Add daynight scene to museum beome gen + add camera pivot to daynight
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@@ -5,6 +5,7 @@ extends Node3D
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@export_group("Camera")
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@export var camera: Camera3D
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@export var camera_pivot: Node3D
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@export_group("Particles")
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@export var particles_wind: GPUParticles3D
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@@ -59,6 +60,7 @@ func _ready() -> void:
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environment,
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environment_config,
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camera,
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camera_pivot,
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thunder_sounds,
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rain_sounds
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)
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