bug fix
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@@ -6,19 +6,28 @@ func _ready() -> void:
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GameState.on_game_resumed.connect(_on_game_resumed)
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func show_page() -> void:
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var tweens = find_children("*", "ContainerTween", true, false)
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var tweens: Array[ContainerTween] = []
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for child in find_children("*", "", true, false):
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if child is ContainerTween:
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tweens.append(child)
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for tween in tweens:
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tween.start_tween()
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show()
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func hide_page() -> void:
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var tweens = find_children("*", "ContainerTween", true, false)
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var tweens: Array[ContainerTween] = []
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for child in find_children("*", "", true, false):
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if child is ContainerTween:
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tweens.append(child)
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for tween in tweens:
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tween.stop_tween()
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hide()
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func _on_game_resumed() -> void:
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var tweens = find_children("*", "ContainerTween", true, false)
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var tweens: Array[ContainerTween] = []
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for child in find_children("*", "", true, false):
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if child is ContainerTween:
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tweens.append(child)
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for tween in tweens:
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tween.stop_tween()
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