ai and game menu

This commit was merged in pull request #23.
This commit is contained in:
2026-05-30 14:56:28 +00:00
parent 6cb5104729
commit 55aea7bdc4
92 changed files with 32771 additions and 118 deletions

View File

@@ -28,6 +28,7 @@ func _ready() -> void:
slider.max_value = MAX_VOLUME
slider.step = 0.01
slider.value_changed.connect(_on_slider_value_changed)
AudioManager.volume_changed.connect(_on_audio_manager_volume_changed)
refresh()
func refresh() -> void:
@@ -65,3 +66,7 @@ func _set_bus_volume(linear_value: float) -> void:
func _on_slider_value_changed(value: float) -> void:
_set_bus_volume(value)
func _on_audio_manager_volume_changed(changed_bus_name: StringName, volume: float) -> void:
if changed_bus_name == bus_name:
slider.set_value_no_signal(volume)