ai and game menu

This commit was merged in pull request #23.
This commit is contained in:
2026-05-30 14:56:28 +00:00
parent 6cb5104729
commit 55aea7bdc4
92 changed files with 32771 additions and 118 deletions

View File

@@ -9,32 +9,48 @@ extends Node3D
@export_group("Ref")
@export var rotation_target: Node3D
@export var iso_camera: Node3D
@onready var camera: Camera3D = $%Camera3D
var total_yaw: float = 0.0
var total_pitch: float = 0.0
var orbit_distance: float = 0.0
var current_pan: Vector2 = Vector2.ZERO
var is_active: bool = false
var previous_camera: Camera3D
var initial_local_pos: Vector3
var initial_local_basis: Basis
func _ready() -> void:
total_yaw = global_rotation.y
total_pitch = global_rotation.x
GameState.on_enable_photo_mode_request.connect(enable_photo_mode)
GameState.on_disable_photo_mode_request.connect(disable_photo_mode)
if rotation_target:
orbit_distance = global_position.distance_to(rotation_target.global_position)
initial_local_pos = position
initial_local_basis = basis
func _unhandled_input(event: InputEvent) -> void:
func enable_photo_mode() -> void:
is_active = true
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
previous_camera = get_viewport().get_camera_3d()
total_yaw = 0.0
current_pan = Vector2.ZERO
if camera:
camera.make_current()
func disable_photo_mode() -> void:
is_active = false
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
if previous_camera:
previous_camera.make_current()
func _input(event: InputEvent) -> void:
if event.is_action_pressed("toggle_photo_mode"):
is_active = !is_active
#get_tree().paused = is_active
if !is_active:
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
if not is_active:
enable_photo_mode()
else:
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
disable_photo_mode()
if event is InputEventMouseMotion and is_active:
total_yaw -= event.relative.x * rotation_speed
@@ -43,14 +59,12 @@ func _unhandled_input(event: InputEvent) -> void:
take_photo_async()
func _process(delta: float) -> void:
if not rotation_target:
if not is_active:
return
var pan_input = Input.get_vector("photo_pan_left", "photo_pan_right", "photo_pan_up", "photo_pan_down")
var rot_basis = Basis.from_euler(Vector3(total_pitch, total_yaw, 0))
if pan_input != Vector2.ZERO and is_active:
if pan_input != Vector2.ZERO:
current_pan.x += pan_input.x * pan_speed * delta
current_pan.y += -pan_input.y * pan_speed * delta
@@ -58,15 +72,13 @@ func _process(delta: float) -> void:
current_pan.x = clampf(current_pan.x, movement_bounds.position.x, movement_bounds.position.x + movement_bounds.size.x)
current_pan.y = clampf(current_pan.y, movement_bounds.position.y, movement_bounds.position.y + movement_bounds.size.y)
var right_dir = rot_basis.x.normalized()
var up_dir = rot_basis.y.normalized()
var rotated_basis = Basis(Vector3.UP, total_yaw) * initial_local_basis
var rotated_pos = Basis(Vector3.UP, total_yaw) * initial_local_pos
var final_pan_offset = (right_dir * current_pan.x) + (up_dir * current_pan.y)
var local_pos = rotated_pos + (rotated_basis.x * current_pan.x) + (rotated_basis.y * current_pan.y)
var orbit_pos = rotation_target.global_position + (rot_basis * Vector3(0, 0, orbit_distance))
global_position = orbit_pos + final_pan_offset
global_basis = rot_basis
position = local_pos
basis = rotated_basis.orthonormalized()
func take_photo_async() -> void:
if !is_active:

View File

@@ -5,6 +5,13 @@
[node name="PhotoModeController" type="Node3D" unique_id=695158870]
process_mode = 3
script = ExtResource("1_uhpya")
movement_bounds = AABB(-20, -20, 0, 40, 30, 0)
[node name="Camera3D" type="Camera3D" parent="." unique_id=1369039645]
[node name="Camera3D" type="Camera3D" parent="." unique_id=1044424562]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 0.99999994, 0, 0, 0, 0.99999994, 0, 0, 0)
projection = 1
fov = 96.6
size = 35.0
near = 0.001
far = 500.0