manage stats and achievements
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@@ -40,6 +40,7 @@ func _on_color_selected(selected_color_picker: TrainColorPicker, material_index:
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for i in range(color_pickers.size()):
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if color_pickers[i] == selected_color_picker:
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_set_selected_color(i, material_index)
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AchievementManager.unlock("ACH_CHANGE_TRAIN_COLOR")
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break
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func _apply_train_color(color: Color, material_index: int, color_index: int = 0) -> void:
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