update ui

This commit was merged in pull request #31.
This commit is contained in:
2026-06-18 19:59:07 +00:00
parent 5c807d7b69
commit 5dd8f8092c
73 changed files with 1452 additions and 117 deletions

View File

@@ -5,6 +5,11 @@ var unlocked_collectibles_ids: Array[StringName] = []
var saved_photos: Array[String] = []
var audio_bus_volumes: Dictionary[String, float] = {}
var anti_aliasing: bool = true
var window_mode_index: int = 0
var resolution_x: int = 1920
var resolution_y: int = 1080
func to_dictionary() -> Dictionary:
var serialized_collectible_ids: Array[String] = []
for collectible_id in unlocked_collectibles_ids:
@@ -14,6 +19,10 @@ func to_dictionary() -> Dictionary:
"unlocked_collectibles_ids": serialized_collectible_ids,
"saved_photos": saved_photos,
"audio_bus_volumes": audio_bus_volumes,
"anti_aliasing": anti_aliasing,
"window_mode_index": window_mode_index,
"resolution_x": resolution_x,
"resolution_y": resolution_y,
}
static func from_dictionary(data: Dictionary) -> SaveGameData:
@@ -31,4 +40,16 @@ static func from_dictionary(data: Dictionary) -> SaveGameData:
for bus_name in data["audio_bus_volumes"]:
save_game_data.audio_bus_volumes[str(bus_name)] = float(data["audio_bus_volumes"][bus_name])
if data.has("anti_aliasing"):
save_game_data.anti_aliasing = bool(data["anti_aliasing"])
if data.has("window_mode_index"):
save_game_data.window_mode_index = int(data["window_mode_index"])
if data.has("resolution_x"):
save_game_data.resolution_x = int(data["resolution_x"])
if data.has("resolution_y"):
save_game_data.resolution_y = int(data["resolution_y"])
return save_game_data