add rain sound + add time to screen
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@@ -227,6 +227,8 @@ godray = ExtResource("5_411rw")
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environment_dust = NodePath("EnvironmentDust")
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blur = NodePath("Blur")
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environment_shadows = NodePath("EnvironmentCloudsShadows")
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thunder_sounds = null
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rain_sounds = null
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[node name="Particles_Fireflies" type="GPUParticles3D" parent="." unique_id=947538133]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0)
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@@ -286,5 +288,3 @@ mouse_filter = 2
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extra_cull_margin = 16384.0
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mesh = SubResource("QuadMesh_sxgg7")
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surface_material_override/0 = SubResource("ShaderMaterial_oqt1s")
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[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="." unique_id=902982869]
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