improve ui, bug fix and update assets
This commit is contained in:
@@ -3,30 +3,33 @@ extends Button
|
||||
|
||||
class_name IconButton
|
||||
|
||||
|
||||
@export var data: String
|
||||
@export var image: Texture:
|
||||
set(value):
|
||||
image = value
|
||||
if is_inside_tree() and has_node("%Texture"):
|
||||
$%Texture.texture = image
|
||||
@export var images: Array[Texture]
|
||||
@export var apply_texture_on_selection: bool = true
|
||||
|
||||
@onready var mini_texture: TextureRect = $%MiniTexture
|
||||
|
||||
func _ready():
|
||||
if image != null and has_node("%Texture"):
|
||||
$%Texture.texture = image
|
||||
|
||||
func _on_mouse_entered() -> void:
|
||||
if TweenFX.is_playing(self, TweenFX.Animations.BREATHE):
|
||||
return
|
||||
TweenFX.stop_all(self)
|
||||
scale = Vector2.ONE
|
||||
rotation = 0.0
|
||||
TweenFX.breathe(self, 1)
|
||||
|
||||
func _on_mouse_exited() -> void:
|
||||
TweenFX.stop(self, TweenFX.Animations.BREATHE)
|
||||
scale = Vector2(1, 1)
|
||||
TweenFX.stop_all(self)
|
||||
scale = Vector2.ONE
|
||||
rotation = 0.0
|
||||
|
||||
func _on_pressed() -> void:
|
||||
if TweenFX.is_playing(self, TweenFX.Animations.PRESS_ROTATE):
|
||||
return
|
||||
TweenFX.stop_all(self)
|
||||
scale = Vector2.ONE
|
||||
rotation = 0.0
|
||||
TweenFX.press_rotate(self)
|
||||
|
||||
Reference in New Issue
Block a user