update biome generator to support new ai
This commit was merged in pull request #34.
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@@ -7,6 +7,8 @@
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[node name="AiRacoon" unique_id=1228675528 node_paths=PackedStringArray("anim_player") instance=ExtResource("1_seif5")]
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anim_player = NodePath("Raccoon_rig/AnimationPlayer")
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entity_type = 7
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entity_name = "Racoon"
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[node name="StateMachine" parent="." index="1" unique_id=1286404264 node_paths=PackedStringArray("initial_state")]
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initial_state = NodePath("IdleState")
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@@ -26,7 +28,7 @@ exit_on_action_finished = true
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[node name="Raccoon_rig" parent="." index="3" unique_id=338211330 instance=ExtResource("2_obtl0")]
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[node name="Skeleton3D" parent="Raccoon_rig/Rig_Raccoon" parent_id_path=PackedInt32Array(338211330, 1484615769) index="0" unique_id=689430915]
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[node name="Skeleton3D" parent="Raccoon_rig/Rig_Raccoon" parent_id_path=PackedInt32Array(338211330, 590893883) index="0" unique_id=1830599374]
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bones/1/position = Vector3(2.0224038e-08, 0.20926544, 0.2908604)
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bones/1/rotation = Quaternion(0.12769087, -0.6954821, -0.12769023, 0.69548184)
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bones/1/scale = Vector3(1, 0.99999994, 0.99999994)
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