add fog and effects
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@@ -1,7 +1,6 @@
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shader_type spatial;
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render_mode unshaded, depth_test_disabled, cull_disabled;
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/*
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uniform sampler2D depth_texture : hint_depth_texture, repeat_disable, filter_nearest;
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uniform sampler2D noise_texture : repeat_enable, filter_linear;
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@@ -72,4 +71,3 @@ void fragment() {
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}
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}
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}
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*/
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