update ui
This commit was merged in pull request #31.
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@@ -1,11 +1,40 @@
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extends Control
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extends HBoxContainer
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class_name SettingsMenu
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@onready var audio_options_container: VBoxContainer = $%AudioOptionsContainer
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@onready var aliasing_checkbox: CustomCheckbox = $%AliasingCheckbox
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@onready var window_option_menu = $VBoxContainer/WindowOptionMenu
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func _ready() -> void:
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_refresh_audio_options()
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if aliasing_checkbox:
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aliasing_checkbox.button_pressed = GameState.save_data.anti_aliasing
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aliasing_checkbox.toggled.connect(_on_aliasing_toggled)
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if window_option_menu:
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var initial_res = Vector2i(GameState.save_data.resolution_x, GameState.save_data.resolution_y)
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window_option_menu.initialize(GameState.save_data.window_mode_index, initial_res)
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window_option_menu.mode_changed.connect(_on_window_mode_changed)
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window_option_menu.resolution_changed.connect(_on_resolution_changed)
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func _on_aliasing_toggled(toggled_on: bool) -> void:
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GameState.save_data.anti_aliasing = toggled_on
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GameState.save_game()
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GameState.apply_video_settings()
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func _on_window_mode_changed(mode_index: int) -> void:
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GameState.save_data.window_mode_index = mode_index
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GameState.save_game()
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GameState.apply_video_settings()
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func _on_resolution_changed(resolution: Vector2i) -> void:
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GameState.save_data.resolution_x = resolution.x
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GameState.save_data.resolution_y = resolution.y
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GameState.save_game()
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GameState.apply_video_settings()
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func _get_audio_options() -> Array[AudioOption]:
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var audio_options: Array[AudioOption] = []
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