fix main menu test

This commit is contained in:
2026-06-30 23:57:07 +02:00
parent 3e2739cf02
commit 802a7ef7c1
2 changed files with 2 additions and 2 deletions

View File

@@ -148,8 +148,8 @@ func change_scene_with_standard_fade(scene_enum: SceneConfig.SceneName, show_loa
color_rect.mouse_filter = Control.MOUSE_FILTER_STOP
await cover(fade_in_duration)
get_tree().change_scene_to_packed(target_scene)
await cover(3.0)
if show_loading_label:
_setup_logo_safety()

View File

@@ -86,7 +86,7 @@ godray_spawn_offset = Vector3(20, 80, 20)
godray_rotation_degrees = Vector3(50, 30, 0)
godray_scale = Vector3(2, 25, 50)
train_start_from_random_position = 2
train_start_position = 100.5
train_start_position = 99.0
train_start_after_delay = false
snow_amount = 2000.0
wind_amount = 50