set entity properties for ai
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@@ -15,6 +15,8 @@ _data = {
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[node name="AiPug" unique_id=1228675528 node_paths=PackedStringArray("anim_player") instance=ExtResource("1_0bu1i")]
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anim_player = NodePath("PugMannequin/AnimationPlayer")
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entity_type = 1
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entity_name = "Pug"
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[node name="StateMachine" parent="." index="1" unique_id=1286404264 node_paths=PackedStringArray("initial_state")]
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initial_state = NodePath("IdleState")
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@@ -35,7 +37,7 @@ exit_on_action_finished = true
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[node name="PugMannequin" parent="." index="3" unique_id=1732134047 instance=ExtResource("2_n0mit")]
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transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, -0.9, 0)
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[node name="Skeleton3D" parent="PugMannequin/Armature" parent_id_path=PackedInt32Array(1732134047, 199608791) index="0" unique_id=33809722]
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[node name="Skeleton3D" parent="PugMannequin/Armature" parent_id_path=PackedInt32Array(1732134047, 413342048) index="0" unique_id=1846443987]
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bones/8/position = Vector3(-0.0054483665, 0.008346455, -0.020266803)
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bones/8/rotation = Quaternion(-0.007561639, 0.007561228, 0.70706636, 0.70706636)
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bones/9/rotation = Quaternion(0.6665347, -0.6790185, 0.20055033, -0.23333457)
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@@ -49,7 +51,7 @@ bones/20/rotation = Quaternion(0.6013276, -0.007656022, 0.017799761, 0.79876757)
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bones/24/rotation = Quaternion(-0.45064288, -0.22904137, 0.090387635, 0.858074)
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bones/27/rotation = Quaternion(0.05229574, 5.703821e-05, -0.025155801, 0.99831474)
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[node name="AnimationPlayer" parent="PugMannequin" index="1" unique_id=1653203922]
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[node name="AnimationPlayer" parent="PugMannequin" index="1" unique_id=1265653636]
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libraries/custom = SubResource("AnimationLibrary_iapui")
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[editable path="PugMannequin"]
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