generate new main menu screen

This commit is contained in:
2026-06-30 23:46:15 +02:00
parent 7be800398d
commit 3e2739cf02
11 changed files with 125 additions and 18 deletions

View File

@@ -7,6 +7,14 @@ const DYNAMIC_ENVIRONMENT_UPDATES_PER_FRAME: int = 32 #how many update of the en
@export var environment_config: EnvironmentConfig
@export_group("Input")
@export var block_keyboard_input: bool = false:
set(value):
if block_keyboard_input == value:
return
block_keyboard_input = value
_apply_keyboard_input_block()
@export_group("Camera")
@export var camera: Camera3D
@export var camera_pivot: Node3D
@@ -40,8 +48,24 @@ var day_tween: Tween
var day_time: float = 0.0
var pending_environment_nodes: Dictionary = {}
var weather_shader_no_noise: Material
var _blocked_keyboard_events_by_action: Dictionary = {}
static func is_keyboard_input_blocked(tree: SceneTree) -> bool:
if tree == null:
return false
for node in tree.get_nodes_in_group("keyboard_input_blocker"):
var environment_manager := node as EnvironmentManagerRoot
if environment_manager != null and environment_manager.block_keyboard_input:
return true
return false
func _enter_tree() -> void:
add_to_group("keyboard_input_blocker")
func _ready() -> void:
_apply_keyboard_input_block()
#connect shader when new node is added
get_tree().node_added.connect(_on_tree_node_added)
@@ -87,9 +111,51 @@ func _ready() -> void:
func _process(_delta: float) -> void:
_process_pending_environment_nodes()
func _input(event: InputEvent) -> void:
if block_keyboard_input and event is InputEventKey:
get_viewport().set_input_as_handled()
func _exit_tree() -> void:
_restore_keyboard_action_events()
remove_from_group("keyboard_input_blocker")
func flush_pending_environment_nodes() -> void:
_process_pending_environment_nodes(-1)
func _apply_keyboard_input_block() -> void:
if block_keyboard_input:
_remove_keyboard_action_events()
else:
_restore_keyboard_action_events()
func _remove_keyboard_action_events() -> void:
if not _blocked_keyboard_events_by_action.is_empty():
return
for action in InputMap.get_actions():
var keyboard_events: Array[InputEvent] = []
for event in InputMap.action_get_events(action):
if event is InputEventKey:
keyboard_events.append(event)
if keyboard_events.is_empty():
continue
_blocked_keyboard_events_by_action[action] = keyboard_events
Input.action_release(action)
for keyboard_event in keyboard_events:
InputMap.action_erase_event(action, keyboard_event)
func _restore_keyboard_action_events() -> void:
for action in _blocked_keyboard_events_by_action.keys():
if not InputMap.has_action(action):
continue
for keyboard_event in _blocked_keyboard_events_by_action[action]:
InputMap.action_add_event(action, keyboard_event)
_blocked_keyboard_events_by_action.clear()
func _on_tree_node_added(node: Node) -> void:
if node.is_in_group("wind_node") or node.is_in_group("weather_node") or node.is_in_group("weather_vegetables_node"):
_queue_dynamic_environment_node(node)