ai and game menu
This commit was merged in pull request #23.
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@@ -28,6 +28,7 @@ func _ready() -> void:
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slider.max_value = MAX_VOLUME
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slider.step = 0.01
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slider.value_changed.connect(_on_slider_value_changed)
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AudioManager.volume_changed.connect(_on_audio_manager_volume_changed)
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refresh()
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func refresh() -> void:
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@@ -65,3 +66,7 @@ func _set_bus_volume(linear_value: float) -> void:
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func _on_slider_value_changed(value: float) -> void:
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_set_bus_volume(value)
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func _on_audio_manager_volume_changed(changed_bus_name: StringName, volume: float) -> void:
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if changed_bus_name == bus_name:
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slider.set_value_no_signal(volume)
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