main menu polish
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@@ -1,8 +1,7 @@
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[gd_scene format=3 uid="uid://cmuvmmp7xam4o"]
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[ext_resource type="Script" uid="uid://d27xbipk650kf" path="res://core/daynight/environment_manager.gd" id="1_wecen"]
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[ext_resource type="Script" uid="uid://butda6k2tli3o" path="res://core/environment_config.gd" id="2_h6hjk"]
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[ext_resource type="Shader" uid="uid://7vwkfffa5vao" path="res://core/daynight/clouds_shadow.gdshader" id="2_i3hjl"]
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[ext_resource type="Resource" uid="uid://cq627dtyhaew6" path="res://tgcc/map/main.tres" id="2_kavln"]
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[ext_resource type="Shader" uid="uid://cq4vlcj8cuvge" path="res://core/daynight/fog.gdshader" id="2_r4tfj"]
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[ext_resource type="PackedScene" uid="uid://dyxvcf2l8ba5x" path="res://core/daynight/god_ray.tscn" id="5_411rw"]
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[ext_resource type="Shader" uid="uid://bb1jjwe31fl7o" path="res://core/daynight/wind.gdshader" id="5_djqkg"]
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@@ -12,95 +11,6 @@
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[ext_resource type="Texture2D" uid="uid://b2xcpt2y8v32x" path="res://core/daynight/FogNoise.tres" id="11_tuauy"]
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[ext_resource type="FastNoiseLite" uid="uid://c0mtwrkptjcuw" path="res://core/daynight/environment_shadows_noise_clouds.tres" id="11_yn8v8"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_ruhh7"]
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render_priority = 0
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shader = ExtResource("2_i3hjl")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_r4tfj"]
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transparency = 2
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alpha_scissor_threshold = 0.0
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alpha_antialiasing_mode = 0
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disable_ambient_light = true
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albedo_color = Color(0.44410604, 0.32877246, 0.26597014, 0.7541567)
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billboard_mode = 3
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particles_anim_h_frames = 1
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particles_anim_v_frames = 1
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particles_anim_loop = false
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_b5atu"]
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render_priority = 0
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shader = ExtResource("2_r4tfj")
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shader_parameter/use_red_as_alpha = true
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shader_parameter/fog_color = Color(0.8, 0.85, 0.9, 0.5)
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shader_parameter/fog_density = 0.25
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shader_parameter/scroll_speed = Vector2(0.05, 0.01)
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shader_parameter/texture_scale = Vector2(1, 1)
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shader_parameter/edge_softness_y = 0.2
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shader_parameter/edge_softness_x = 0.1
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shader_parameter/night_intensity = 0.7953524793650795
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shader_parameter/sun_color = Color(0.2841828, 0.2023238, 0.27953526, 1)
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[sub_resource type="Resource" id="Resource_r4tfj"]
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script = ExtResource("2_h6hjk")
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morning_color = Color(0.93333334, 0.78039217, 0.6039216, 1)
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afternoon_color = Color(0.9490196, 0.62352943, 0.38039216, 1)
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night_color = Color(0.18431373, 0.18431373, 0.4862745, 1)
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sun_rotation_morning = Vector3(-50, -90, 0)
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sun_rotation_afternoon = Vector3(-120, -90, 0)
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sun_rotation_night = Vector3(-130, -90, 0)
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night_light_energy = 1.0
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exposure_morning = 0.8
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exposure_afternoon = 0.7
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exposure_night = 0.7
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rain_exposure_morning = 0.3
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rain_exposure_afternoon = 0.4
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rain_exposure_night = 1.8
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storm_exposure_night = 1.8
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sky_top_morning = Color(0.3176695, 0.43165123, 0.8895605, 1)
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sky_top_afternoon = Color(0.42314696, 0.32907307, 0.74664044, 1)
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sky_top_night = Color(0.20675227, 0.20655477, 0.4437065, 1)
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sky_horizon_afternoon = Color(0.96335155, 0.3563425, 0.1952039, 1)
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sky_horizon_night = Color(0.13534775, 0.09013713, 0.2303626, 1)
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grad_top_morning = Color(0.7921569, 0.8784314, 0.95686275, 1)
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grad_top_afternoon = Color(0.8627451, 0.24313726, 0.5411765, 1)
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grad_top_night = Color(0.16470589, 0.16470589, 0.26666668, 1)
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grad_bot_morning = Color(0.64469576, 0.7045768, 0.9350398, 1)
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grad_bot_afternoon = Color(0.2509804, 0.019607844, 0.043137256, 1)
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grad_intensity_morning = 0.05
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grad_intensity_afternoon = 0.1
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grad_intensity_night = 0.5
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fog_color_morning = Color(0.7490196, 0.8509804, 0.9490196, 1)
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fog_color_afternoon = Color(0.9823975, 0.8034449, 0.8778439, 1)
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fog_color_night = Color(0.18375358, 0.16627002, 0.3588226, 1)
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fog_density_morning = 0.01
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fog_density_afternoon = 0.01
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fog_density_night = 0.03
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glow_morning = 0.4
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glow_night = 0.8
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enable_fog = true
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material_fog = SubResource("ShaderMaterial_b5atu")
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material_drops = SubResource("StandardMaterial3D_r4tfj")
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material_clouds = SubResource("ShaderMaterial_ruhh7")
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lightning_color = Color(1, 0.9843137, 0.4627451, 1)
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lightning_min = 2
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lightning_max = 4
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lightning_scale_min = 2.0
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lightning_scale_max = 5.0
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godray_max_rain = 30
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godray_spawn_radius = 100.0
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godray_spawn_offset = Vector3(20, 80, 20)
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godray_rotation_degrees = Vector3(50, 30, 0)
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godray_scale = Vector3(2, 25, 50)
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snow_amount = 2000.0
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wind_amount = 50
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cloud_speed = 0.01
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fireflies_amount = 550
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fireflies_spawn_ray = 60.0
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water_color_morning = Color(0.33333334, 0.654902, 0.5294118, 1)
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water_color_afternoon = Color(0.5803922, 0.5137255, 0.2901961, 1)
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water_color_night = Color(0.48235294, 0.45490196, 0.69411767, 1)
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metadata/_custom_type_script = "uid://butda6k2tli3o"
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[sub_resource type="Gradient" id="Gradient_i3hjl"]
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offsets = PackedFloat32Array(0, 0.49019608, 1)
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colors = PackedColorArray(0, 0, 0, 0, 1, 0.8980392, 0.3764706, 1, 1, 1, 1, 0)
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@@ -277,7 +187,7 @@ shader_parameter/sun_color = Color(1, 1, 1, 1)
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[node name="EnvironmentManager" type="Node3D" unique_id=1611939731 node_paths=PackedStringArray("particles_wind", "particles_snow", "particles_fireflies", "particles_rain", "environment_dust", "blur", "environment_shadows", "fog")]
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script = ExtResource("1_wecen")
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environment_config = SubResource("Resource_r4tfj")
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environment_config = ExtResource("2_kavln")
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particles_wind = NodePath("Particles_Wind")
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particles_snow = NodePath("Particles_Snow")
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particles_fireflies = NodePath("Particles_Fireflies")
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