set entity properties for ai
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@@ -15,6 +15,8 @@ _data = {
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[node name="AiHorse" unique_id=1228675528 node_paths=PackedStringArray("anim_player") instance=ExtResource("1_e5v3h")]
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anim_player = NodePath("HorseMannequin/AnimationPlayer")
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entity_type = 1
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entity_name = "Horse"
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[node name="StateMachine" parent="." index="1" unique_id=1286404264 node_paths=PackedStringArray("initial_state")]
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initial_state = NodePath("IdleState")
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@@ -35,7 +37,7 @@ exit_on_action_finished = true
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[node name="HorseMannequin" parent="." index="3" unique_id=1289880358 instance=ExtResource("2_4t6jw")]
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transform = Transform3D(0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, -0.9, 0)
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[node name="Skeleton3D" parent="HorseMannequin/Armature" parent_id_path=PackedInt32Array(1289880358, 245823720) index="0" unique_id=494955820]
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[node name="Skeleton3D" parent="HorseMannequin/Armature" parent_id_path=PackedInt32Array(1289880358, 1841497289) index="0" unique_id=1502661928]
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bones/1/rotation = Quaternion(0.7071068, -6.209646e-07, -6.209645e-07, 0.7071067)
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bones/4/rotation = Quaternion(0.0012952884, -0.0012955684, 0.7071056, 0.7071057)
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bones/5/rotation = Quaternion(0.70685357, -0.70227593, -0.04508998, 0.07164877)
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@@ -63,7 +65,7 @@ bones/33/rotation = Quaternion(0.7071068, -6.209646e-07, -6.209645e-07, 0.707106
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bones/35/rotation = Quaternion(0.7071068, -9.581396e-07, -9.581394e-07, 0.7071067)
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bones/37/rotation = Quaternion(0.7071068, -9.581396e-07, -9.581394e-07, 0.7071067)
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[node name="AnimationPlayer" parent="HorseMannequin" index="1" unique_id=272680130]
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[node name="AnimationPlayer" parent="HorseMannequin" index="1" unique_id=1876493257]
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libraries/custom = SubResource("AnimationLibrary_or6xs")
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[editable path="HorseMannequin"]
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