add snow coverage to tea material

This commit is contained in:
2026-06-07 18:01:47 +02:00
parent b602e3b521
commit 5c807d7b69
11 changed files with 52 additions and 39 deletions

View File

@@ -135,7 +135,7 @@ func _apply_dynamic_environment_materials(node: Node) -> void:
if node.is_in_group("weather_node"):
_apply_weather_overlay_to_node(node, WEATHER_SHADER)
if node.is_in_group("weather_vegetables_node"):
if _should_clear_weather_overlay(node):
_clear_weather_overlay_from_node(node)
func ApplyWindNoiseToMaterials():
@@ -162,10 +162,11 @@ func ApplyWeatherShaderToMaterials():
_apply_weather_overlay_to_node(node, WEATHER_SHADER)
for node in get_tree().get_nodes_in_group("weather_vegetables_node"):
_clear_weather_overlay_from_node(node)
if _should_clear_weather_overlay(node):
_clear_weather_overlay_from_node(node)
func _apply_weather_overlay_to_node(node: Node, material: Material) -> void:
if node.is_in_group("weather_vegetables_node"):
if _should_clear_weather_overlay(node):
_clear_weather_overlay_from_node(node)
return
@@ -210,6 +211,9 @@ func _shader_material_uses_alpha_texture(material: ShaderMaterial) -> bool:
return material.shader.code.find("alpha_texture") != -1
func _should_clear_weather_overlay(node: Node) -> bool:
return node.is_in_group("weather_vegetables_node")
func select_day_time(normalized_time: float) -> void:
#set show_day_time_debug = true to show debug on screen
#normalized_time is a value between 0 and 1; the time of the day is calculate as "normalized_time" * 1440; day_time is the step to pass from sunrise, to day, to sunset, to night