fix main menu test
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@@ -148,8 +148,8 @@ func change_scene_with_standard_fade(scene_enum: SceneConfig.SceneName, show_loa
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color_rect.mouse_filter = Control.MOUSE_FILTER_STOP
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color_rect.mouse_filter = Control.MOUSE_FILTER_STOP
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await cover(fade_in_duration)
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get_tree().change_scene_to_packed(target_scene)
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get_tree().change_scene_to_packed(target_scene)
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await cover(3.0)
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if show_loading_label:
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if show_loading_label:
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_setup_logo_safety()
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_setup_logo_safety()
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@@ -86,7 +86,7 @@ godray_spawn_offset = Vector3(20, 80, 20)
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godray_rotation_degrees = Vector3(50, 30, 0)
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godray_rotation_degrees = Vector3(50, 30, 0)
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godray_scale = Vector3(2, 25, 50)
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godray_scale = Vector3(2, 25, 50)
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train_start_from_random_position = 2
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train_start_from_random_position = 2
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train_start_position = 100.5
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train_start_position = 99.0
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train_start_after_delay = false
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train_start_after_delay = false
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snow_amount = 2000.0
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snow_amount = 2000.0
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wind_amount = 50
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wind_amount = 50
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