add whistle to train
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@@ -1,6 +1,6 @@
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extends Node3D
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func _input(event):
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if event is InputEventKey and event.pressed:
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if event.keycode == KEY_ESCAPE:
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get_tree().quit()
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#func _input(event):
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#if event is InputEventKey and event.pressed:
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#if event.keycode == KEY_ESCAPE:
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#get_tree().quit()
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