offset_bottom = 333.0
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offset_bottom = 387.0
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theme_override_colors/font_color = Color(1, 1, 1, 1)
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theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
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theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
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@@ -334,19 +343,22 @@ text = "Shadows"
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[node name="Guide" type="Label" parent="Control" unique_id=2121474959]
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layout_mode = 0
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offset_left = 26.0
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offset_top = 347.0
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offset_right = 236.0
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offset_bottom = 474.0
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offset_top = 401.0
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offset_right = 339.0
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offset_bottom = 606.0
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text = "R-> Reset isometric camera
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C-> Toggle cinematic mode
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Z-> soft zoom
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Manual controls (1-5)
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T -> go to next stop
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F -> fireworks"
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F -> fireworks
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BACKSPACE -> stop train
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ARROW UP/DOWN -> change train speed"
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[connection signal="toggled" from="Control/Snow" to="Control" method="_on_snow_toggled"]
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[connection signal="toggled" from="Control/Rain" to="Control" method="_on_rain_toggled"]
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[connection signal="toggled" from="Control/Wind" to="Control" method="_on_wind_toggled"]
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[connection signal="value_changed" from="Control/WindSlider" to="Control" method="_on_wind_slider_value_changed"]
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[connection signal="toggled" from="Control/Fireflies" to="Control" method="_on_fireflies_toggled"]
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[connection signal="toggled" from="Control/Storm" to="Control" method="_on_storm_toggled"]
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[connection signal="value_changed" from="Control/DayTimeSlider" to="Control" method="_on_day_time_slider_value_changed"]
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@@ -7,7 +7,7 @@ extends Path3D
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@export var axes_distance: float = 3.0
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@export var rail_distance: float = 1.2
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@export var cameras: Node3D
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@export_range(0.0, 1.0) var basic_swing: float = 0.5
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@export_range(0.0, 1.0) var basic_swing: float = 0.1
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@export_group("Rails Bulding")
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@export var sleepers_distance: float = 1.0
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@@ -37,6 +37,8 @@ var fireworks_colors: Array[Color] = [
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var train_instance: Node3D
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var train_progress: float = 0.0
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var swing_time: float = 0.0
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var curve_roll: float = 0.0
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var curve_pitch: float = 0.0
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var stop_offset: Array[float] = []
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var stops_position: Array[Vector3] = []
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@@ -52,7 +54,7 @@ func _ready() -> void:
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build_train()
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_plan_stops()
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else:
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print("WARNING: Draw your Path3D!")
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print("WARNING: Draw Path3D for rails!")
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func build_rails() -> void:
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var mat_wood = StandardMaterial3D.new()
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@@ -112,16 +114,16 @@ func build_rails() -> void:
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rail_piece.add_child(rail_dx)
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func _plan_stops() -> void:
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var currnet_stops = []
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var current_stops = []
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for child in get_children():
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if child is Marker3D:
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var offset = curve.get_closest_offset(child.position)
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currnet_stops.append({
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current_stops.append({
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"offset": offset,
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"position": child.global_position
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})
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currnet_stops.sort_custom(func(a, b): return a["offset"] < b["offset"])
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for data in currnet_stops:
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current_stops.sort_custom(func(a, b): return a["offset"] < b["offset"])
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for data in current_stops:
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stop_offset.append(data["offset"])
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stops_position.append(data["position"])
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@@ -130,9 +132,9 @@ func _input(event: InputEvent) -> void:
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if event.keycode == KEY_T:
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_goto_next_stop()
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elif event.keycode == KEY_F:
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_test_manual_fires()
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_test_manual_fireworks()
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func _test_manual_fires() -> void:
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func _test_manual_fireworks() -> void:
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if fireworks_scene == null or train_instance == null: return
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var firework_number = randi_range(5, 8)
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@@ -146,8 +148,8 @@ func _test_manual_fires() -> void:
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if fire_root.has_method("set_color"):
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fire_root.set_color(fireworks_colors.pick_random())
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if fire_root.has_method("turnon"):
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fire_root.turnon()
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if fire_root.has_method("turn_on"):
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fire_root.turn_on()
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await get_tree().create_timer(randf_range(0.2, 0.6)).timeout
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@@ -168,6 +170,8 @@ func input_controls_management(delta: float) -> void:
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train_speed += manual_acceleration * delta
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elif Input.is_action_pressed("ui_down"):
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train_speed -= manual_acceleration * delta
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elif Input.is_action_pressed("ui_text_backspace"):
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train_speed = 0
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train_speed = clamp(train_speed, speed_min, speed_max)
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func train_move(delta: float) -> void:
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@@ -209,25 +213,42 @@ func train_move(delta: float) -> void:
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if stop_offset.size() > 0: next_stop_index = stop_offset.size() - 1
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var center_position = to_global(curve.sample_baked(train_progress, true))
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var prog_back = wrapf(train_progress - 2.0, 0.0, total_length)
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var back_position = to_global(curve.sample_baked(prog_back, true))
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var prog_forward = wrapf(train_progress + 2.0, 0.0, total_length)
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var forward_position = to_global(curve.sample_baked(prog_forward, true))
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if center_position.distance_to(forward_position) > 0.01:
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train_instance.global_position = center_position
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train_instance.look_at(forward_position, Vector3.UP)
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train_instance.rotate_y(PI)
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if cameras:
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cameras.global_position = center_position
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cameras.global_basis = train_instance.global_basis
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if cameras:
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cameras.global_position = center_position
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cameras.global_basis = train_instance.global_basis
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var real_speed = abs(train_speed * stop_multiply)
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var speed_factor = clamp(real_speed / max(speed_max, 0.001), 0.0, 1.0)
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var dir_prev = (center_position - back_position).normalized()
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var dir_next = (forward_position - center_position).normalized()
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var signed_curve = dir_prev.cross(dir_next).y
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var curve_amount = clamp(abs(signed_curve) * 8.0, 0.0, 1.0)
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curve_roll = lerp(curve_roll, (-signed_curve * 0.08) * speed_factor, delta * 4.0)
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curve_pitch = lerp(curve_pitch, curve_amount * 0.012 * speed_factor, delta * 4.0)
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if not stop_ongoing:
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var real_speed = abs(train_speed * stop_multiply)
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swing_time += delta * real_speed * 2.0
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swing_time += delta * real_speed * (2.0 + curve_amount)
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var amplitude_z = 0.006 * basic_swing
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var amplitude_x = 0.004 * basic_swing
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var curve_sway = sin(swing_time * 1.35) * 0.01 * curve_amount * speed_factor
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train_instance.rotation.z += sin(swing_time) * amplitude_z
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train_instance.rotation.x += cos(swing_time * 0.8) * amplitude_x
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train_instance.rotation.z += curve_roll + curve_sway
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train_instance.rotation.x += curve_pitch
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else:
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train_instance.rotation.z += curve_roll
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train_instance.rotation.x += curve_pitch
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func _execute_stop(go_forward: bool = true) -> void:
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stop_ongoing = true
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@@ -258,8 +279,8 @@ func _execute_stop(go_forward: bool = true) -> void:
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if fire_root.has_method("set_color"):
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fire_root.set_color(fireworks_colors.pick_random())
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if fire_root.has_method("turnon"):
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fire_root.turnon()
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if fire_root.has_method("turn_on"):
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fire_root.turn_on()
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await get_tree().create_timer(randf_range(0.3, 0.8)).timeout
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@@ -3,10 +3,13 @@ extends Control
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@onready var day_night: EnvironmentManagerRoot = get_node_or_null("../DayNight") as EnvironmentManagerRoot
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@onready var day_time_label: Label = $DayTimeLabel
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@onready var day_time_slider: HSlider = $DayTimeSlider
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@onready var wind_slider: HSlider = get_node_or_null("WindSlider") as HSlider
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func _ready() -> void:
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UIEvents.day_time_changed.connect(_on_day_time_changed)
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if day_night != null and day_night.environment_config != null and wind_slider != null:
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wind_slider.set_value_no_signal(day_night.environment_config.wind_strength)
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_sync_day_time_ui()
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func _on_rain_toggled(toggled_on: bool) -> void:
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@@ -18,6 +21,9 @@ func _on_snow_toggled(toggled_on: bool) -> void:
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func _on_wind_toggled(toggled_on: bool) -> void:
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UIEvents.toggle_wind.emit(toggled_on)
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func _on_wind_slider_value_changed(value: float) -> void:
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UIEvents.wind_change.emit(value)
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func _on_fireflies_toggled(toggled_on: bool) -> void:
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UIEvents.toggle_fireflies.emit(toggled_on)
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@@ -220,9 +220,9 @@ text = "Storm"
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[node name="DayTimeLabel" type="Label" parent="Control" unique_id=1673596218]
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layout_mode = 0
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offset_left = 26.0
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offset_top = 150.0
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offset_top = 172.0
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offset_right = 360.0
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offset_bottom = 173.0
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offset_bottom = 195.0
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theme_override_colors/font_color = Color(1, 1, 1, 1)
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theme_override_colors/font_outline_color = Color(1, 1, 1, 1)
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text = "Time 00:00"
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@@ -230,18 +230,18 @@ text = "Time 00:00"
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[node name="DayTimeSlider" type="HSlider" parent="Control" unique_id=530788076]
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layout_mode = 0
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offset_left = 26.0
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offset_top = 174.0
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offset_top = 196.0
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offset_right = 205.0
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offset_bottom = 190.0
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offset_bottom = 212.0
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max_value = 1.0
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step = 0.01
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[node name="Dust" type="CheckButton" parent="Control" unique_id=2023312048]
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layout_mode = 0
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offset_left = 21.0
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offset_top = 250.0
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offset_top = 272.0
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offset_right = 150.0
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offset_bottom = 281.0
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offset_bottom = 303.0
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theme_override_colors/font_color = Color(1, 1, 1, 1)
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theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
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theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
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@@ -254,9 +254,9 @@ text = "Dust"
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[node name="Blur" type="CheckButton" parent="Control" unique_id=1758807681]
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layout_mode = 0
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offset_left = 21.0
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offset_top = 278.0
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offset_top = 300.0
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offset_right = 150.0
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offset_bottom = 309.0
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offset_bottom = 331.0
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theme_override_colors/font_color = Color(1, 1, 1, 1)
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theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
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theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
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@@ -269,9 +269,9 @@ text = "Blur"
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[node name="Pause" type="CheckButton" parent="Control" unique_id=156986934]
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layout_mode = 0
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offset_left = 21.0
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offset_top = 189.0
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offset_top = 211.0
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offset_right = 158.0
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offset_bottom = 220.0
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offset_bottom = 242.0
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theme_override_colors/font_color = Color(1, 1, 1, 1)
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theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
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theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
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@@ -283,9 +283,9 @@ text = "Pause Time"
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[node name="Shadows" type="CheckButton" parent="Control" unique_id=1751516495]
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layout_mode = 0
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offset_left = 21.0
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offset_top = 302.0
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offset_top = 324.0
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offset_right = 150.0
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offset_bottom = 333.0
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offset_bottom = 355.0
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theme_override_colors/font_color = Color(1, 1, 1, 1)
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theme_override_colors/font_focus_color = Color(1, 1, 1, 1)
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theme_override_colors/font_pressed_color = Color(1, 1, 1, 1)
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@@ -295,6 +295,15 @@ theme_override_colors/font_outline_color = Color(1, 1, 1, 1)
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button_pressed = true
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text = "Shadows"
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[node name="WindSlider" type="HSlider" parent="Control" unique_id=25258103]
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layout_mode = 0
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offset_left = 26.0
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offset_top = 146.0
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offset_right = 205.0
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offset_bottom = 162.0
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max_value = 1.0
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step = 0.01
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[node name="Scene" type="Node" parent="." unique_id=701973010]
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[node name="Grass2" parent="Scene" unique_id=838519336 instance=ExtResource("7_pd1r3")]
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@@ -331,3 +340,4 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 23)
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[connection signal="toggled" from="Control/Blur" to="Control" method="_on_blur_toggled"]
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[connection signal="toggled" from="Control/Pause" to="Control" method="_on_pause_toggled"]
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[connection signal="toggled" from="Control/Shadows" to="Control" method="_on_shadows_toggled"]
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[connection signal="value_changed" from="Control/WindSlider" to="Control" method="_on_wind_slider_value_changed"]
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Reference in New Issue
Block a user