fix transition
This commit is contained in:
@@ -3,8 +3,9 @@ extends CanvasLayer
|
||||
@export var config: SceneConfig
|
||||
@onready var color_rect = $ColorRect
|
||||
@onready var loading_screen = $LoadingScreen
|
||||
@export var transition_duration: float = 1
|
||||
@export var transition_duration: float = 3
|
||||
const SHADER_PATH := "res://core/transition.gdshader"
|
||||
var transaction_material: ShaderMaterial
|
||||
|
||||
func _ready() -> void:
|
||||
_build_material()
|
||||
@@ -14,10 +15,10 @@ func _ready() -> void:
|
||||
color_rect.visible = false
|
||||
|
||||
func _build_material() -> void:
|
||||
var mat := ShaderMaterial.new()
|
||||
mat.shader = load(SHADER_PATH)
|
||||
transaction_material = ShaderMaterial.new()
|
||||
transaction_material.shader = load(SHADER_PATH)
|
||||
|
||||
#directional gradient: botto-left-> black; top-right -> white
|
||||
#directional gradient: bottom-left-> black; top-right -> white
|
||||
var g := Gradient.new()
|
||||
g.set_color(0, Color.BLACK)
|
||||
g.set_color(1, Color.WHITE)
|
||||
@@ -41,25 +42,27 @@ func _build_material() -> void:
|
||||
shape_tex.width = 64
|
||||
shape_tex.height = 64
|
||||
|
||||
mat.set_shader_parameter("base_color", Color.BLACK)
|
||||
mat.set_shader_parameter("gradient_texture", grad_tex)
|
||||
mat.set_shader_parameter("gradient_fixed", false)
|
||||
mat.set_shader_parameter("shape_texture", shape_tex)
|
||||
mat.set_shader_parameter("shape_tiling", 16.0)
|
||||
mat.set_shader_parameter("shape_rotation", 0.0)
|
||||
mat.set_shader_parameter("shape_scroll", Vector2.ZERO)
|
||||
mat.set_shader_parameter("shape_feathering", 0.05)
|
||||
mat.set_shader_parameter("shape_treshold", 1.0) # >=1 -> full at the end of the transation
|
||||
mat.set_shader_parameter("width", 0.5)
|
||||
transaction_material.set_shader_parameter("base_color", Color.BLACK)
|
||||
transaction_material.set_shader_parameter("gradient_texture", grad_tex)
|
||||
transaction_material.set_shader_parameter("gradient_fixed", false)
|
||||
transaction_material.set_shader_parameter("shape_texture", shape_tex)
|
||||
transaction_material.set_shader_parameter("shape_tiling", 16.0)
|
||||
transaction_material.set_shader_parameter("shape_rotation", 0.0)
|
||||
transaction_material.set_shader_parameter("shape_scroll", Vector2.ZERO)
|
||||
transaction_material.set_shader_parameter("shape_feathering", 0.05)
|
||||
transaction_material.set_shader_parameter("shape_treshold", 1.0) # >=1 -> full at the end of the transation
|
||||
transaction_material.set_shader_parameter("width", 0.5)
|
||||
|
||||
color_rect.material = mat
|
||||
color_rect.material = transaction_material
|
||||
|
||||
func _update_resolution() -> void:
|
||||
var s := get_viewport().get_visible_rect().size
|
||||
color_rect.material.set_shader_parameter("node_resolution", s)
|
||||
if color_rect.material:
|
||||
color_rect.material.set_shader_parameter("node_resolution", s)
|
||||
|
||||
func _set_factor(v: float) -> void:
|
||||
color_rect.material.set_shader_parameter("factor", v)
|
||||
if color_rect.material:
|
||||
color_rect.material.set_shader_parameter("factor", v)
|
||||
|
||||
func cover(duration := 0.5) -> void:
|
||||
color_rect.visible = true
|
||||
@@ -73,20 +76,44 @@ func reveal(duration := 0.5) -> void:
|
||||
await t.finished
|
||||
color_rect.visible = false
|
||||
|
||||
func change_scene(scene_enum: SceneConfig.SceneName) -> void:
|
||||
func change_scene_with_standard_fade(scene_enum: SceneConfig.SceneName, duration: float = transition_duration, show_loading_label: bool = false) -> void:
|
||||
if not config or not config.scenes.has(scene_enum):
|
||||
return
|
||||
|
||||
color_rect.material = null
|
||||
color_rect.color = Color(0,0,0)
|
||||
var target_scene: PackedScene = config.scenes[scene_enum]
|
||||
|
||||
color_rect.mouse_filter = Control.MOUSE_FILTER_STOP
|
||||
loading_screen.visible = true
|
||||
if show_loading_label:
|
||||
loading_screen.visible = true
|
||||
|
||||
await cover(transition_duration)
|
||||
await cover(duration)
|
||||
get_tree().change_scene_to_packed(target_scene)
|
||||
await reveal(transition_duration)
|
||||
await reveal(duration)
|
||||
|
||||
loading_screen.visible = false
|
||||
if show_loading_label:
|
||||
loading_screen.visible = false
|
||||
color_rect.mouse_filter = Control.MOUSE_FILTER_IGNORE
|
||||
|
||||
func change_scene(scene_enum: SceneConfig.SceneName, duration: float = transition_duration, show_loading_label: bool = false) -> void:
|
||||
if not config or not config.scenes.has(scene_enum):
|
||||
return
|
||||
|
||||
color_rect.material = transaction_material
|
||||
color_rect.color = Color(0,0,0,0)
|
||||
var target_scene: PackedScene = config.scenes[scene_enum]
|
||||
|
||||
color_rect.mouse_filter = Control.MOUSE_FILTER_STOP
|
||||
if show_loading_label:
|
||||
loading_screen.visible = true
|
||||
|
||||
await cover(duration)
|
||||
get_tree().change_scene_to_packed(target_scene)
|
||||
await reveal(duration)
|
||||
|
||||
if show_loading_label:
|
||||
loading_screen.visible = false
|
||||
color_rect.mouse_filter = Control.MOUSE_FILTER_IGNORE
|
||||
|
||||
func quit_game() -> void:
|
||||
|
||||
Reference in New Issue
Block a user