fix wires, fix exposition for wheater change, add base wind, add fireflies when is night
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@@ -185,7 +185,8 @@ extends Resource
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@export var wind_direction: Vector2 = Vector2(0.5, 0.4) #Global wind direction (XZ)
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@export var wind_speed: float = 0.2 #Global wind animation speed
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@export var wind_scale: float = 0.025 #Global wind noise scale
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@export var wind_strength: float = 0.3 #Global wind displacement strength
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@export var wind_strength: float = 0.12 #Low ambient wind displacement strength
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@export var wind_boost_strength: float = 1.0 #Wind displacement strength while wind event is active
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@export var cloud_scale: float = 0.5 #Cloud noise scale in sky shader
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@export var cloud_speed: float = 0.05 #Cloud movement speed in sky shader
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@export_range(0.01, 1.0) var cloud_scale_envshadows_rate: float = 0.01 #Cloud scale multiplier for environment shadows
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