add new buttons
This commit is contained in:
BIN
core/game_menu/assets/page_3/play_button_2.png
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core/game_menu/assets/page_3/play_button_2.png
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core/game_menu/assets/page_3/play_button_2.png.import
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core/game_menu/assets/page_3/play_button_2.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://kuqxyqwqdrq0"
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path="res://.godot/imported/play_button_2.png-c01ddb1aeca349285eb93a0bb8d21b97.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://core/game_menu/assets/page_3/play_button_2.png"
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dest_files=["res://.godot/imported/play_button_2.png-c01ddb1aeca349285eb93a0bb8d21b97.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
core/game_menu/assets/page_3/quit_button_2.png
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BIN
core/game_menu/assets/page_3/quit_button_2.png
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core/game_menu/assets/page_3/quit_button_2.png.import
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core/game_menu/assets/page_3/quit_button_2.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://diqsj3x0ftdo"
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path="res://.godot/imported/quit_button_2.png-a64c0ab5cbea6b10b86c94631528b175.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://core/game_menu/assets/page_3/quit_button_2.png"
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dest_files=["res://.godot/imported/quit_button_2.png-a64c0ab5cbea6b10b86c94631528b175.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
core/game_menu/assets/page_3/settings_button_2.png
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BIN
core/game_menu/assets/page_3/settings_button_2.png
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After Width: | Height: | Size: 162 KiB |
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core/game_menu/assets/page_3/settings_button_2.png.import
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core/game_menu/assets/page_3/settings_button_2.png.import
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@@ -0,0 +1,40 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://c010wpjb66cmb"
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path="res://.godot/imported/settings_button_2.png-5ff07ad2e8705a51cc1173bc788b44c9.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://core/game_menu/assets/page_3/settings_button_2.png"
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dest_files=["res://.godot/imported/settings_button_2.png-5ff07ad2e8705a51cc1173bc788b44c9.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@@ -12,10 +12,10 @@ func _ready() -> void:
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mat.transparency = BaseMaterial3D.TRANSPARENCY_ALPHA
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#fix color
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sub_viewport.use_hdr_2d = false
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mat.albedo_texture_force_srgb = true
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mat.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED
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mat.albedo_color = Color(0.85, 0.85, 0.85, 1.0)
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#sub_viewport.use_hdr_2d = false
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#mat.albedo_texture_force_srgb = true
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#mat.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED
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#mat.albedo_color = Color(0.85, 0.85, 0.85, 1.0)
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quad_cartello.material_override = mat
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