update game_menu
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@@ -9,3 +9,8 @@ func setup(texture: Texture) -> void:
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if !texture_rect:
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texture_rect = $%PhotoTexture
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texture_rect.texture = texture
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func _on_gui_input(event: InputEvent) -> void:
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if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.pressed:
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GameState.on_photo_highlighted.emit(texture_rect.texture)
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