fix state and make animations loop, refactoring animals ai
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@@ -2,8 +2,10 @@
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[ext_resource type="PackedScene" uid="uid://clx701xdwelgx" path="res://core/ai/agents/base/ai_base.tscn" id="1_smbiq"]
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[ext_resource type="PackedScene" uid="uid://58u6viv3qd63" path="res://core/ai/agents/sheep/sheep_mannequin.tscn" id="2_hnenk"]
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[ext_resource type="Animation" uid="uid://ifn4akvcgaua" path="res://core/ai/agents/sheep/idle.res" id="3_i3d22"]
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[ext_resource type="Animation" uid="uid://52eg4664eik0" path="res://core/ai/agents/sheep/walking.res" id="4_hxh1r"]
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[ext_resource type="Script" uid="uid://d3hy70ec8vqo5" path="res://core/ai/framework/run_animation_state.gd" id="2_vlyix"]
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[ext_resource type="Animation" uid="uid://bjvoxmyf4vdy8" path="res://core/ai/agents/sheep/idle.res" id="3_i3d22"]
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[ext_resource type="Script" uid="uid://bngfthvt04ivv" path="res://core/ai/framework/patrol_state.gd" id="3_uqv5v"]
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[ext_resource type="Animation" uid="uid://8r05h8e7nmic" path="res://core/ai/agents/sheep/walking.res" id="4_hxh1r"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_hnenk"]
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size = Vector3(1, 1.4770508, 1.3725281)
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@@ -24,13 +26,29 @@ visible = false
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.23852539, 0.11299133)
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shape = SubResource("BoxShape3D_hnenk")
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[node name="StateMachine" parent="." index="3" unique_id=1286404264 node_paths=PackedStringArray("initial_state")]
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initial_state = NodePath("IdleState")
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[node name="IdleState" type="Node" parent="StateMachine" index="0" unique_id=190711451]
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script = ExtResource("2_vlyix")
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state_id = &"idle"
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next_state_id = &"patrol"
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animation_name = "custom/idle"
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[node name="PatrolState" type="Node" parent="StateMachine" index="1" unique_id=431976868]
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script = ExtResource("3_uqv5v")
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state_id = &"patrol"
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next_state_id = &"idle"
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animation_name = "custom/walking"
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exit_on_action_finished = true
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[node name="SheepMannequin" parent="." index="5" unique_id=1153770042 instance=ExtResource("2_hnenk")]
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transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, -0.9, 0)
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[node name="Armature" parent="SheepMannequin" index="0" unique_id=1644576745]
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[node name="Armature" parent="SheepMannequin" index="0" unique_id=62421163]
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transform = Transform3D(100, 0, 0, 0, -4.3711384e-06, 99.99999, 0, -99.99999, -4.3711384e-06, 0, 0, 0)
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[node name="AnimationPlayer" parent="SheepMannequin" index="1" unique_id=770197846]
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[node name="AnimationPlayer" parent="SheepMannequin" index="1" unique_id=676833932]
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libraries/custom = SubResource("AnimationLibrary_vlyix")
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[editable path="SheepMannequin"]
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