add random start for train o start from a stop

This commit is contained in:
2026-04-24 17:08:24 +02:00
parent 8f02afa796
commit 72c933ba73
5 changed files with 111 additions and 1 deletions

View File

@@ -47,15 +47,112 @@ var next_stop_index: int = 0
var stop_multiply: float = 1.0
var is_restarting: bool = false
var tween_restart: Tween
var environment_config: EnvironmentConfig
func _ready() -> void:
_cache_environment_config()
if curve != null and curve.get_baked_length() > 0:
build_rails()
build_train()
_plan_stops()
_apply_initial_train_start()
else:
print("WARNING: Draw Path3D for rails!")
func _cache_environment_config() -> void:
var parent_node: Node = get_parent()
if parent_node != null:
var day_night_node := parent_node.get_node_or_null("DayNight") as EnvironmentManagerRoot
if day_night_node != null:
environment_config = day_night_node.environment_config
return
var current_scene: Node = get_tree().current_scene
if current_scene == null:
return
for child in current_scene.get_children():
var environment_manager := child as EnvironmentManagerRoot
if environment_manager != null:
environment_config = environment_manager.environment_config
return
func _apply_initial_train_start() -> void:
if train_instance == null or curve == null:
return
var total_length: float = curve.get_baked_length()
if total_length <= 0.0:
return
#start from a random position
if environment_config != null and environment_config.train_start_from_random_position:
train_progress = randf() * total_length
_update_next_stop_index_from_progress()
elif environment_config != null and not stop_offset.is_empty():
#start from a specific stop
var stop_index: int = clampi(environment_config.train_start_stop_index, 0, stop_offset.size() - 1)
train_progress = stop_offset[stop_index]
_set_next_stop_index_from_current(stop_index)
else:
train_progress = wrapf(train_progress, 0.0, total_length)
_update_next_stop_index_from_progress()
_snap_train_to_progress()
func _set_next_stop_index_from_current(current_stop_index: int) -> void:
if stop_offset.is_empty():
next_stop_index = 0
return
if train_speed >= 0.0:
next_stop_index = (current_stop_index + 1) % stop_offset.size()
else:
next_stop_index = current_stop_index - 1
if next_stop_index < 0:
next_stop_index = stop_offset.size() - 1
func _update_next_stop_index_from_progress() -> void:
if stop_offset.is_empty():
next_stop_index = 0
return
if train_speed >= 0.0:
next_stop_index = 0
for i in range(stop_offset.size()):
if stop_offset[i] > train_progress + 0.001:
next_stop_index = i
return
return
next_stop_index = stop_offset.size() - 1
for i in range(stop_offset.size() - 1, -1, -1):
if stop_offset[i] < train_progress - 0.001:
next_stop_index = i
return
func _snap_train_to_progress() -> void:
if train_instance == null or curve == null:
return
var total_length: float = curve.get_baked_length()
if total_length <= 0.0:
return
train_progress = wrapf(train_progress, 0.0, total_length)
var center_position: Vector3 = to_global(curve.sample_baked(train_progress, true))
var prog_forward: float = wrapf(train_progress + 2.0, 0.0, total_length)
var forward_position: Vector3 = to_global(curve.sample_baked(prog_forward, true))
train_instance.global_position = center_position
if center_position.distance_to(forward_position) > 0.01:
train_instance.look_at(forward_position, Vector3.UP)
train_instance.rotate_y(PI)
if cameras:
cameras.global_position = center_position
cameras.global_basis = train_instance.global_basis
func build_rails() -> void:
var mat_wood = StandardMaterial3D.new()
mat_wood.albedo_color = Color(0.35, 0.2, 0.1)

View File

@@ -700,6 +700,7 @@ func init_snow(value: float = 0.0):
RenderingServer.global_shader_parameter_set("global_snow_accumulation_speed", environment_config.snow_accumulation_speed)
RenderingServer.global_shader_parameter_set("global_snow_melt_speed", environment_config.snow_melt_speed)
RenderingServer.global_shader_parameter_set("global_snow_max_accumulation", environment_config.snow_max_accumulation)
RenderingServer.global_shader_parameter_set("global_snow_cap_enabled", 1.0 if environment_config.show_snow_accumulation_volume else 0.0)
RenderingServer.global_shader_parameter_set("global_snow_cap_height", environment_config.snow_cap_height)
RenderingServer.global_shader_parameter_set("global_snow_cap_flatness_start", environment_config.snow_cap_flatness_start)
RenderingServer.global_shader_parameter_set("global_snow_cap_flatness_end", environment_config.snow_cap_flatness_end)

View File

@@ -9,6 +9,7 @@ global uniform float global_snow_melt_speed = 0.1;
global uniform float global_snow_threshold = 0.5;
global uniform vec4 global_snow_color = vec4(0.92, 0.96, 1.0, 1.0);
global uniform float global_snow_max_accumulation = 0.72;
global uniform float global_snow_cap_enabled = 1.0;
global uniform float global_snow_cap_height = 0.06;
global uniform float global_snow_cap_flatness_start = 0.72;
global uniform float global_snow_cap_flatness_end = 0.96;
@@ -92,6 +93,7 @@ void vertex() {
float snow_amount = get_snow_amount();
vec3 world_pos = (MODEL_MATRIX * vec4(VERTEX, 1.0)).xyz;
vec3 world_normal = normalize((MODEL_MATRIX * vec4(NORMAL, 0.0)).xyz);
float snow_cap_enabled = step(0.5, global_snow_cap_enabled);
float flat_surface = smoothstep(
max(global_snow_threshold, global_snow_cap_flatness_start),
@@ -103,7 +105,7 @@ void vertex() {
float cap_variation = mix(1.0 - global_snow_cap_noise_strength, 1.0 + global_snow_cap_noise_strength, cap_noise);
v_snow_amount = snow_amount;
v_snow_cap_mask = flat_surface * accumulation_growth * cap_variation;
v_snow_cap_mask = flat_surface * accumulation_growth * cap_variation * snow_cap_enabled;
VERTEX += NORMAL * (global_snow_cap_height * snow_amount * v_snow_cap_mask);
}

View File

@@ -133,6 +133,11 @@ extends Resource
@export var godray_spawn_height: float = 5.0 #Y world position where god rays spawn
@export var godray_scale: Vector3 = Vector3(2.0, 6.0, 2.0) #Scale of the god ray mesh
#Train start settings
@export_group("Train Start")
@export var train_start_from_random_position: bool = false #When enabled the train starts from a random offset on the rail curve instead of a stop
@export_range(0, 64, 1, "or_greater") var train_start_stop_index: int = 1 #Stop index used for the train start when random start is disabled
#Snow settings
@export_group("Snow")
@export var snow_amount: float = 0.0 #Initial snow coverage amount (0.0 = none, 1.0 = full)
@@ -141,6 +146,7 @@ extends Resource
@export var snow_threshold: float = 0.4 #Normal Y threshold for snow accumulation on surfaces
@export var snow_accumulation_speed: float = 0.014 #Accumulation speed: 0.1 -> 10s, 0.05 -> 20s, 0.02 -> 50s, 0.012 -> ~83s
@export var snow_melt_speed: float = 0.05 #Speed at which accumulated snow melts away
@export var show_snow_accumulation_volume: bool = true #Enables vertex snow buildup; when false snow only changes surface color
@export var snow_max_accumulation: float = 0.25 #Maximum accumulated snow factor applied to coverage and thickness
@export var snow_color: Color = Color(0.9, 0.95, 1.0) #Albedo color of snow on surfaces
@export var snow_cap_height: float = 0.03 #Maximum snow thickness extruded on flat surfaces