ai and game menu

This commit was merged in pull request #23.
This commit is contained in:
2026-05-30 14:56:28 +00:00
parent 6cb5104729
commit 55aea7bdc4
92 changed files with 32771 additions and 118 deletions

View File

@@ -2,7 +2,7 @@ extends CharacterBody3D
class_name AIBase
@export_group("Movement")
@export_group("Settings")
@export var speed: float = 4.0
var _enable_state_machine: bool = true
@export var enable_state_machine: bool:
@@ -11,10 +11,7 @@ var _enable_state_machine: bool = true
toggle_enable_state_machine()
get:
return _enable_state_machine
@onready var patrol_radius_shape: CollisionShape3D = $%PatrolRadiusShape
@onready var nav_agent: NavigationAgent3D = $%NavigationAgent3D
@onready var state_machine: StateMachine = $%StateMachine
@export var anim_player: AnimationPlayer
@export_group("Entities")
enum EntityType { HUMANOID, ANIMAL }
@@ -23,6 +20,9 @@ enum EntityType { HUMANOID, ANIMAL }
@export var allowed_biomes: Array[String] = []
@export_range(0.0, 100.0, 0.1) var spawn_uniqueness: float = 1.0
@onready var patrol_radius_shape: CollisionShape3D = $%PatrolRadiusShape
@onready var nav_agent: NavigationAgent3D = $%NavigationAgent3D
@onready var state_machine: StateMachine = $%StateMachine
func _ready() -> void:
randomize()
@@ -48,6 +48,11 @@ func _physics_process(delta: float) -> void:
velocity.x = direction.x * speed
velocity.z = direction.z * speed
if velocity.length_squared() > 0.1:
var look_dir = Vector3(velocity.x, 0, velocity.z)
var target_transform = global_transform.looking_at(global_position - look_dir, Vector3.UP)
global_transform = global_transform.interpolate_with(target_transform, delta * 10.0)
move_and_slide()
func navigate_to_random_point() -> void:

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@@ -2,12 +2,6 @@
[ext_resource type="Script" uid="uid://b30p1yqojbbbk" path="res://core/ai/agents/base/ai_base.gd" id="1_4d1nn"]
[ext_resource type="Script" uid="uid://ps3vlu2qvmop" path="res://core/ai/framework/state_machine.gd" id="2_q1hg3"]
[ext_resource type="Script" uid="uid://nga8qx56iwgu" path="res://core/ai/agents/base/idle_state.gd" id="3_26faq"]
[ext_resource type="Script" uid="uid://bngfthvt04ivv" path="res://core/ai/agents/base/patrol_state.gd" id="4_lim44"]
[sub_resource type="CapsuleMesh" id="CapsuleMesh_mh3lg"]
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_mh3lg"]
[sub_resource type="SphereShape3D" id="SphereShape3D_lim44"]
radius = 20.0
@@ -16,27 +10,12 @@ radius = 20.0
script = ExtResource("1_4d1nn")
entity_name = "Humanoid"
[node name="MeshInstance3D" type="MeshInstance3D" parent="." unique_id=214482161]
mesh = SubResource("CapsuleMesh_mh3lg")
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=92811823]
shape = SubResource("CapsuleShape3D_mh3lg")
[node name="NavigationAgent3D" type="NavigationAgent3D" parent="." unique_id=1370024449]
unique_name_in_owner = true
[node name="StateMachine" type="Node" parent="." unique_id=1286404264 node_paths=PackedStringArray("initial_state")]
[node name="StateMachine" type="Node" parent="." unique_id=1286404264]
unique_name_in_owner = true
script = ExtResource("2_q1hg3")
initial_state = NodePath("IdleState")
[node name="IdleState" type="Node" parent="StateMachine" unique_id=763668255]
script = ExtResource("3_26faq")
state_id = &"idle"
[node name="PatrolState" type="Node" parent="StateMachine" unique_id=2054606629]
script = ExtResource("4_lim44")
state_id = &"patrol"
[node name="PatrolRadiusShape" type="CollisionShape3D" parent="." unique_id=1379515938]
unique_name_in_owner = true

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@@ -1,26 +0,0 @@
extends State
const PATROL_STATE_ID: StringName = &"patrol"
@export var wait_time: float = 3.0
var runtime_timer: Timer
func enter() -> void:
runtime_timer = Timer.new()
runtime_timer.name = "IdleTimer"
add_child(runtime_timer)
runtime_timer.one_shot = true
runtime_timer.timeout.connect(_on_timer_timeout)
runtime_timer.start(wait_time)
func exit() -> void:
if runtime_timer:
if runtime_timer.is_connected("timeout", _on_timer_timeout):
runtime_timer.timeout.disconnect(_on_timer_timeout)
runtime_timer.queue_free()
runtime_timer = null
func _on_timer_timeout() -> void:
transitioned.emit(self, PATROL_STATE_ID)

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@@ -1 +0,0 @@
uid://nga8qx56iwgu

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@@ -1,12 +0,0 @@
extends State
const IDLE_STATE_ID: StringName = &"idle"
@onready var agent: AIBase = owner
func enter() -> void:
agent.navigate_to_random_point()
func physics_update(_delta) -> void:
if agent.nav_agent.is_navigation_finished():
transitioned.emit(self, IDLE_STATE_ID)

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@@ -1 +0,0 @@
uid://bngfthvt04ivv

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@@ -0,0 +1,30 @@
[gd_scene format=3 uid="uid://dd8wn62anbts8"]
[ext_resource type="PackedScene" uid="uid://clx701xdwelgx" path="res://core/ai/agents/base/ai_base.tscn" id="1_p2hpa"]
[ext_resource type="PackedScene" uid="uid://bjp8wbrtfl4v2" path="res://core/ai/agents/cow/cow_mannequin.tscn" id="2_6gadt"]
[ext_resource type="Script" uid="uid://d3hy70ec8vqo5" path="res://core/ai/framework/run_animation_state.gd" id="2_vlvvc"]
[ext_resource type="Script" uid="uid://bngfthvt04ivv" path="res://core/ai/framework/patrol_state.gd" id="3_su7en"]
[node name="AiCow" unique_id=1228675528 node_paths=PackedStringArray("anim_player") instance=ExtResource("1_p2hpa")]
anim_player = NodePath("CowMannequin/AnimationPlayer")
[node name="StateMachine" parent="." index="1" unique_id=1286404264 node_paths=PackedStringArray("initial_state")]
initial_state = NodePath("IdleState")
[node name="IdleState" type="Node" parent="StateMachine" index="0" unique_id=2033863310]
script = ExtResource("2_vlvvc")
state_id = &"idle"
next_state_id = &"patrol"
animation_name = "custom/idle"
[node name="PatrolState" type="Node" parent="StateMachine" index="1" unique_id=2076820654]
script = ExtResource("3_su7en")
state_id = &"patrol"
next_state_id = &"idle"
animation_name = "custom/walking"
exit_on_action_finished = true
[node name="CowMannequin" parent="." index="3" unique_id=1390675137 instance=ExtResource("2_6gadt")]
transform = Transform3D(0.25, 0, 0, 0, 0.25, 0, 0, 0, 0.25, 0, -0.9, 0)
[editable path="CowMannequin"]

BIN
core/ai/agents/cow/cow.fbx Normal file

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@@ -0,0 +1,81 @@
[gd_scene format=3 uid="uid://bjp8wbrtfl4v2"]
[ext_resource type="PackedScene" uid="uid://b7d57tyxi41r1" path="res://core/ai/agents/cow/cow.fbx" id="1_60f5q"]
[ext_resource type="Animation" uid="uid://bsuoywknbbnm0" path="res://core/ai/agents/cow/idle.res" id="2_5ukcj"]
[ext_resource type="Animation" uid="uid://ckmybsnuf4stp" path="res://core/ai/agents/cow/walking.res" id="3_0mu5m"]
[sub_resource type="AnimationLibrary" id="AnimationLibrary_lowte"]
_data = {
&"idle": ExtResource("2_5ukcj"),
&"walking": ExtResource("3_0mu5m")
}
[node name="CowMannequin" unique_id=786985233 instance=ExtResource("1_60f5q")]
[node name="Skeleton3D" parent="Armature" parent_id_path=PackedInt32Array(792301245) index="0" unique_id=1950086664]
bones/1/rotation = Quaternion(0.7071068, -6.209646e-07, -6.209645e-07, 0.7071067)
bones/1/scale = Vector3(1, 1, 1)
bones/4/rotation = Quaternion(0.0015316998, -0.0015319793, 0.70710516, 0.70710516)
bones/5/position = Vector3(1.3183898e-16, 0.006025583, -6.675722e-10)
bones/5/rotation = Quaternion(0.703962, -0.69745475, -0.08083715, 0.10705068)
bones/5/scale = Vector3(1, 0.99999976, 1)
bones/6/position = Vector3(-1.403955e-10, 0.009248152, 3.7406075e-11)
bones/6/rotation = Quaternion(0.18324056, -0.018661192, 0.0034790868, 0.98288476)
bones/6/scale = Vector3(1, 1, 1)
bones/8/scale = Vector3(0.99999994, 0.99999994, 1)
bones/9/position = Vector3(-3.8163916e-17, 0.0046958304, 1.907358e-10)
bones/9/rotation = Quaternion(0.6754388, -0.68119305, 0.18401879, -0.21423234)
bones/9/scale = Vector3(1, 0.99999994, 1.0000001)
bones/10/position = Vector3(7.2902e-10, 0.011755081, -3.0995417e-10)
bones/10/rotation = Quaternion(-0.35146433, 0.018116632, 0.0068026204, 0.9360013)
bones/10/scale = Vector3(0.9999999, 1, 1.0000001)
bones/12/rotation = Quaternion(0.707105, 0.70710486, 0.0016303749, -0.0016306548)
bones/12/scale = Vector3(1, 1, 1)
bones/13/position = Vector3(-1.5265567e-16, 0.0060255853, 6.6757205e-10)
bones/13/rotation = Quaternion(-0.057434652, -0.13032891, 0.70625645, 0.69348216)
bones/13/scale = Vector3(0.99999994, 1, 0.9999999)
bones/14/position = Vector3(-4.5945833e-10, 0.009248151, -5.7053273e-09)
bones/14/rotation = Quaternion(0.18302466, 0.051401887, -0.0095829815, 0.9817169)
bones/14/scale = Vector3(1, 1.0000001, 0.99999994)
bones/16/rotation = Quaternion(0.7071062, 0.7071063, 0.0008663558, -0.0008670737)
bones/16/scale = Vector3(1, 1, 1)
bones/17/position = Vector3(1.7347235e-17, 0.0046958304, -1.9073432e-10)
bones/17/rotation = Quaternion(0.1907959, 0.2076444, 0.67355627, 0.6832297)
bones/17/scale = Vector3(1, 1, 1.0000001)
bones/18/position = Vector3(1.834215e-10, 0.011755081, -1.7500804e-09)
bones/18/rotation = Quaternion(-0.35151497, -0.0088962475, -0.003340601, 0.93613404)
bones/18/scale = Vector3(1, 1.0000001, 0.99999994)
bones/20/rotation = Quaternion(0.60080343, -0.03016121, 0.03526711, 0.7980488)
bones/21/position = Vector3(0.00011168665, 0.0039693406, -0.013754063)
bones/21/rotation = Quaternion(0.98885596, 3.1474094e-08, 2.23642e-07, -0.14887528)
bones/21/scale = Vector3(1, 1.0000001, 1.0000001)
bones/22/position = Vector3(-2.5714557e-11, 0.00836347, -9.433328e-09)
bones/22/rotation = Quaternion(-0.6231534, 9.0575064e-08, -7.589477e-08, 0.78209966)
bones/22/scale = Vector3(1, 0.9999999, 0.99999994)
bones/23/position = Vector3(-2.1545942e-12, 0.0072733457, -2.594807e-09)
bones/23/rotation = Quaternion(-1.8223004e-08, 0.98608583, -0.16623694, 2.7314604e-07)
bones/23/scale = Vector3(1, 0.9999997, 0.9999997)
bones/24/position = Vector3(3.3663968e-13, 0.006993335, -2.8376712e-09)
bones/24/rotation = Quaternion(-0.048028953, 2.6759114e-08, 4.5447155e-08, 0.998846)
bones/24/scale = Vector3(1, 0.99999994, 1.0000001)
bones/26/rotation = Quaternion(0.0054439656, 0.86556005, 0.50029516, -0.021930087)
bones/26/scale = Vector3(1, 1.0000002, 1)
bones/27/position = Vector3(1.8971762e-10, 0.013189232, -5.7312505e-10)
bones/27/rotation = Quaternion(0.15129425, -0.018451845, -0.013046658, 0.9882304)
bones/27/scale = Vector3(0.99999994, 0.99999994, 1.0000001)
bones/28/position = Vector3(-2.1601461e-10, 0.013573305, 4.8459786e-10)
bones/28/rotation = Quaternion(-0.6245376, -0.19781438, 0.16660775, 0.7369289)
bones/28/scale = Vector3(1, 0.9999999, 1.0000001)
bones/30/rotation = Quaternion(3.5765906e-06, 0.67050743, 0.7419029, 3.2289404e-06)
bones/31/position = Vector3(-1.2499713e-14, 0.01925819, -1.2902629e-09)
bones/31/rotation = Quaternion(0.086390205, 0.0012038474, -0.013495129, 0.99616927)
bones/31/scale = Vector3(0.9999999, 0.99999994, 1)
bones/33/rotation = Quaternion(0.7071068, -6.209646e-07, -6.209645e-07, 0.7071067)
bones/33/scale = Vector3(1, 1, 1)
bones/35/rotation = Quaternion(0.7071068, -9.581396e-07, -9.581394e-07, 0.7071067)
bones/35/scale = Vector3(1, 1, 1)
bones/37/rotation = Quaternion(0.7071068, -9.581396e-07, -9.581394e-07, 0.7071067)
bones/37/scale = Vector3(1, 1, 1)
[node name="AnimationPlayer" parent="." index="1" unique_id=1401028430]
libraries/custom = SubResource("AnimationLibrary_lowte")

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core/ai/agents/cow/idle.res Normal file

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@@ -0,0 +1,69 @@
[gd_scene format=3 uid="uid://cayakdk7gmlyg"]
[ext_resource type="PackedScene" uid="uid://clx701xdwelgx" path="res://core/ai/agents/base/ai_base.tscn" id="1_e5v3h"]
[ext_resource type="PackedScene" uid="uid://dqhueybnlrrqx" path="res://core/ai/agents/horse/horse_mannequin.tscn" id="2_4t6jw"]
[ext_resource type="Script" uid="uid://d3hy70ec8vqo5" path="res://core/ai/framework/run_animation_state.gd" id="2_or6xs"]
[ext_resource type="Script" uid="uid://bngfthvt04ivv" path="res://core/ai/framework/patrol_state.gd" id="3_n63jb"]
[ext_resource type="Animation" uid="uid://doyi6etqvy4n2" path="res://core/ai/agents/horse/idle.res" id="3_qe4rt"]
[ext_resource type="Animation" uid="uid://hotr7r3fd1sq" path="res://core/ai/agents/horse/walking.res" id="4_q8m0v"]
[sub_resource type="AnimationLibrary" id="AnimationLibrary_or6xs"]
_data = {
&"idle": ExtResource("3_qe4rt"),
&"walking": ExtResource("4_q8m0v")
}
[node name="AiHorse" unique_id=1228675528 node_paths=PackedStringArray("anim_player") instance=ExtResource("1_e5v3h")]
anim_player = NodePath("HorseMannequin/AnimationPlayer")
[node name="StateMachine" parent="." index="1" unique_id=1286404264 node_paths=PackedStringArray("initial_state")]
initial_state = NodePath("IdleState")
[node name="IdleState" type="Node" parent="StateMachine" index="0" unique_id=734754793]
script = ExtResource("2_or6xs")
state_id = &"idle"
next_state_id = &"patrol"
animation_name = "custom/idle"
[node name="PatrolState" type="Node" parent="StateMachine" index="1" unique_id=1748382252]
script = ExtResource("3_n63jb")
state_id = &"patrol"
next_state_id = &"idle"
animation_name = "custom/walking"
exit_on_action_finished = true
[node name="HorseMannequin" parent="." index="3" unique_id=1289880358 instance=ExtResource("2_4t6jw")]
transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, -0.9, 0)
[node name="Skeleton3D" parent="HorseMannequin/Armature" parent_id_path=PackedInt32Array(1289880358, 245823720) index="0" unique_id=494955820]
bones/1/rotation = Quaternion(0.7071068, -6.209646e-07, -6.209645e-07, 0.7071067)
bones/4/rotation = Quaternion(0.0012952884, -0.0012955684, 0.7071056, 0.7071057)
bones/5/rotation = Quaternion(0.70685357, -0.70227593, -0.04508998, 0.07164877)
bones/6/rotation = Quaternion(0.13314606, -0.018813655, 0.0025279524, 0.9909147)
bones/8/rotation = Quaternion(0.00078355736, -0.00078427553, 0.70710635, 0.70710635)
bones/9/rotation = Quaternion(0.6711558, -0.6744515, 0.20213859, -0.23195927)
bones/10/rotation = Quaternion(-0.3574636, 0.018072592, 0.006918765, 0.9337266)
bones/12/rotation = Quaternion(0.7071054, 0.7071055, 0.0013743625, -0.0013746425)
bones/13/rotation = Quaternion(-0.02159133, -0.09508795, 0.70796114, 0.69948786)
bones/14/rotation = Quaternion(0.13298893, 0.051821847, -0.0069631753, 0.9897374)
bones/16/rotation = Quaternion(0.7071064, 0.70710653, 0.00066260004, -0.00066331815)
bones/17/rotation = Quaternion(0.20885532, 0.22542001, 0.6690968, 0.6766645)
bones/18/rotation = Quaternion(-0.3575147, -0.008874607, -0.003397635, 0.9338592)
bones/20/rotation = Quaternion(0.6010642, -0.021428203, 0.02848876, 0.79840535)
bones/21/rotation = Quaternion(0.99267024, 2.482745e-08, 2.2239277e-07, -0.12085533)
bones/22/rotation = Quaternion(-0.6165577, 9.507701e-08, -7.2693986e-08, 0.7873097)
bones/23/rotation = Quaternion(-1.5614631e-08, 0.9891947, -0.14660779, 2.7153942e-07)
bones/24/rotation = Quaternion(0.03904001, 3.5621138e-08, 1.47960275e-08, 0.99923766)
bones/26/rotation = Quaternion(0.008421451, 0.95973384, 0.27944198, -0.027427308)
bones/27/rotation = Quaternion(-0.08868468, -0.022488868, -0.01781765, 0.9956465)
bones/28/rotation = Quaternion(-0.62453747, -0.1978144, 0.1666077, 0.736929)
bones/30/rotation = Quaternion(3.4527793e-06, 0.6944211, 0.71956885, 3.3297817e-06)
bones/31/rotation = Quaternion(0.053752482, 0.0007617086, -0.013526975, 0.9984624)
bones/33/rotation = Quaternion(0.7071068, -6.209646e-07, -6.209645e-07, 0.7071067)
bones/35/rotation = Quaternion(0.7071068, -9.581396e-07, -9.581394e-07, 0.7071067)
bones/37/rotation = Quaternion(0.7071068, -9.581396e-07, -9.581394e-07, 0.7071067)
[node name="AnimationPlayer" parent="HorseMannequin" index="1" unique_id=272680130]
libraries/custom = SubResource("AnimationLibrary_or6xs")
[editable path="HorseMannequin"]

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@@ -0,0 +1,5 @@
[gd_scene format=3 uid="uid://dqhueybnlrrqx"]
[ext_resource type="PackedScene" uid="uid://be1ql8okme4n7" path="res://core/ai/agents/horse/horse.fbx" id="1_fbqil"]
[node name="HorseMannequin" unique_id=1289880358 instance=ExtResource("1_fbqil")]

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@@ -0,0 +1,10 @@
[gd_scene format=3 uid="uid://bdqeshcwwnyc4"]
[ext_resource type="PackedScene" uid="uid://mvh2v6v72stt" path="res://core/ai/agents/human/ai_human.tscn" id="1_awhwq"]
[node name="AiCitizen" unique_id=1228675528 instance=ExtResource("1_awhwq")]
[node name="StateMachine" parent="." index="3" unique_id=1286404264 node_paths=PackedStringArray("initial_state")]
initial_state = NodePath("")
[editable path="HumanMannequin"]

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@@ -0,0 +1,53 @@
[gd_scene format=3 uid="uid://bbseno7clbepx"]
[ext_resource type="PackedScene" uid="uid://bdqeshcwwnyc4" path="res://core/ai/agents/human/ai_citizen.tscn" id="1_cduuu"]
[node name="AiCitizenSitter" unique_id=1228675528 instance=ExtResource("1_cduuu")]
[node name="SK_Mannequin" parent="HumanMannequin" parent_id_path=PackedInt32Array(333236377) index="0" unique_id=377304892]
transform = Transform3D(0.99906886, 0.025971904, -0.03444738, 0.038254507, -0.16420224, 0.98568463, 0.019943757, -0.98608464, -0.1650429, 0.034450583, -0.44864154, 0.18535595)
[node name="Skeleton3D" parent="HumanMannequin/SK_Mannequin" index="0" unique_id=427572412]
bones/2/rotation = Quaternion(-0.007029906, 0.032859802, -0.23654123, 0.97104025)
bones/3/rotation = Quaternion(-0.000884556, 0.0033522977, 0.10280211, 0.99469584)
bones/4/rotation = Quaternion(-0.00040807336, 0.0034836144, 0.0045103733, 0.9999837)
bones/5/rotation = Quaternion(0.13797933, 0.74176145, 0.017092831, 0.6560942)
bones/6/rotation = Quaternion(0.049281683, 0.43982458, -0.36467218, 0.81923133)
bones/7/rotation = Quaternion(-0.049351897, 0.03842162, -0.476375, 0.87701494)
bones/8/rotation = Quaternion(-0.41694272, -0.05554785, -0.18030654, 0.889136)
bones/9/rotation = Quaternion(0.094457716, 0.050416686, 0.50820345, 0.85455555)
bones/10/rotation = Quaternion(0.011606372, 0.08610083, 0.2719557, 0.95838)
bones/12/rotation = Quaternion(-0.00016985182, 0.0032503307, 0.42722064, 0.90414155)
bones/13/rotation = Quaternion(-0.018024907, 0.015150134, 0.27278355, 0.9617873)
bones/15/rotation = Quaternion(-0.13467012, -0.10029431, 0.2853874, 0.94358844)
bones/16/rotation = Quaternion(0.010311794, -0.034373257, 0.13259757, 0.9905202)
bones/18/rotation = Quaternion(-0.09865642, -0.08747626, 0.37470394, 0.917721)
bones/19/rotation = Quaternion(0.0042531197, -0.033760007, 0.1860149, 0.98195755)
bones/21/rotation = Quaternion(0.70078146, 0.36200625, -0.001720201, 0.61469823)
bones/22/rotation = Quaternion(-0.001820262, 0.12128391, 0.22490783, 0.9668006)
bones/26/rotation = Quaternion(0.76902086, -0.13267346, -0.62528044, -0.005393706)
bones/27/rotation = Quaternion(0.034201004, 0.38763282, -0.48749813, 0.7816117)
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[editable path="HumanMannequin"]

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[editable path="HumanMannequin"]

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bones/9/rotation = Quaternion(0.6762797, -0.7030302, 0.13760945, -0.17163305)
bones/10/rotation = Quaternion(-0.76131815, 0.012544005, 0.014735432, 0.64808965)
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bones/12/rotation = Quaternion(0.67572093, 0.6757209, -0.20832984, 0.20832963)
bones/13/rotation = Quaternion(-0.025831472, -0.099082425, 0.70891863, 0.6978179)
bones/14/rotation = Quaternion(0.50689334, 0.045050938, -0.026540417, 0.8604216)
bones/16/position = Vector3(0.0036521717, 0.0008013838, -0.028183708)
bones/16/rotation = Quaternion(0.7068031, 0.7068031, -0.020723455, 0.020722982)
bones/17/rotation = Quaternion(0.1443776, 0.16487122, 0.6747477, 0.7047611)
bones/18/rotation = Quaternion(-0.7649948, -0.0061196624, -0.0072699804, 0.64396644)
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bones/20/rotation = Quaternion(0.60138106, 0.012805484, 0.0019118772, 0.79885745)
bones/22/position = Vector3(-0.0002038494, 0.0041766805, 0.0044565103)
bones/22/rotation = Quaternion(0.0076635648, 0.7548352, 0.6556045, -0.018651871)
bones/23/rotation = Quaternion(0.065689825, -0.010677165, -0.019551655, 0.99759144)
bones/24/rotation = Quaternion(-0.24106143, -0.2388839, 0.03569213, 0.9399734)
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bones/26/rotation = Quaternion(3.6196245e-06, 0.6452338, 0.7639852, 3.2175833e-06)
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bones/29/rotation = Quaternion(0.7071068, -6.178108e-07, -6.178107e-07, 0.7071067)
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bones/33/rotation = Quaternion(0.70755845, -7.1388774e-07, -1.0355643e-06, 0.7066547)
[node name="AnimationPlayer" parent="PigMannequin" index="1" unique_id=904091745]
libraries/custom = SubResource("AnimationLibrary_lvpc5")
[editable path="PigMannequin"]

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[gd_scene format=3 uid="uid://2md4l83fy8kr"]
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[ext_resource type="PackedScene" uid="uid://c16j3umhplew4" path="res://core/ai/agents/pug/pug_mannequin.tscn" id="2_n0mit"]
[ext_resource type="Animation" uid="uid://c8hy2tftqb7su" path="res://core/ai/agents/pug/idle.res" id="3_hv1px"]
[ext_resource type="Script" uid="uid://bngfthvt04ivv" path="res://core/ai/framework/patrol_state.gd" id="3_xc1yq"]
[ext_resource type="Animation" uid="uid://bqrhidcnublea" path="res://core/ai/agents/pug/walking.res" id="4_cjq2y"]
[sub_resource type="AnimationLibrary" id="AnimationLibrary_iapui"]
_data = {
&"idle": ExtResource("3_hv1px"),
&"walking": ExtResource("4_cjq2y")
}
[node name="AiPug" unique_id=1228675528 node_paths=PackedStringArray("anim_player") instance=ExtResource("1_0bu1i")]
anim_player = NodePath("PugMannequin/AnimationPlayer")
[node name="StateMachine" parent="." index="1" unique_id=1286404264 node_paths=PackedStringArray("initial_state")]
initial_state = NodePath("IdleState")
[node name="IdleState" type="Node" parent="StateMachine" index="0" unique_id=1079848975]
script = ExtResource("2_iapui")
state_id = &"idle"
next_state_id = &"patrol"
animation_name = "custom/idle"
[node name="PatrolState" type="Node" parent="StateMachine" index="1" unique_id=1573670396]
script = ExtResource("3_xc1yq")
state_id = &"patrol"
next_state_id = &"idle"
animation_name = "custom/walking"
exit_on_action_finished = true
[node name="PugMannequin" parent="." index="3" unique_id=1732134047 instance=ExtResource("2_n0mit")]
transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, -0.9, 0)
[node name="Skeleton3D" parent="PugMannequin/Armature" parent_id_path=PackedInt32Array(1732134047, 199608791) index="0" unique_id=33809722]
bones/8/position = Vector3(-0.0054483665, 0.008346455, -0.020266803)
bones/8/rotation = Quaternion(-0.007561639, 0.007561228, 0.70706636, 0.70706636)
bones/9/rotation = Quaternion(0.6665347, -0.6790185, 0.20055033, -0.23333457)
bones/10/rotation = Quaternion(-0.37439552, 0.017943675, 0.007246467, 0.92706716)
bones/14/rotation = Quaternion(0.13296904, 0.051822018, -0.0069621373, 0.9897401)
bones/16/position = Vector3(0.0048320387, 0.008252437, -0.02027757)
bones/16/rotation = Quaternion(0.7070978, 0.7070978, -0.0035577225, 0.0035573125)
bones/17/rotation = Quaternion(0.20727697, 0.22687204, 0.66435784, 0.68131787)
bones/18/rotation = Quaternion(-0.38250104, -0.0087800585, -0.0036350952, 0.9239062)
bones/20/rotation = Quaternion(0.6013276, -0.007656022, 0.017799761, 0.79876757)
bones/24/rotation = Quaternion(-0.45064288, -0.22904137, 0.090387635, 0.858074)
bones/27/rotation = Quaternion(0.05229574, 5.703821e-05, -0.025155801, 0.99831474)
[node name="AnimationPlayer" parent="PugMannequin" index="1" unique_id=1653203922]
libraries/custom = SubResource("AnimationLibrary_iapui")
[editable path="PugMannequin"]

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[ext_resource type="PackedScene" uid="uid://buqmw5lbfom07" path="res://core/ai/agents/pug/pug.fbx" id="1_3c2yk"]
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[node name="Skeleton3D" parent="Armature" parent_id_path=PackedInt32Array(251322627) index="0" unique_id=1067550931]
bones/1/rotation = Quaternion(0.7071068, -8.7384586e-07, -8.7384575e-07, 0.7071067)
bones/3/position = Vector3(5.37765e-05, 0.023020823, -0.0001735416)
bones/4/rotation = Quaternion(0.0013124894, -0.0013127187, 0.7071056, 0.7071056)
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bones/6/rotation = Quaternion(0.13312602, -0.018813718, 0.0025276097, 0.9909174)
bones/8/rotation = Quaternion(0.0006567046, -0.0006571151, 0.7071065, 0.7071065)
bones/9/rotation = Quaternion(0.66675293, -0.67880416, 0.20062506, -0.23327015)
bones/10/rotation = Quaternion(-0.35678986, 0.01807761, 0.006905738, 0.9339843)
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bones/13/rotation = Quaternion(-0.021626502, -0.09508007, 0.7082199, 0.6992257)
bones/14/rotation = Quaternion(0.13296904, 0.051822014, -0.0069621364, 0.98974)
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bones/17/rotation = Quaternion(0.20738536, 0.2267729, 0.6646832, 0.6810004)
bones/18/rotation = Quaternion(-0.35684106, -0.008877046, -0.003391197, 0.93411684)
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bones/22/rotation = Quaternion(0.0076703057, 0.9327372, 0.3595561, -0.025732514)
bones/23/rotation = Quaternion(-0.089636706, -0.019697238, -0.01825219, 0.99561244)
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[gd_scene format=3 uid="uid://bs1bdtm7jdtgb"]
[ext_resource type="PackedScene" uid="uid://clx701xdwelgx" path="res://core/ai/agents/base/ai_base.tscn" id="1_smbiq"]
[ext_resource type="PackedScene" uid="uid://58u6viv3qd63" path="res://core/ai/agents/sheep/sheep_mannequin.tscn" id="2_hnenk"]
[ext_resource type="Script" uid="uid://d3hy70ec8vqo5" path="res://core/ai/framework/run_animation_state.gd" id="2_vlyix"]
[ext_resource type="Animation" uid="uid://bjvoxmyf4vdy8" path="res://core/ai/agents/sheep/idle.res" id="3_i3d22"]
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_vlyix"]
_data = {
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[node name="AiSheep" unique_id=1228675528 node_paths=PackedStringArray("anim_player") instance=ExtResource("1_smbiq")]
anim_player = NodePath("SheepMannequin/AnimationPlayer")
[node name="StateMachine" parent="." index="1" unique_id=1286404264 node_paths=PackedStringArray("initial_state")]
initial_state = NodePath("IdleState")
[node name="IdleState" type="Node" parent="StateMachine" index="0" unique_id=190711451]
script = ExtResource("2_vlyix")
state_id = &"idle"
next_state_id = &"patrol"
animation_name = "custom/idle"
[node name="PatrolState" type="Node" parent="StateMachine" index="1" unique_id=431976868]
script = ExtResource("3_uqv5v")
state_id = &"patrol"
next_state_id = &"idle"
animation_name = "custom/walking"
exit_on_action_finished = true
[node name="SheepMannequin" parent="." index="3" unique_id=1153770042 instance=ExtResource("2_hnenk")]
transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, -0.9, 0)
[node name="Armature" parent="SheepMannequin" index="0" unique_id=62421163]
transform = Transform3D(100, 0, 0, 0, -4.3711384e-06, 99.99999, 0, -99.99999, -4.3711384e-06, 0, 0, 0)
[node name="AnimationPlayer" parent="SheepMannequin" index="1" unique_id=676833932]
libraries/custom = SubResource("AnimationLibrary_vlyix")
[editable path="SheepMannequin"]

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[gd_scene format=3 uid="uid://58u6viv3qd63"]
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[node name="Skeleton3D" parent="Armature" parent_id_path=PackedInt32Array(1644576745) index="0" unique_id=811031257]
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