ai and game menu
This commit was merged in pull request #23.
This commit is contained in:
43
core/main_scene_ui/audio_player.gd
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43
core/main_scene_ui/audio_player.gd
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extends Control
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@export var radio: Radio
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@onready var track_label: Label = $%TrackLabel
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func _ready() -> void:
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if radio:
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radio.track_changed.connect(_on_radio_track_changed)
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if radio.stream and radio.stream.resource_path:
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track_label.text = radio.stream.resource_path.get_file().get_basename().capitalize()
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else:
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track_label.text = "Unknown Track"
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func _on_radio_track_changed(track_name: String) -> void:
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track_label.text = track_name
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func _on_prev_track_icon_button_on_pressed() -> void:
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if radio:
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radio.prev_track()
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func _on_play_pause_icon_button_on_pressed() -> void:
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radio.toggle_pause()
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#if radio.stream_paused:
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#button_pause_resume.text = "Resume"
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#else:
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#button_pause_resume.text = "Pause"
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func _on_next_track_icon_button_on_pressed() -> void:
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if radio:
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radio.next_track()
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func _on_increase_volume_icon_button_on_pressed() -> void:
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var current_vol = AudioManager.get_audio_bus_volume("Music", 1.0)
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AudioManager.set_audio_bus_volume("Music", current_vol + 0.1)
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func _on_decrease_volume_icon_button_on_pressed() -> void:
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var current_vol = AudioManager.get_audio_bus_volume("Music", 1.0)
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AudioManager.set_audio_bus_volume("Music", current_vol - 0.1)
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