add whistle to train

This commit is contained in:
2026-06-29 08:35:14 +02:00
parent d09a975578
commit 6a2a2d2e8a
24 changed files with 881 additions and 38 deletions

View File

@@ -1,6 +1,5 @@
extends Control
@onready var game_menu: Control = $%GameMenu
@onready var game_menu_panel: Control = $%GameMenuPanel
@onready var menu_icon_button: Button = $%MenuIconButton
@@ -89,6 +88,8 @@ func _on_weather_row_on_option_changed(data: String) -> void:
pick_random_weather()
_:
pass
AchievementManager.is_unlocked("ACH_CHANGE_METEO")
func pick_random_weather() -> void:
var valid_buttons = []
@@ -166,6 +167,8 @@ func _on_photo_taken_finished() -> void:
await tween.finished
photo_mode_black_screen.hide()
GameState.on_photo_mode_black_screen_disappeared.emit()
StatsManager.add_int("stat_photo_number", 1)
StatsManager.store()
func hide_ui_for_photo_mode() -> void:
TweenFX.fade_out(weather_row, 0.25)

View File

@@ -0,0 +1,70 @@
## Updates total elapsed time and train distance labels.
class_name TotalStatsDisplay
extends Node
const RAILS_SCRIPT = preload("res://core/biome_generator/rails.gd")
const SECONDS_PER_MINUTE: int = 60
const MINUTES_PER_HOUR: int = 60
const HOURS_PER_DAY: int = 24
#DISTANCE_KM_PER_UNIT is taken from rails.gd constant
@export var time_label_path: NodePath
@export var distance_label_path: NodePath
@export var rail_path: NodePath
var _elapsed_seconds: float = 0.0
var _total_distance_km: float = 0.0
var _last_train_progress: float = -1.0
@onready var _time_label: Label = get_node_or_null(time_label_path) as Label
@onready var _distance_label: Label = get_node_or_null(distance_label_path) as Label
@onready var _rail_path: Path3D = get_node_or_null(rail_path) as Path3D
func _ready() -> void:
_update_time_label()
_update_distance_label()
func _process(delta: float) -> void:
_elapsed_seconds += delta
_update_total_distance()
_update_time_label()
_update_distance_label()
func _update_total_distance() -> void:
if _rail_path == null or _rail_path.curve == null:
return
var current_train_progress: float = float(_rail_path.get("train_progress"))
if _last_train_progress < 0.0:
_last_train_progress = current_train_progress
return
var total_length: float = _rail_path.curve.get_baked_length()
if total_length <= 0.0:
return
var progress_delta: float = absf(current_train_progress - _last_train_progress)
var wrapped_progress_delta: float = minf(progress_delta, total_length - progress_delta)
_total_distance_km += wrapped_progress_delta * RAILS_SCRIPT.DISTANCE_KM_PER_UNIT
_last_train_progress = current_train_progress
func _update_time_label() -> void:
if _time_label == null:
return
var total_minutes: int = int(floor(_elapsed_seconds / SECONDS_PER_MINUTE))
var days: int = floori(float(total_minutes) / float(MINUTES_PER_HOUR * HOURS_PER_DAY))
var hours: int = floori(float(total_minutes) / float(MINUTES_PER_HOUR)) % HOURS_PER_DAY
var minutes: int = total_minutes % MINUTES_PER_HOUR
_time_label.text = "Time %dd %02dh %02dm" % [days, hours, minutes]
func _update_distance_label() -> void:
if _distance_label == null:
return
_distance_label.text = "Distance %.1f km" % _total_distance_km

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@@ -0,0 +1 @@
uid://c2usnexa5x7pg