generate new main menu screen

This commit is contained in:
2026-06-30 23:46:15 +02:00
parent 7be800398d
commit 3e2739cf02
11 changed files with 125 additions and 18 deletions

View File

@@ -126,15 +126,22 @@ func _apply_initial_train_start() -> void:
if total_length <= 0.0:
return
#start from a random position
if environment_config != null and environment_config.train_start_from_random_position:
train_progress = randf() * total_length
_update_next_stop_index_from_progress()
elif environment_config != null and not stop_offset.is_empty():
#start from a specific stop
var stop_index: int = clampi(environment_config.train_start_stop_index, 0, stop_offset.size() - 1)
train_progress = stop_offset[stop_index]
_set_next_stop_index_from_current(stop_index)
if environment_config != null:
match environment_config.train_start_from_random_position:
EnvironmentConfig.TrainStartMode.RANDOM_POSITION:
train_progress = randf() * total_length
_update_next_stop_index_from_progress()
EnvironmentConfig.TrainStartMode.SPECIFIED_STATION:
if stop_offset.is_empty():
train_progress = wrapf(train_progress, 0.0, total_length)
_update_next_stop_index_from_progress()
else:
var stop_index: int = clampi(environment_config.train_start_stop_index, 0, stop_offset.size() - 1)
train_progress = stop_offset[stop_index]
_set_next_stop_index_from_current(stop_index)
EnvironmentConfig.TrainStartMode.SPECIFIED_POSITION:
train_progress = wrapf(environment_config.train_start_position, 0.0, total_length)
_update_next_stop_index_from_progress()
else:
train_progress = wrapf(train_progress, 0.0, total_length)
_update_next_stop_index_from_progress()
@@ -145,16 +152,22 @@ func _apply_train_start_delay() -> void:
if not _initial_is_inmotion:
return
var should_start_after_delay: bool = true
var start_delay_seconds: float = 0.0
if environment_config != null:
should_start_after_delay = environment_config.train_start_after_delay
start_delay_seconds = maxf(environment_config.train_start_delay_seconds, 0.0)
if start_delay_seconds <= 0.0:
if not should_start_after_delay:
is_inmotion = false
return
is_inmotion = false
await get_tree().create_timer(start_delay_seconds).timeout
if not is_inside_tree():
return
if not should_start_after_delay:
return
is_inmotion = _initial_is_inmotion
@@ -285,6 +298,9 @@ func _plan_stops() -> void:
stops_position.append(data["position"])
func _input(event: InputEvent) -> void:
if EnvironmentManagerRoot.is_keyboard_input_blocked(get_tree()):
return
if event is InputEventKey and event.pressed and not event.echo:
if event.keycode == KEY_T:
_goto_next_stop()
@@ -323,6 +339,7 @@ func _physics_process(delta: float) -> void:
func input_controls_management(delta: float) -> void:
if not is_inmotion: return
if EnvironmentManagerRoot.is_keyboard_input_blocked(get_tree()): return
if Input.is_action_pressed("ui_up"):
train_speed += manual_acceleration * delta
elif Input.is_action_pressed("ui_down"):

View File

@@ -30,6 +30,7 @@ func _ready() -> void:
UIEvents.toggle_pause_daytime.connect(_on_toggle_pause_daytime)
UIEvents.time_option_item_changed.connect(_time_option_changed)
paused = environment_config.start_day_time_paused
current_time = environment_config.start_time
update_time(current_time)

View File

@@ -7,6 +7,14 @@ const DYNAMIC_ENVIRONMENT_UPDATES_PER_FRAME: int = 32 #how many update of the en
@export var environment_config: EnvironmentConfig
@export_group("Input")
@export var block_keyboard_input: bool = false:
set(value):
if block_keyboard_input == value:
return
block_keyboard_input = value
_apply_keyboard_input_block()
@export_group("Camera")
@export var camera: Camera3D
@export var camera_pivot: Node3D
@@ -40,8 +48,24 @@ var day_tween: Tween
var day_time: float = 0.0
var pending_environment_nodes: Dictionary = {}
var weather_shader_no_noise: Material
var _blocked_keyboard_events_by_action: Dictionary = {}
static func is_keyboard_input_blocked(tree: SceneTree) -> bool:
if tree == null:
return false
for node in tree.get_nodes_in_group("keyboard_input_blocker"):
var environment_manager := node as EnvironmentManagerRoot
if environment_manager != null and environment_manager.block_keyboard_input:
return true
return false
func _enter_tree() -> void:
add_to_group("keyboard_input_blocker")
func _ready() -> void:
_apply_keyboard_input_block()
#connect shader when new node is added
get_tree().node_added.connect(_on_tree_node_added)
@@ -87,9 +111,51 @@ func _ready() -> void:
func _process(_delta: float) -> void:
_process_pending_environment_nodes()
func _input(event: InputEvent) -> void:
if block_keyboard_input and event is InputEventKey:
get_viewport().set_input_as_handled()
func _exit_tree() -> void:
_restore_keyboard_action_events()
remove_from_group("keyboard_input_blocker")
func flush_pending_environment_nodes() -> void:
_process_pending_environment_nodes(-1)
func _apply_keyboard_input_block() -> void:
if block_keyboard_input:
_remove_keyboard_action_events()
else:
_restore_keyboard_action_events()
func _remove_keyboard_action_events() -> void:
if not _blocked_keyboard_events_by_action.is_empty():
return
for action in InputMap.get_actions():
var keyboard_events: Array[InputEvent] = []
for event in InputMap.action_get_events(action):
if event is InputEventKey:
keyboard_events.append(event)
if keyboard_events.is_empty():
continue
_blocked_keyboard_events_by_action[action] = keyboard_events
Input.action_release(action)
for keyboard_event in keyboard_events:
InputMap.action_erase_event(action, keyboard_event)
func _restore_keyboard_action_events() -> void:
for action in _blocked_keyboard_events_by_action.keys():
if not InputMap.has_action(action):
continue
for keyboard_event in _blocked_keyboard_events_by_action[action]:
InputMap.action_add_event(action, keyboard_event)
_blocked_keyboard_events_by_action.clear()
func _on_tree_node_added(node: Node) -> void:
if node.is_in_group("wind_node") or node.is_in_group("weather_node") or node.is_in_group("weather_vegetables_node"):
_queue_dynamic_environment_node(node)

View File

@@ -1,9 +1,12 @@
class_name EnvironmentConfig
extends Resource
enum TrainStartMode { RANDOM_POSITION, SPECIFIED_STATION, SPECIFIED_POSITION }
@export_group("Day")
@export var start_time: float = 0.0 #start time of the day
@export var day_duration: float = 300.0 #Duration of a full day cycle in seconds
@export var start_day_time_paused: bool = false #Start with day time paused, without advancing the day cycle
@export var sunrise: float = 0.25 #day_time 1.0→2.0 (night colors → morning colors)
@export var day: float = 0.45 #day_time 2.0→2.0 (stays morning/afternoon)
@export var sunset: float = 0.80 #day_time 2.0→3.0 (afternoon colors → night colors)
@@ -156,9 +159,11 @@ extends Resource
#Train start settings
@export_group("Train Start")
@export var train_start_from_random_position: bool = true #When enabled the train starts from a random offset on the rail curve instead of a stop
@export_enum("random_position", "specified_station", "specified_position") var train_start_from_random_position: int = TrainStartMode.RANDOM_POSITION #Train start mode
@export_range(0, 64, 1, "or_greater") var train_start_stop_index: int = 1 #Stop index used for the train start when random start is disabled
@export var train_start_delay_seconds: float = 3.0 #Seconds the train waits before starting at game launch
@export var train_start_position: float = 0.0 #Offset on the rail curve used when train_start_from_random_position is specified_position
@export var train_start_delay_seconds: float = 0.0 #Seconds the train waits before starting at game launch
@export var train_start_after_delay: bool = true #When enabled the train starts after train_start_delay_seconds, otherwise it stays stopped
@export var train_start_acceleration_seconds: float = 4.0 #Seconds used to progressively reach normal train speed after launch
#Snow settings

View File

@@ -1,6 +1,6 @@
[gd_resource type="Resource" script_class="SceneConfig" format=3 uid="uid://dr612tmciq8pg"]
[ext_resource type="PackedScene" uid="uid://btcpge7cj2041" path="res://core/main_menu/main_menu.tscn" id="1_72aup"]
[ext_resource type="PackedScene" uid="uid://cgkqj51u6p8dn" path="res://tgcc/main menu/main_menu_test.tscn" id="1_ayiwx"]
[ext_resource type="Script" uid="uid://bbgyhmb8a17i7" path="res://core/scene_manager/scene_config.gd" id="1_km45g"]
[ext_resource type="PackedScene" uid="uid://vjf4bdxd8saj" path="res://tgcc/main_scene.tscn" id="2_prsyo"]
[ext_resource type="PackedScene" uid="uid://ri5kxx4mipo" path="res://core/splash_screen/splash_screen.tscn" id="3_aasbo"]
@@ -8,7 +8,7 @@
[resource]
script = ExtResource("1_km45g")
scenes = Dictionary[int, PackedScene]({
0: ExtResource("1_72aup"),
0: ExtResource("1_ayiwx"),
1: ExtResource("2_prsyo"),
2: ExtResource("3_aasbo")
})

View File

@@ -26,4 +26,4 @@ func _ready() -> void:
# Aspetta lo schermo nero prima di caricare il menu principale
await get_tree().create_timer(black_screen_delay).timeout
get_tree().change_scene_to_packed(main_menu_scene)
SceneManager.change_scene_with_standard_fade(SceneConfig.SceneName.MAIN_MENU, true)

View File

@@ -2,7 +2,7 @@
[ext_resource type="Script" uid="uid://ckj2pcoxi5j3" path="res://core/splash_screen/splash_screen.gd" id="1_elsnp"]
[ext_resource type="Texture2D" uid="uid://dp3qxncy8u184" path="res://core/splash_screen/jmp_logo.png" id="1_jkpgl"]
[ext_resource type="PackedScene" uid="uid://btcpge7cj2041" path="res://core/main_menu/main_menu.tscn" id="2_qmlqp"]
[ext_resource type="PackedScene" uid="uid://cgkqj51u6p8dn" path="res://tgcc/main menu/main_menu_test.tscn" id="2_qmlqp"]
[node name="Control" type="Control" unique_id=163470013]
layout_mode = 3
@@ -13,7 +13,11 @@ grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_elsnp")
main_menu_scene = ExtResource("2_qmlqp")
initial_delay = null
logo_fade_in_time = null
logo_display_time = 1.25
logo_fade_out_time = null
black_screen_delay = null
[node name="ColorRect" type="ColorRect" parent="." unique_id=1599828641]
layout_mode = 1