polish9
Co-authored-by: m.sonaglioni <m.sonaglioni@jmpgames.it> Co-committed-by: m.sonaglioni <m.sonaglioni@jmpgames.it>
This commit was merged in pull request #39.
This commit is contained in:
@@ -4,6 +4,71 @@
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[ext_resource type="Script" uid="uid://d3hy70ec8vqo5" path="res://core/ai/framework/run_animation_state.gd" id="2_euyvm"]
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[ext_resource type="PackedScene" uid="uid://dg6eq5bjdv77x" path="res://core/ai/agents/wagyu/Wagyu_rig.fbx" id="2_kinfw"]
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[ext_resource type="Script" uid="uid://bngfthvt04ivv" path="res://core/ai/framework/patrol_state.gd" id="3_stslt"]
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[ext_resource type="Shader" uid="uid://d0ch5ofrgf7y6" path="res://core/daynight/trunk_shader.gdshader" id="5_stslt"]
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[ext_resource type="Material" uid="uid://cn20mp8ep3yxu" path="res://tgcc/chunk/material/wires.tres" id="7_qxgon"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_jndo6"]
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render_priority = 0
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shader = ExtResource("5_stslt")
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shader_parameter/albedo_color = Color(0.3003036, 0.13408488, 0.037156556, 1)
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shader_parameter/use_texture = true
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shader_parameter/uv_scale = Vector2(3, 3)
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shader_parameter/palette_shift_y = 0.0
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shader_parameter/gradient_start_y = 0.0
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shader_parameter/gradient_end_y = 1.5
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shader_parameter/light_steps = 3.0
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shader_parameter/step_softness = 0.1
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shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
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shader_parameter/shadow_offset = 0.0
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shader_parameter/cast_shadow_strength = 0.6
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shader_parameter/use_ghibli_glint = true
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shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
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shader_parameter/glint_intensity = 1.0
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shader_parameter/glint_sharpness = 32.0
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shader_parameter/emission_color = Color(0, 0, 0, 1)
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shader_parameter/emission_energy = 0.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_ffprj"]
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render_priority = 0
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shader = ExtResource("5_stslt")
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shader_parameter/albedo_color = Color(0.8936267, 0.48305064, 0.25341055, 1)
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shader_parameter/use_texture = true
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shader_parameter/uv_scale = Vector2(3, 3)
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shader_parameter/palette_shift_y = 0.0
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shader_parameter/gradient_start_y = 0.0
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shader_parameter/gradient_end_y = 1.5
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shader_parameter/light_steps = 3.0
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shader_parameter/step_softness = 0.1
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shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
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shader_parameter/shadow_offset = 0.0
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shader_parameter/cast_shadow_strength = 0.6
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shader_parameter/use_ghibli_glint = true
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shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
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shader_parameter/glint_intensity = 1.0
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shader_parameter/glint_sharpness = 32.0
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shader_parameter/emission_color = Color(0, 0, 0, 1)
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shader_parameter/emission_energy = 0.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_4po7g"]
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render_priority = 0
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shader = ExtResource("5_stslt")
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shader_parameter/albedo_color = Color(0.91262335, 0.6514041, 0.37075257, 1)
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shader_parameter/use_texture = true
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shader_parameter/uv_scale = Vector2(3, 3)
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shader_parameter/palette_shift_y = 0.0
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shader_parameter/gradient_start_y = 0.0
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shader_parameter/gradient_end_y = 1.5
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shader_parameter/light_steps = 3.0
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shader_parameter/step_softness = 0.1
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shader_parameter/shadow_color = Color(0.4, 0.4, 0.6, 1)
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shader_parameter/shadow_offset = 0.0
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shader_parameter/cast_shadow_strength = 0.6
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shader_parameter/use_ghibli_glint = true
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shader_parameter/glint_color = Color(1, 0.95, 0.85, 1)
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shader_parameter/glint_intensity = 1.0
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shader_parameter/glint_sharpness = 32.0
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shader_parameter/emission_color = Color(0, 0, 0, 1)
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shader_parameter/emission_energy = 0.0
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[node name="AiWagyu" unique_id=1228675528 node_paths=PackedStringArray("anim_player") instance=ExtResource("1_01jto")]
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anim_player = NodePath("Wagyu_rig/AnimationPlayer")
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@@ -28,7 +93,7 @@ exit_on_action_finished = true
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[node name="Wagyu_rig" parent="." index="3" unique_id=434062845 instance=ExtResource("2_kinfw")]
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[node name="Skeleton3D" parent="Wagyu_rig/Rig_wagyu" parent_id_path=PackedInt32Array(434062845, 984050088) index="0" unique_id=1381831503]
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[node name="Skeleton3D" parent="Wagyu_rig/Rig_wagyu" parent_id_path=PackedInt32Array(434062845, 1389976890) index="0" unique_id=1274413548]
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bones/1/position = Vector3(3.0605813e-06, 0.93198204, 1.5827273)
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bones/1/rotation = Quaternion(0.12769, -0.69548225, -0.12769146, 0.6954816)
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bones/2/rotation = Quaternion(-7.474808e-08, -1.0355375e-07, -0.5904155, 0.80709946)
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@@ -51,4 +116,10 @@ bones/26/rotation = Quaternion(3.2779312e-07, 1.2327837e-06, 0.9652686, -0.26125
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bones/27/rotation = Quaternion(-6.191086e-07, -2.305114e-07, -0.36804327, 0.9298087)
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bones/28/rotation = Quaternion(-0.0001528551, -7.8230434e-05, 0.45790893, 0.8889991)
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[node name="Wagyu" parent="Wagyu_rig/Rig_wagyu/Skeleton3D" index="0" unique_id=2005444162]
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surface_material_override/0 = SubResource("ShaderMaterial_jndo6")
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surface_material_override/1 = SubResource("ShaderMaterial_ffprj")
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surface_material_override/2 = ExtResource("7_qxgon")
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surface_material_override/3 = SubResource("ShaderMaterial_4po7g")
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[editable path="Wagyu_rig"]
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