add fog and effects
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@@ -11,13 +11,26 @@
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_ruhh7"]
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render_priority = 0
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shader = ExtResource("2_i3hjl")
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shader_parameter/cloud_scale = 0.05
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shader_parameter/cloud_speed = 0.05
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shader_parameter/direction = Vector2(1, 0.2)
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shader_parameter/sun_angle = Vector2(0.5, 0.5)
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shader_parameter/cloud_density = 0.4
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shader_parameter/center_sharpness = 0.14
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shader_parameter/shadow_color = Color(0, 0, 0, 1)
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shader_parameter/opacity_center = 0.5
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shader_parameter/opacity_edge = 0.2
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shader_parameter/fade_start = 150.0
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shader_parameter/fade_end = 300.0
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shader_parameter/height_fade_start = 10.0
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shader_parameter/height_fade_end = 50.0
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_r4tfj"]
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transparency = 2
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alpha_scissor_threshold = 0.0
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alpha_antialiasing_mode = 0
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disable_ambient_light = true
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albedo_color = Color(0.8523133, 0.64268667, 0.43305993, 1)
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albedo_color = Color(0.07500001, 0.06400001, 0.12100001, 0.39999998)
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billboard_mode = 3
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particles_anim_h_frames = 1
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particles_anim_v_frames = 1
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@@ -26,14 +39,20 @@ particles_anim_loop = false
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_b5atu"]
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render_priority = 0
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shader = ExtResource("2_r4tfj")
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shader_parameter/use_red_as_alpha = true
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shader_parameter/fog_color = Color(0.8, 0.85, 0.9, 0.5)
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shader_parameter/scroll_speed = Vector2(0.05, 0.01)
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shader_parameter/texture_scale = Vector2(1, 1)
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shader_parameter/edge_softness_y = 0.2
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shader_parameter/edge_softness_x = 0.1
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shader_parameter/night_intensity = 0.0
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shader_parameter/sun_color = Color(1, 1, 1, 1)
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[sub_resource type="Resource" id="Resource_r4tfj"]
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script = ExtResource("2_h6hjk")
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material_fog = SubResource("ShaderMaterial_b5atu")
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material_drops = SubResource("StandardMaterial3D_r4tfj")
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material_clouds = SubResource("ShaderMaterial_ruhh7")
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rain_fade_time = null
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snow_fade_time = null
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metadata/_custom_type_script = "uid://butda6k2tli3o"
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[sub_resource type="Gradient" id="Gradient_i3hjl"]
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@@ -176,7 +195,7 @@ particles_rain = NodePath("Particles_Rain")
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godray = ExtResource("5_411rw")
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[node name="Particles_Fireflies" type="GPUParticles3D" parent="." unique_id=947538133]
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visible = false
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 10, 0)
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emitting = false
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amount = 60
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lifetime = 4.0
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@@ -184,8 +203,7 @@ process_material = SubResource("ParticleProcessMaterial_i3hjl")
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draw_pass_1 = SubResource("QuadMesh_b5atu")
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[node name="Particles_Wind" type="GPUParticles3D" parent="." unique_id=1238214694]
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transform = Transform3D(-0.9999756, -8.742171e-08, -0.0069812723, -0.0069812723, -3.051611e-10, 0.9999756, -8.742171e-08, 1, -3.051611e-10, 0, 4.573, 21.04)
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visible = false
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transform = Transform3D(-0.9999756, -8.742171e-08, -0.0069812723, -0.0069812723, -3.051611e-10, 0.9999756, -8.742171e-08, 1, -3.051611e-10, 0, 50, 0)
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emitting = false
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amount = 100
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lifetime = 3.0
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@@ -204,7 +222,6 @@ draw_pass_1 = SubResource("QuadMesh_ruhh7")
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[node name="Particles_Rain" type="GPUParticles3D" parent="." unique_id=1543042897]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 30, 0)
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visible = false
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cast_shadow = 0
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extra_cull_margin = 10.0
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emitting = false
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