add ai, photo_mode and radio

This commit was merged in pull request #11.
This commit is contained in:
2026-05-05 20:33:00 +00:00
parent 72d06560b1
commit 70d3dfe15c
66 changed files with 1531 additions and 0 deletions

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extends CharacterBody3D
class_name AIBase
@export var speed: float = 4.0
var _enable_state_machine: bool = true
@export var enable_state_machine: bool:
set(value):
_enable_state_machine = value
toggle_enable_state_machine()
get:
return _enable_state_machine
@onready var patrol_radius_shape: CollisionShape3D = $%PatrolRadiusShape
@onready var nav_agent: NavigationAgent3D = $%NavigationAgent3D
@onready var state_machine: StateMachine = $%StateMachine
func _ready() -> void:
randomize()
toggle_enable_state_machine()
func toggle_enable_state_machine() -> void:
state_machine.enable = _enable_state_machine
func _physics_process(delta: float) -> void:
if !_enable_state_machine:
return
state_machine.physics_process(delta)
if nav_agent.is_navigation_finished():
velocity = Vector3.ZERO
move_and_slide()
return
var next_point = nav_agent.get_next_path_position()
var direction = global_position.direction_to(next_point)
velocity.x = direction.x * speed
velocity.z = direction.z * speed
move_and_slide()
func navigate_to_random_point() -> void:
var nav_map_rid = get_world_3d().get_navigation_map()
var patrol_radius = patrol_radius_shape.shape.radius
var target_point_in_space = global_position + Vector3(randf_range(-1, 1), 0, randf_range(-1, 1)).normalized() * randf_range(0, patrol_radius)
var closest_valid_point = NavigationServer3D.map_get_closest_point(nav_map_rid, target_point_in_space)
nav_agent.target_position = closest_valid_point

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uid://b30p1yqojbbbk

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[gd_scene format=3 uid="uid://clx701xdwelgx"]
[ext_resource type="Script" uid="uid://b30p1yqojbbbk" path="res://core/ai/agents/base/ai_base.gd" id="1_4d1nn"]
[ext_resource type="Script" uid="uid://ps3vlu2qvmop" path="res://core/ai/framework/state_machine.gd" id="2_q1hg3"]
[ext_resource type="Script" uid="uid://nga8qx56iwgu" path="res://core/ai/agents/base/idle_state.gd" id="3_26faq"]
[ext_resource type="Script" uid="uid://bngfthvt04ivv" path="res://core/ai/agents/base/patrol_state.gd" id="4_lim44"]
[sub_resource type="CapsuleMesh" id="CapsuleMesh_mh3lg"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_mh3lg"]
[sub_resource type="SphereShape3D" id="SphereShape3D_lim44"]
radius = 20.0
[node name="AiBase" type="CharacterBody3D" unique_id=1228675528]
script = ExtResource("1_4d1nn")
[node name="MeshInstance3D" type="MeshInstance3D" parent="." unique_id=214482161]
mesh = SubResource("CapsuleMesh_mh3lg")
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=92811823]
shape = SubResource("CapsuleShape3D_mh3lg")
[node name="NavigationAgent3D" type="NavigationAgent3D" parent="." unique_id=1370024449]
unique_name_in_owner = true
[node name="StateMachine" type="Node" parent="." unique_id=1286404264 node_paths=PackedStringArray("initial_state")]
unique_name_in_owner = true
script = ExtResource("2_q1hg3")
initial_state = NodePath("IdleState")
[node name="IdleState" type="Node" parent="StateMachine" unique_id=763668255]
script = ExtResource("3_26faq")
state_id = &"idle"
[node name="PatrolState" type="Node" parent="StateMachine" unique_id=2054606629]
script = ExtResource("4_lim44")
state_id = &"patrol"
[node name="PatrolRadiusShape" type="CollisionShape3D" parent="." unique_id=1379515938]
unique_name_in_owner = true
shape = SubResource("SphereShape3D_lim44")
disabled = true
debug_color = Color(1, 1, 0, 1)

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extends State
const PATROL_STATE_ID: StringName = &"patrol"
@export var wait_time: float = 3.0
var runtime_timer: Timer
func enter() -> void:
runtime_timer = Timer.new()
runtime_timer.name = "IdleTimer"
add_child(runtime_timer)
runtime_timer.one_shot = true
runtime_timer.timeout.connect(_on_timer_timeout)
runtime_timer.start(wait_time)
func exit() -> void:
if runtime_timer:
if runtime_timer.is_connected("timeout", _on_timer_timeout):
runtime_timer.timeout.disconnect(_on_timer_timeout)
runtime_timer.queue_free()
runtime_timer = null
func _on_timer_timeout() -> void:
transitioned.emit(self, PATROL_STATE_ID)

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uid://nga8qx56iwgu

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extends State
const IDLE_STATE_ID: StringName = &"idle"
@onready var agent: AIBase = owner
func enter() -> void:
agent.navigate_to_random_point()
func physics_update(_delta) -> void:
if agent.nav_agent.is_navigation_finished():
transitioned.emit(self, IDLE_STATE_ID)

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uid://bngfthvt04ivv

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extends Node
class_name State
@export var state_id: StringName = &""
@warning_ignore("unused_signal")
signal transitioned(state: State, new_state_id: StringName)
func enter() -> void:
pass
func exit() -> void:
pass
func update(_delta) -> void:
pass
func physics_update(_delta) -> void:
pass

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uid://dpso7abi5ftyw

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extends Node
class_name StateMachine
@export var initial_state: State
var current_state: State
var states: Dictionary[StringName, State] = {}
var is_initialized: bool = false
var _enabled: bool = true
var enable: bool:
set(value):
_enabled = value
_set_enabled(value)
get:
return _enabled
func _ready() -> void:
_initialize_states()
_set_enabled(enable)
func _initialize_states() -> void:
if is_initialized:
return
for state in get_children():
if state is State:
states[state.state_id] = state
state.transitioned.connect(_on_state_transition)
is_initialized = true
func _set_enabled(value: bool) -> void:
_enabled = value
if not _enabled:
return
_initialize_states()
if initial_state and current_state == null:
current_state = initial_state
current_state.enter()
func physics_process(delta) -> void:
if current_state and _enabled:
current_state.physics_update(delta)
func _on_state_transition(state: State, new_state_id: StringName) -> void:
if state != current_state:
return
var new_state = states.get(new_state_id)
if not new_state:
return
if current_state:
current_state.exit()
current_state = new_state
current_state.enter()

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uid://ps3vlu2qvmop

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extends Node
const MIN_VOLUME: float = 0.0
const MAX_VOLUME: float = 1.0
func _ready() -> void:
load_save_data()
func load_save_data() -> void:
for bus_name in GameState.save_data.audio_bus_volumes:
_apply_audio_bus_volume(bus_name, GameState.save_data.audio_bus_volumes[bus_name])
func set_audio_bus_volume(bus_name: StringName, linear_value: float) -> void:
var normalized_bus_name := str(bus_name)
var clamped_value := clampf(linear_value, MIN_VOLUME, MAX_VOLUME)
GameState.save_data.audio_bus_volumes[normalized_bus_name] = clamped_value
_apply_audio_bus_volume(normalized_bus_name, clamped_value)
GameState.save_game()
func get_audio_bus_volume(bus_name: StringName, default_value: float = 1.0) -> float:
return float(GameState.save_data.audio_bus_volumes.get(str(bus_name), default_value))
func _apply_audio_bus_volume(bus_name: String, linear_value: float) -> void:
var bus_index := AudioServer.get_bus_index(bus_name)
if bus_index == -1:
return
var clamped_value := clampf(linear_value, MIN_VOLUME, MAX_VOLUME)
AudioServer.set_bus_volume_db(bus_index, linear_to_db(clamped_value))
AudioServer.set_bus_mute(bus_index, is_zero_approx(clamped_value))

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uid://dcttbbavtwtsg

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extends VBoxContainer
class_name AudioOption
const MIN_VOLUME: float = 0.0
const MAX_VOLUME: float = 1.0
@export var bus_name: StringName = &"Master"
@export var label_text: String = "Master Volume"
@export_range(0.0, 1.0, 0.01) var default_volume: float = 1.0
@onready var label: Label = $Label
@onready var slider: HSlider = $HSlider
func _ready() -> void:
slider.min_value = MIN_VOLUME
slider.max_value = MAX_VOLUME
slider.step = 0.01
slider.value_changed.connect(_on_slider_value_changed)
refresh()
func refresh() -> void:
label.text = label_text
if not has_bus():
slider.set_value_no_signal(default_volume)
slider.editable = false
label.text = "%s (bus missing)" % label_text
return
slider.editable = true
var saved_volume := AudioManager.get_audio_bus_volume(bus_name, default_volume)
slider.set_value_no_signal(saved_volume)
apply_current_value()
func reset_to_default() -> void:
slider.value = default_volume
func apply_current_value() -> void:
_set_bus_volume(slider.value)
func has_bus() -> bool:
return get_bus_index() != -1
func get_bus_index() -> int:
return AudioServer.get_bus_index(bus_name)
func _set_bus_volume(linear_value: float) -> void:
if not has_bus():
return
var clamped_value := clampf(linear_value, MIN_VOLUME, MAX_VOLUME)
AudioManager.set_audio_bus_volume(bus_name, clamped_value)
func _on_slider_value_changed(value: float) -> void:
_set_bus_volume(value)

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uid://bnh1y560h55vc

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[gd_scene format=3 uid="uid://cescrovsjlwke"]
[ext_resource type="Script" uid="uid://bnh1y560h55vc" path="res://core/audio/settings/audio_option.gd" id="1_orafl"]
[node name="AudioOption" type="VBoxContainer" unique_id=1509773712]
custom_minimum_size = Vector2(300, 0)
script = ExtResource("1_orafl")
[node name="Label" type="Label" parent="." unique_id=781845786]
layout_mode = 2
text = "Master Volume"
[node name="HSlider" type="HSlider" parent="." unique_id=1286896253]
layout_mode = 2

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extends Control
class_name SettingsMenu
@onready var audio_options_container: VBoxContainer = $%AudioOptionsContainer
@onready var reset_button: Button = $%ResetToDefault_Button
@onready var close_button: Button = $%Close_Button
func _ready() -> void:
reset_button.pressed.connect(_on_reset_to_default_button_pressed)
close_button.pressed.connect(_on_close_button_pressed)
_refresh_audio_options()
func _get_audio_options() -> Array[AudioOption]:
var audio_options: Array[AudioOption] = []
for child in audio_options_container.get_children():
if child is AudioOption:
audio_options.append(child)
return audio_options
func _refresh_audio_options() -> void:
for audio_option in _get_audio_options():
audio_option.refresh()
func _apply_current_audio_values() -> void:
for audio_option in _get_audio_options():
audio_option.apply_current_value()
func _on_reset_to_default_button_pressed() -> void:
for audio_option in _get_audio_options():
audio_option.reset_to_default()
func _on_close_button_pressed() -> void:
visible = false

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uid://cvr25q1blyxg

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[gd_scene format=3 uid="uid://caqf471x0kttc"]
[ext_resource type="Script" uid="uid://cvr25q1blyxg" path="res://core/audio/settings/settings_menu.gd" id="1_4lekq"]
[ext_resource type="PackedScene" uid="uid://cescrovsjlwke" path="res://core/audio/settings/audio_option.tscn" id="1_hwcco"]
[node name="SettingsMenu" type="Control" unique_id=1639777294]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_4lekq")
[node name="PanelContainer" type="PanelContainer" parent="." unique_id=315821242]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -79.5
offset_top = -110.0
offset_right = 79.5
offset_bottom = 110.0
grow_horizontal = 2
grow_vertical = 2
[node name="MarginContainer" type="MarginContainer" parent="PanelContainer" unique_id=648635784]
layout_mode = 2
size_flags_vertical = 0
theme_override_constants/margin_left = 12
theme_override_constants/margin_top = 12
theme_override_constants/margin_right = 12
theme_override_constants/margin_bottom = 12
[node name="AudioOptionsContainer" type="VBoxContainer" parent="PanelContainer/MarginContainer" unique_id=824023653]
unique_name_in_owner = true
layout_mode = 2
theme_override_constants/separation = 12
[node name="MasterVolume_AudioOption" parent="PanelContainer/MarginContainer/AudioOptionsContainer" unique_id=1509773712 instance=ExtResource("1_hwcco")]
layout_mode = 2
[node name="HSeparator" type="HSeparator" parent="PanelContainer/MarginContainer/AudioOptionsContainer" unique_id=1053430754]
layout_mode = 2
[node name="MusicVolume_AudioOption" parent="PanelContainer/MarginContainer/AudioOptionsContainer" unique_id=690924616 instance=ExtResource("1_hwcco")]
layout_mode = 2
bus_name = &"Music"
label_text = "Music Volume"
[node name="HSeparator2" type="HSeparator" parent="PanelContainer/MarginContainer/AudioOptionsContainer" unique_id=453716295]
layout_mode = 2
[node name="SFXVolume_AudioOption" parent="PanelContainer/MarginContainer/AudioOptionsContainer" unique_id=2096291127 instance=ExtResource("1_hwcco")]
layout_mode = 2
bus_name = &"SFX"
label_text = "SFX Volume"
[node name="HSeparator3" type="HSeparator" parent="PanelContainer/MarginContainer/AudioOptionsContainer" unique_id=498553283]
layout_mode = 2
[node name="ResetToDefault_Button" type="Button" parent="PanelContainer/MarginContainer/AudioOptionsContainer" unique_id=720420423]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 0
text = "Reset To Default"
[node name="Close_Button" type="Button" parent="PanelContainer/MarginContainer/AudioOptionsContainer" unique_id=1137906684]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 0
text = "Close"

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extends Node
const SAVE_PATH: String = "user://savegame.json"
var save_data: SaveGameData = SaveGameData.new()
var is_loaded: bool = false
func _ready() -> void:
load_game()
func save_game() -> void:
var save_file = FileAccess.open(SAVE_PATH, FileAccess.WRITE)
var json_string = JSON.stringify(save_data.to_dictionary())
save_file.store_line(json_string)
func load_game() -> void:
if not FileAccess.file_exists(SAVE_PATH):
save_data = SaveGameData.new()
is_loaded = true
return
var file = FileAccess.open(SAVE_PATH, FileAccess.READ)
var json_string = file.get_as_text()
var json = JSON.new()
var parse_result = json.parse(json_string)
save_data = SaveGameData.new()
if parse_result == OK and json.data is Dictionary:
save_data = SaveGameData.from_dictionary(json.data)
is_loaded = true

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uid://b17g2w2g101o6

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class_name SaveGameData
extends Resource
var unlocked_collectibles_ids: Array[StringName] = []
var saved_photos: Array[String] = []
var audio_bus_volumes: Dictionary[String, float] = {}
func to_dictionary() -> Dictionary:
var serialized_collectible_ids: Array[String] = []
for collectible_id in unlocked_collectibles_ids:
serialized_collectible_ids.append(str(collectible_id))
return {
"unlocked_collectibles_ids": serialized_collectible_ids,
"saved_photos": saved_photos,
"audio_bus_volumes": audio_bus_volumes,
}
static func from_dictionary(data: Dictionary) -> SaveGameData:
var save_game_data := SaveGameData.new()
if data.has("unlocked_collectibles_ids"):
for collectible_id in data["unlocked_collectibles_ids"]:
save_game_data.unlocked_collectibles_ids.append(StringName(str(collectible_id)))
if data.has("saved_photos"):
for photo_path in data["saved_photos"]:
save_game_data.saved_photos.append(str(photo_path))
if data.has("audio_bus_volumes") and data["audio_bus_volumes"] is Dictionary:
for bus_name in data["audio_bus_volumes"]:
save_game_data.audio_bus_volumes[str(bus_name)] = float(data["audio_bus_volumes"][bus_name])
return save_game_data

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uid://bxmvs842r82vl

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class_name CollectibleLibrary
extends Resource
@export var collectibles: Array[CollectibleResource]

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uid://hhuufh87skq5

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[gd_resource type="Resource" script_class="CollectibleLibrary" format=3 uid="uid://c6pkpvsvimafb"]
[ext_resource type="Script" uid="uid://bj34o0org55ei" path="res://core/photo_mode/data/collectible_resource.gd" id="1_3cgvf"]
[ext_resource type="Script" uid="uid://hhuufh87skq5" path="res://core/photo_mode/data/collectible_library.gd" id="2_ggu10"]
[ext_resource type="Texture2D" uid="uid://cx8d233y32kmu" path="res://icon.svg" id="2_pxmdy"]
[sub_resource type="Resource" id="Resource_3cgvf"]
script = ExtResource("1_3cgvf")
id = &"cane"
title = "Cane"
image = ExtResource("2_pxmdy")
metadata/_custom_type_script = "uid://bj34o0org55ei"
[sub_resource type="Resource" id="Resource_ggu10"]
script = ExtResource("1_3cgvf")
id = &"gatto"
title = "Gatto"
image = ExtResource("2_pxmdy")
metadata/_custom_type_script = "uid://bj34o0org55ei"
[sub_resource type="Resource" id="Resource_pxmdy"]
script = ExtResource("1_3cgvf")
id = &"farfalla"
title = "Farfalla"
image = ExtResource("2_pxmdy")
metadata/_custom_type_script = "uid://bj34o0org55ei"
[resource]
script = ExtResource("2_ggu10")
collectibles = Array[ExtResource("1_3cgvf")]([SubResource("Resource_3cgvf"), SubResource("Resource_ggu10"), SubResource("Resource_pxmdy")])
metadata/_custom_type_script = "uid://hhuufh87skq5"

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class_name CollectibleResource
extends Resource
@export var id: StringName
@export var title: String
@export var image: Texture2D

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uid://bj34o0org55ei

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extends Node
signal on_collectible_unlocked(collectible_id: StringName)
signal on_photo_saved(filePath: String)
var collectibles_library: CollectibleLibrary = preload("res://core/photo_mode/data/collectible_library.tres")
var unlocked_collectibles_ids: Array[StringName] = []
var saved_photos: Array[String] = []
func _ready() -> void:
load_save_data()
func unlock_collectible(collectible_id: StringName) -> void:
if not collectible_id in unlocked_collectibles_ids:
var new_collectible = get_collectible_by_id(collectible_id)
if new_collectible:
unlocked_collectibles_ids.append(collectible_id)
sync_save_data()
on_collectible_unlocked.emit(collectible_id)
func get_collectible_by_id(id: StringName) -> CollectibleResource:
for collectible in collectibles_library.collectibles:
if collectible.id == id:
return collectible
return null
func get_all_collectibles() -> Array[CollectibleResource]:
return collectibles_library.collectibles
func get_unlocked_collectible_ids() -> Array[StringName]:
return unlocked_collectibles_ids
func save_photo_to_disk_async() -> void:
await RenderingServer.frame_post_draw
var image = get_viewport().get_texture().get_image()
if not DirAccess.dir_exists_absolute("user://photos"):
DirAccess.make_dir_absolute("user://photos")
var timestamp = str(Time.get_unix_time_from_system())
var file_path = "user://photos/photo_" + timestamp + ".png"
image.save_png(file_path)
saved_photos.append(file_path)
sync_save_data()
on_photo_saved.emit(file_path)
func sync_save_data() -> void:
GameState.save_data.unlocked_collectibles_ids = unlocked_collectibles_ids.duplicate()
GameState.save_data.saved_photos = saved_photos.duplicate()
func load_save_data() -> void:
unlocked_collectibles_ids = GameState.save_data.unlocked_collectibles_ids.duplicate()
saved_photos = GameState.save_data.saved_photos.duplicate()
if unlocked_collectibles_ids.is_empty() and saved_photos.is_empty():
unlocked_collectibles_ids.append(&"cane")
sync_save_data()

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uid://c3kq1qddpm8tf

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extends Area3D
@export var collectible_data: CollectibleResource
func _ready() -> void:
add_to_group("collectible")

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uid://62d14boivr3g

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[gd_scene format=3 uid="uid://bmkxt6btcx8qr"]
[ext_resource type="Script" uid="uid://62d14boivr3g" path="res://core/photo_mode/runtime/collectible.gd" id="1_xse8c"]
[sub_resource type="BoxShape3D" id="BoxShape3D_xse8c"]
[node name="Collectible" type="Area3D" unique_id=1229019813]
script = ExtResource("1_xse8c")
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=1479480920]
shape = SubResource("BoxShape3D_xse8c")

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extends Node3D
@export_group("Speed")
@export var pan_speed: float = 5.0
@export var rotation_speed: float = 0.003
@export_group("Bounds")
@export var movement_bounds: AABB
@export_group("Ref")
@export var rotation_target: Node3D
@onready var camera: Camera3D = $%Camera3D
var total_yaw: float = 0.0
var total_pitch: float = 0.0
var orbit_distance: float = 0.0
var current_pan: Vector2 = Vector2.ZERO
var is_active: bool = false
func _ready() -> void:
total_yaw = global_rotation.y
total_pitch = global_rotation.x
if rotation_target:
orbit_distance = global_position.distance_to(rotation_target.global_position)
func _unhandled_input(event: InputEvent) -> void:
if event.is_action_pressed("toggle_photo_mode"):
is_active = !is_active
get_tree().paused = is_active
if !is_active:
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
else:
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
if event is InputEventMouseMotion and is_active:
total_yaw -= event.relative.x * rotation_speed
if event.is_action_pressed("take_photo"):
take_photo_async()
func _process(delta: float) -> void:
if not rotation_target:
return
var pan_input = Input.get_vector("photo_pan_left", "photo_pan_right", "photo_pan_up", "photo_pan_down")
var rot_basis = Basis.from_euler(Vector3(total_pitch, total_yaw, 0))
if pan_input != Vector2.ZERO and is_active:
current_pan.x += pan_input.x * pan_speed * delta
current_pan.y += -pan_input.y * pan_speed * delta
if movement_bounds.size != Vector3.ZERO:
current_pan.x = clampf(current_pan.x, movement_bounds.position.x, movement_bounds.position.x + movement_bounds.size.x)
current_pan.y = clampf(current_pan.y, movement_bounds.position.y, movement_bounds.position.y + movement_bounds.size.y)
var right_dir = rot_basis.x.normalized()
var up_dir = rot_basis.y.normalized()
var final_pan_offset = (right_dir * current_pan.x) + (up_dir * current_pan.y)
var orbit_pos = rotation_target.global_position + (rot_basis * Vector3(0, 0, orbit_distance))
global_position = orbit_pos + final_pan_offset
global_basis = rot_basis
func take_photo_async() -> void:
if !is_active:
return
var targets = get_tree().get_nodes_in_group("collectible")
var space_state = get_world_3d().direct_space_state
await CollectionManager.save_photo_to_disk_async()
for target in targets:
if not target.collectible_data:
continue
if camera.is_position_in_frustum(target.global_position):
var query = PhysicsRayQueryParameters3D.create(camera.global_position, target.global_position)
query.collide_with_areas = true
query.collide_with_bodies = true
var result = space_state.intersect_ray(query)
if result and result.collider == target:
CollectionManager.unlock_collectible(target.collectible_data.id)
GameState.save_game()

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uid://d7ln6iru6mq6

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[gd_scene format=3 uid="uid://vni5kjalum6d"]
[ext_resource type="Script" uid="uid://d7ln6iru6mq6" path="res://core/photo_mode/runtime/photo_mode_controller.gd" id="1_uhpya"]
[node name="PhotoModeController" type="Node3D" unique_id=695158870]
process_mode = 3
script = ExtResource("1_uhpya")
[node name="Camera3D" type="Camera3D" parent="." unique_id=1369039645]
unique_name_in_owner = true

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extends Control
@export var collectible_ui_scene: PackedScene
@onready var grid_container: GridContainer = $%CollectibleGrid
func _ready() -> void:
CollectionManager.on_collectible_unlocked.connect(_unlock_collectible)
setup()
func setup() -> void:
var unlocked_collectible_ids = CollectionManager.get_unlocked_collectible_ids()
var collectibles = CollectionManager.get_all_collectibles()
for child in grid_container.get_children():
child.queue_free()
for collectible in collectibles:
_add_collectible(collectible)
if unlocked_collectible_ids.has(collectible.id):
_unlock_collectible(collectible.id)
func on_collectible_unlocked(collectible_id: StringName) -> void:
_unlock_collectible(collectible_id)
func _add_collectible(collectible: CollectibleResource) -> void:
var collectible_ui: CollectibleUI = collectible_ui_scene.instantiate()
collectible_ui.setup(collectible)
grid_container.add_child(collectible_ui)
func _unlock_collectible(collectible_id: StringName) -> void:
for collectible_ui in grid_container.get_children():
if collectible_ui.collectible_resource.id == collectible_id:
collectible_ui.unlock()

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uid://dq3qtcrdnikl7

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[gd_scene format=3 uid="uid://bvw086glfpcba"]
[ext_resource type="Script" uid="uid://dq3qtcrdnikl7" path="res://core/photo_mode/ui/collectible_gallery.gd" id="1_67tug"]
[ext_resource type="PackedScene" uid="uid://dp7dvfauh5rpx" path="res://core/photo_mode/ui/collectible_ui.tscn" id="2_or234"]
[node name="CollectibleGallery" type="Control" unique_id=354419843]
layout_mode = 3
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_67tug")
collectible_ui_scene = ExtResource("2_or234")
[node name="PanelContainer" type="PanelContainer" parent="." unique_id=640179265]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -350.0
offset_top = -350.0
offset_right = 350.0
offset_bottom = 350.0
grow_horizontal = 2
grow_vertical = 2
[node name="MarginContainer" type="MarginContainer" parent="PanelContainer" unique_id=125147979]
layout_mode = 2
theme_override_constants/margin_left = 12
theme_override_constants/margin_top = 12
theme_override_constants/margin_right = 12
theme_override_constants/margin_bottom = 12
[node name="ScrollContainer" type="ScrollContainer" parent="PanelContainer/MarginContainer" unique_id=348576028]
layout_mode = 2
draw_focus_border = true
[node name="CollectibleGrid" type="GridContainer" parent="PanelContainer/MarginContainer/ScrollContainer" unique_id=1187865988]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 6
size_flags_vertical = 2
theme_override_constants/h_separation = 12
theme_override_constants/v_separation = 12
columns = 3

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extends Control
class_name CollectibleUI
@onready var label: Label = $%CollectibleName
@onready var texture_rect: TextureRect = $%CollectibleTexture
var collectible_resource: CollectibleResource
func setup(collectible: CollectibleResource) -> void:
collectible_resource = collectible
if !label:
label = $%CollectibleName
label.text = collectible_resource.title
if collectible.image:
if !texture_rect:
texture_rect = $%CollectibleTexture
texture_rect.texture = collectible_resource.image
func unlock() -> void:
if !texture_rect:
texture_rect = $%CollectibleTexture
texture_rect.set_modulate(Color(1,1,1,1))

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uid://dxh8e1n16qjpp

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[gd_scene format=3 uid="uid://dp7dvfauh5rpx"]
[ext_resource type="Script" uid="uid://dxh8e1n16qjpp" path="res://core/photo_mode/ui/collectible_ui.gd" id="1_tu5nx"]
[ext_resource type="Texture2D" uid="uid://cx8d233y32kmu" path="res://icon.svg" id="1_x3wje"]
[node name="CollectibleUI" type="Control" unique_id=201865221]
custom_minimum_size = Vector2(200, 200)
layout_mode = 3
anchors_preset = 0
offset_right = 200.0
offset_bottom = 200.0
script = ExtResource("1_tu5nx")
[node name="Panel" type="PanelContainer" parent="." unique_id=1372516531]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="MarginContainer" type="MarginContainer" parent="Panel" unique_id=1141643525]
layout_mode = 2
theme_override_constants/margin_left = 12
theme_override_constants/margin_top = 12
theme_override_constants/margin_right = 12
theme_override_constants/margin_bottom = 12
[node name="VBoxContainer" type="VBoxContainer" parent="Panel/MarginContainer" unique_id=1841409877]
layout_mode = 2
alignment = 1
[node name="CollectibleName" type="Label" parent="Panel/MarginContainer/VBoxContainer" unique_id=117774359]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 0
text = "Collectible"
horizontal_alignment = 1
[node name="HSeparator" type="HSeparator" parent="Panel/MarginContainer/VBoxContainer" unique_id=1345822244]
layout_mode = 2
[node name="CollectibleTexture" type="TextureRect" parent="Panel/MarginContainer/VBoxContainer" unique_id=506844785]
unique_name_in_owner = true
modulate = Color(0.16206557, 0.1620656, 0.16206557, 1)
layout_mode = 2
size_flags_vertical = 3
texture = ExtResource("1_x3wje")
stretch_mode = 3

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extends Control
class_name Photo
@onready var texture_rect: TextureRect = $%PhotoTexture
func setup(texture: Texture) -> void:
if texture:
if !texture_rect:
texture_rect = $%PhotoTexture
texture_rect.texture = texture

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uid://dsey5dvc11vpq

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[gd_scene format=3 uid="uid://cvus62qkop3qi"]
[ext_resource type="Script" uid="uid://dsey5dvc11vpq" path="res://core/photo_mode/ui/photo.gd" id="1_u0arp"]
[node name="Photo" type="Control" unique_id=201865221]
custom_minimum_size = Vector2(200, 200)
layout_mode = 3
anchors_preset = 0
offset_right = 200.0
offset_bottom = 200.0
script = ExtResource("1_u0arp")
[node name="ColorRect" type="ColorRect" parent="." unique_id=1208008621]
layout_mode = 0
offset_right = 200.0
offset_bottom = 200.0
[node name="MarginContainer" type="MarginContainer" parent="ColorRect" unique_id=1141643525]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
theme_override_constants/margin_left = 12
theme_override_constants/margin_top = 12
theme_override_constants/margin_right = 12
theme_override_constants/margin_bottom = 12
[node name="Panel" type="PanelContainer" parent="ColorRect/MarginContainer" unique_id=1372516531]
layout_mode = 2
[node name="PhotoTexture" type="TextureRect" parent="ColorRect/MarginContainer/Panel" unique_id=506844785]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 3
expand_mode = 1
stretch_mode = 6

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extends Control
@export var photo_scene: PackedScene
@onready var grid_container: GridContainer = $%PhotoGrid
func _ready() -> void:
CollectionManager.on_photo_saved.connect(_create_photo_thumbnail)
load_gallery()
func load_gallery() -> void:
for child in grid_container.get_children():
child.queue_free()
var saved_photos = CollectionManager.saved_photos
for file_path in saved_photos:
if FileAccess.file_exists(file_path):
_create_photo_thumbnail(file_path)
func _create_photo_thumbnail(file_path: String) -> void:
var image = Image.load_from_file(file_path)
if image:
var photo: Photo = photo_scene.instantiate()
var texture = ImageTexture.create_from_image(image)
photo.setup(texture)
grid_container.add_child(photo)

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uid://k4iqrlkbjppl

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[gd_scene format=3 uid="uid://b6r787sik5yil"]
[ext_resource type="Script" uid="uid://k4iqrlkbjppl" path="res://core/photo_mode/ui/photo_gallery.gd" id="1_bp5uf"]
[ext_resource type="PackedScene" uid="uid://cvus62qkop3qi" path="res://core/photo_mode/ui/photo.tscn" id="2_45wok"]
[node name="PhotoGallery" type="Control" unique_id=354419843]
layout_mode = 3
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_bp5uf")
photo_scene = ExtResource("2_45wok")
[node name="PanelContainer" type="PanelContainer" parent="." unique_id=640179265]
layout_mode = 1
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -350.0
offset_top = -350.0
offset_right = 350.0
offset_bottom = 350.0
grow_horizontal = 2
grow_vertical = 2
[node name="MarginContainer" type="MarginContainer" parent="PanelContainer" unique_id=125147979]
layout_mode = 2
theme_override_constants/margin_left = 12
theme_override_constants/margin_top = 12
theme_override_constants/margin_right = 12
theme_override_constants/margin_bottom = 12
[node name="ScrollContainer" type="ScrollContainer" parent="PanelContainer/MarginContainer" unique_id=348576028]
layout_mode = 2
draw_focus_border = true
[node name="PhotoGrid" type="GridContainer" parent="PanelContainer/MarginContainer/ScrollContainer" unique_id=1187865988]
unique_name_in_owner = true
layout_mode = 2
size_flags_horizontal = 6
size_flags_vertical = 2
theme_override_constants/h_separation = 12
theme_override_constants/v_separation = 12
columns = 3

31
core/radio/radio.gd Normal file
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extends AudioStreamPlayer
class_name Radio
@export var playlist: Array[AudioStream] = []
var current_track_index: int = 0
func _ready():
finished.connect(next_track)
func play_track(index: int = current_track_index):
if playlist.is_empty():
return
current_track_index = posmod(index, playlist.size())
stream = playlist[current_track_index]
play()
stream_paused = false
func next_track():
play_track(current_track_index + 1)
func prev_track():
play_track(current_track_index - 1)
func toggle_pause():
stream_paused = !stream_paused
func stop_radio():
stop()
stream_paused = false

1
core/radio/radio.gd.uid Normal file
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uid://bwrgh6xlvhqch

7
core/radio/radio.tscn Normal file
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[gd_scene format=3 uid="uid://cpeyt1dgrtglc"]
[ext_resource type="Script" uid="uid://bwrgh6xlvhqch" path="res://core/radio/radio.gd" id="1_2akjj"]
[node name="Radio" type="AudioStreamPlayer" unique_id=1234112225]
bus = &"Music"
script = ExtResource("1_2akjj")