create game_menu, page generic, page_1, page_2 and relatives widgets

This commit is contained in:
2026-05-07 23:35:14 +02:00
parent 70d3dfe15c
commit 2ef9e66917
99 changed files with 1900 additions and 188 deletions

View File

@@ -0,0 +1,27 @@
extends Control
@export var photo_scene: PackedScene
@onready var grid_container: GridContainer = $%PhotoGrid
func _ready() -> void:
CollectionManager.on_photo_saved.connect(_create_photo_thumbnail)
load_gallery()
func load_gallery() -> void:
for child in grid_container.get_children():
child.queue_free()
var saved_photos = CollectionManager.saved_photos
for file_path in saved_photos:
if FileAccess.file_exists(file_path):
_create_photo_thumbnail(file_path)
func _create_photo_thumbnail(file_path: String) -> void:
var image = Image.load_from_file(file_path)
if image:
var photo: Photo = photo_scene.instantiate()
var texture = ImageTexture.create_from_image(image)
photo.setup(texture)
grid_container.add_child(photo)