ai and game menu

This commit was merged in pull request #23.
This commit is contained in:
2026-05-30 14:56:28 +00:00
parent 6cb5104729
commit 55aea7bdc4
92 changed files with 32771 additions and 118 deletions

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[gd_scene format=3 uid="uid://ceqxsqfiotm5j"]
[ext_resource type="PackedScene" uid="uid://mvh2v6v72stt" path="res://core/ai/agents/human/ai_human.tscn" id="1_l2y7m"]
[ext_resource type="Script" uid="uid://bngfthvt04ivv" path="res://core/ai/framework/patrol_state.gd" id="3_2oda6"]
[ext_resource type="Script" uid="uid://d3hy70ec8vqo5" path="res://core/ai/framework/run_animation_state.gd" id="4_2oda6"]
[node name="AiFarmer" unique_id=1228675528 instance=ExtResource("1_l2y7m")]
[node name="StateMachine" parent="." index="3" unique_id=1286404264 node_paths=PackedStringArray("initial_state")]
initial_state = NodePath("GatherState")
[node name="PatrolState" type="Node" parent="StateMachine" index="0" unique_id=930272128]
script = ExtResource("3_2oda6")
state_id = &"patrol"
next_state_id = &"gather"
animation_name = "custom/walking"
exit_on_action_finished = true
[node name="GatherState" type="Node" parent="StateMachine" index="1" unique_id=48091671]
script = ExtResource("4_2oda6")
state_id = &"gather"
next_state_id = &"patrol"
animation_name = "custom/gather"
exit_on_animation_finished = true
[editable path="HumanMannequin"]