set entity properties for ai
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@@ -15,6 +15,8 @@ _data = {
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[node name="AiPig" unique_id=1228675528 node_paths=PackedStringArray("anim_player") instance=ExtResource("1_j8spt")]
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anim_player = NodePath("PigMannequin/AnimationPlayer")
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entity_type = 1
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entity_name = "Pig"
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[node name="StateMachine" parent="." index="1" unique_id=1286404264 node_paths=PackedStringArray("initial_state")]
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initial_state = NodePath("IdleState")
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@@ -35,7 +37,7 @@ exit_on_action_finished = true
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[node name="PigMannequin" parent="." index="3" unique_id=926755470 instance=ExtResource("2_qmc2e")]
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transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, -0.9, 0)
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[node name="Skeleton3D" parent="PigMannequin/Armature" parent_id_path=PackedInt32Array(926755470, 695496535) index="0" unique_id=725647261]
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[node name="Skeleton3D" parent="PigMannequin/Armature" parent_id_path=PackedInt32Array(926755470, 2144155651) index="0" unique_id=1681287116]
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bones/1/rotation = Quaternion(0.7071068, -7.052583e-07, -7.052583e-07, 0.7071067)
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bones/3/position = Vector3(5.37765e-05, 0.017809996, -0.007695386)
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bones/3/rotation = Quaternion(-0.027121998, 0, 0, 0.99963224)
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@@ -70,7 +72,7 @@ bones/31/rotation = Quaternion(0.7071068, -1.0424332e-06, -1.0424329e-06, 0.7071
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bones/33/position = Vector3(0.010670463, 0.0010000349, -0.03166372)
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bones/33/rotation = Quaternion(0.70755845, -7.1388774e-07, -1.0355643e-06, 0.7066547)
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[node name="AnimationPlayer" parent="PigMannequin" index="1" unique_id=904091745]
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[node name="AnimationPlayer" parent="PigMannequin" index="1" unique_id=1489956231]
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libraries/custom = SubResource("AnimationLibrary_lvpc5")
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[editable path="PigMannequin"]
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