set entity properties for ai

This commit is contained in:
2026-06-06 09:50:05 +02:00
parent f962bcef42
commit 2fa562d5d2
9 changed files with 26 additions and 15 deletions

View File

@@ -15,6 +15,8 @@ _data = {
[node name="AiSheep" unique_id=1228675528 node_paths=PackedStringArray("anim_player") instance=ExtResource("1_smbiq")]
anim_player = NodePath("SheepMannequin/AnimationPlayer")
entity_type = 1
entity_name = "Sheep"
[node name="StateMachine" parent="." index="1" unique_id=1286404264 node_paths=PackedStringArray("initial_state")]
initial_state = NodePath("IdleState")
@@ -35,10 +37,10 @@ exit_on_action_finished = true
[node name="SheepMannequin" parent="." index="3" unique_id=1153770042 instance=ExtResource("2_hnenk")]
transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, -0.9, 0)
[node name="Armature" parent="SheepMannequin" index="0" unique_id=62421163]
[node name="Armature" parent="SheepMannequin" index="0" unique_id=1455361254]
transform = Transform3D(100, 0, 0, 0, -4.3711384e-06, 99.99999, 0, -99.99999, -4.3711384e-06, 0, 0, 0)
[node name="AnimationPlayer" parent="SheepMannequin" index="1" unique_id=676833932]
[node name="AnimationPlayer" parent="SheepMannequin" index="1" unique_id=2025108985]
libraries/custom = SubResource("AnimationLibrary_vlyix")
[editable path="SheepMannequin"]