add tween plugin and refactoring UI

This commit is contained in:
2026-05-31 21:23:58 +02:00
parent eedd303faa
commit 6976cee6e1
63 changed files with 2029 additions and 490 deletions

View File

@@ -1,9 +1,8 @@
@tool
extends Control
extends Button
class_name IconButton
signal on_pressed
@export var data: String
@export var image: Texture:
@@ -16,8 +15,20 @@ signal on_pressed
func _ready():
if image != null and has_node("%Texture"):
$%Texture.texture = image
func _on_gui_input(event: InputEvent) -> void:
if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.pressed:
on_pressed.emit()
func _on_mouse_entered() -> void:
if TweenFX.is_playing(self, TweenFX.Animations.BREATHE):
return
TweenFX.breathe(self, 1)
func _on_mouse_exited() -> void:
TweenFX.stop(self, TweenFX.Animations.BREATHE)
scale = Vector2(1, 1)
func _on_pressed() -> void:
if TweenFX.is_playing(self, TweenFX.Animations.PRESS_ROTATE):
return
TweenFX.press_rotate(self)