update game_menu
This commit was merged in pull request #40.
This commit is contained in:
BIN
core/main_scene_ui/assets/button_choochoo_on.png
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core/main_scene_ui/assets/button_choochoo_on.png
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core/main_scene_ui/assets/button_choochoo_on.png.import
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core/main_scene_ui/assets/button_choochoo_on.png.import
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core/main_scene_ui/assets/button_visibility_on.png
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core/main_scene_ui/assets/button_visibility_on.png
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core/main_scene_ui/assets/button_visibility_on.png.import
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core/main_scene_ui/assets/button_visibility_on.png.import
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@@ -8,7 +8,6 @@ extends Control
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@onready var photo_icon_button: Button = $%PhotoIconButton
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@onready var choo_choo_button: Button = $%ChooChooButton
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@onready var collectible_icon_button: Button = $%CollectibleIconButton
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@onready var resume_button: Button = $GameMenuPanel/GameMenu/Pages/Page3/OptionMenu/VBoxContainer/ResumeButton
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@onready var weather_row: HBoxContainer = $%WeatherRow
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@onready var time_of_day_row: HBoxContainer = $%TimeOfDayRow
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@onready var photo_mode_texture_panel: Panel = $%PhotoModeTexturePanel
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@@ -40,7 +39,7 @@ func _ready() -> void:
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menu_icon_button.pressed.connect(_open_game_menu_on_page.bind(2))
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photo_icon_button.pressed.connect(_on_photo_icon_button_pressed)
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choo_choo_button.pressed.connect(_on_choo_choo_button_pressed)
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resume_button.pressed.connect(_on_resume_button_pressed)
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UIEvents.resume_game_requested.connect(_on_resume_button_pressed)
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func _process(_delta: float) -> void:
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if time_label and dist_label and GameState.is_loaded:
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