set entity properties for ai
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@@ -15,6 +15,8 @@ _data = {
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[node name="AiSheep" unique_id=1228675528 node_paths=PackedStringArray("anim_player") instance=ExtResource("1_smbiq")]
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anim_player = NodePath("SheepMannequin/AnimationPlayer")
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entity_type = 1
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entity_name = "Sheep"
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[node name="StateMachine" parent="." index="1" unique_id=1286404264 node_paths=PackedStringArray("initial_state")]
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initial_state = NodePath("IdleState")
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@@ -35,10 +37,10 @@ exit_on_action_finished = true
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[node name="SheepMannequin" parent="." index="3" unique_id=1153770042 instance=ExtResource("2_hnenk")]
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transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, -0.9, 0)
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[node name="Armature" parent="SheepMannequin" index="0" unique_id=62421163]
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[node name="Armature" parent="SheepMannequin" index="0" unique_id=1455361254]
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transform = Transform3D(100, 0, 0, 0, -4.3711384e-06, 99.99999, 0, -99.99999, -4.3711384e-06, 0, 0, 0)
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[node name="AnimationPlayer" parent="SheepMannequin" index="1" unique_id=676833932]
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[node name="AnimationPlayer" parent="SheepMannequin" index="1" unique_id=2025108985]
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libraries/custom = SubResource("AnimationLibrary_vlyix")
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[editable path="SheepMannequin"]
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