ai and game menu
This commit was merged in pull request #23.
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@@ -2,11 +2,16 @@ extends AudioStreamPlayer
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class_name Radio
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signal track_changed(track_name: String)
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@export var playlist: Array[AudioStream] = []
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var current_track_index: int = 0
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func _ready():
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finished.connect(next_track)
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#if !playlist.is_empty():
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#play_track(0)
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func play_track(index: int = current_track_index):
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if playlist.is_empty():
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@@ -14,6 +19,10 @@ func play_track(index: int = current_track_index):
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current_track_index = posmod(index, playlist.size())
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stream = playlist[current_track_index]
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if stream and stream.resource_path:
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track_changed.emit(stream.resource_path.get_file().get_basename().capitalize())
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else:
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track_changed.emit("Unknown Track")
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play()
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stream_paused = false
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