add random start for train o start from a stop
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@@ -47,15 +47,112 @@ var next_stop_index: int = 0
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var stop_multiply: float = 1.0
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var is_restarting: bool = false
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var tween_restart: Tween
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var environment_config: EnvironmentConfig
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func _ready() -> void:
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_cache_environment_config()
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if curve != null and curve.get_baked_length() > 0:
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build_rails()
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build_train()
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_plan_stops()
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_apply_initial_train_start()
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else:
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print("WARNING: Draw Path3D for rails!")
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func _cache_environment_config() -> void:
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var parent_node: Node = get_parent()
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if parent_node != null:
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var day_night_node := parent_node.get_node_or_null("DayNight") as EnvironmentManagerRoot
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if day_night_node != null:
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environment_config = day_night_node.environment_config
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return
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var current_scene: Node = get_tree().current_scene
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if current_scene == null:
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return
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for child in current_scene.get_children():
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var environment_manager := child as EnvironmentManagerRoot
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if environment_manager != null:
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environment_config = environment_manager.environment_config
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return
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func _apply_initial_train_start() -> void:
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if train_instance == null or curve == null:
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return
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var total_length: float = curve.get_baked_length()
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if total_length <= 0.0:
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return
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#start from a random position
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if environment_config != null and environment_config.train_start_from_random_position:
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train_progress = randf() * total_length
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_update_next_stop_index_from_progress()
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elif environment_config != null and not stop_offset.is_empty():
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#start from a specific stop
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var stop_index: int = clampi(environment_config.train_start_stop_index, 0, stop_offset.size() - 1)
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train_progress = stop_offset[stop_index]
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_set_next_stop_index_from_current(stop_index)
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else:
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train_progress = wrapf(train_progress, 0.0, total_length)
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_update_next_stop_index_from_progress()
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_snap_train_to_progress()
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func _set_next_stop_index_from_current(current_stop_index: int) -> void:
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if stop_offset.is_empty():
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next_stop_index = 0
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return
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if train_speed >= 0.0:
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next_stop_index = (current_stop_index + 1) % stop_offset.size()
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else:
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next_stop_index = current_stop_index - 1
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if next_stop_index < 0:
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next_stop_index = stop_offset.size() - 1
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func _update_next_stop_index_from_progress() -> void:
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if stop_offset.is_empty():
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next_stop_index = 0
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return
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if train_speed >= 0.0:
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next_stop_index = 0
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for i in range(stop_offset.size()):
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if stop_offset[i] > train_progress + 0.001:
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next_stop_index = i
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return
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return
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next_stop_index = stop_offset.size() - 1
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for i in range(stop_offset.size() - 1, -1, -1):
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if stop_offset[i] < train_progress - 0.001:
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next_stop_index = i
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return
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func _snap_train_to_progress() -> void:
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if train_instance == null or curve == null:
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return
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var total_length: float = curve.get_baked_length()
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if total_length <= 0.0:
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return
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train_progress = wrapf(train_progress, 0.0, total_length)
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var center_position: Vector3 = to_global(curve.sample_baked(train_progress, true))
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var prog_forward: float = wrapf(train_progress + 2.0, 0.0, total_length)
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var forward_position: Vector3 = to_global(curve.sample_baked(prog_forward, true))
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train_instance.global_position = center_position
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if center_position.distance_to(forward_position) > 0.01:
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train_instance.look_at(forward_position, Vector3.UP)
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train_instance.rotate_y(PI)
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if cameras:
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cameras.global_position = center_position
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cameras.global_basis = train_instance.global_basis
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func build_rails() -> void:
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var mat_wood = StandardMaterial3D.new()
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mat_wood.albedo_color = Color(0.35, 0.2, 0.1)
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